Scanlines... Love 'em or hate 'em?

A place where you can chat about anything that isn't to do with games!
MrOldSchoolCool
Posts: 395
Joined: Tue Mar 05, 2013 10:12 pm

Scanlines... Love 'em or hate 'em?

Post by MrOldSchoolCool »

Do you play all shmups with a scanline setup (when possible)?

A) I love scanlines
B) I hate scanlines
C) I'm indifferent.
User avatar
BIL
Posts: 20287
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: Scanlines... Love 'em or hate 'em?

Post by BIL »

I rove them <333

Image
User avatar
KAI
Posts: 4672
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Scanlines... Love 'em or hate 'em?

Post by KAI »

Hate 'em, games don't look good with them.
Image
User avatar
cicada88
Posts: 652
Joined: Mon Oct 14, 2013 1:34 am

Re: Scanlines... Love 'em or hate 'em?

Post by cicada88 »

A, of course
User avatar
rugdoctor
Posts: 405
Joined: Fri Jun 18, 2010 5:29 am
Location: Wellington, New Zealand
Contact:

Re: Scanlines... Love 'em or hate 'em?

Post by rugdoctor »

Indifferent, sitting so close to the tv is not good for the eyes anyway.
User avatar
EmperorIng
Posts: 5223
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Scanlines... Love 'em or hate 'em?

Post by EmperorIng »

C) I suppose. While I love my WEGA Trinitron, and its clear, crystal-sharp picture, I mainly only care about the picture not being filtered and blurred. The appeal of scanlines for me has been to see every pixel (which is nice, don't get me wrong), but if the picture quality is good, it isn't a deal-breaker.
User avatar
AntiFritz
Posts: 1630
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: Scanlines... Love 'em or hate 'em?

Post by AntiFritz »

If the options available I do, but I don't go out of my way for it.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
iconoclast
Posts: 1758
Joined: Mon Nov 01, 2010 2:00 pm
Location: Massachusetts

Re: Scanlines... Love 'em or hate 'em?

Post by iconoclast »

A good scanline filter can look nice on a low-res game (Futari arcade mode), but I don't really care either way.
User avatar
beatsgo
Posts: 972
Joined: Mon Jul 25, 2011 3:32 am
Location: Hawkey Town
Contact:

Re: Scanlines... Love 'em or hate 'em?

Post by beatsgo »

I don't mind. How I see it is if the game doesn't look refined without scanlines, then scanlines should be used. Otherwise there's no point.
Ex-STGWeekly Crew
Sky of Pin
LoserGaiden
shmups IRC wrote:wich linode wud u fuk
User avatar
Hagane
Posts: 1666
Joined: Mon May 02, 2011 2:12 am
Location: Buenos Aires, Argentina

Re: Scanlines... Love 'em or hate 'em?

Post by Hagane »

It all depends on what the game was designed for. Older games were made with scanlines in mind so they tend to look much better on a CRT, whereas high resolution games benefit from high resolution displays.
User avatar
Zengeku3
Banned User
Posts: 513
Joined: Sun Mar 13, 2011 10:24 am
Location: Denmark
Contact:

Re: Scanlines... Love 'em or hate 'em?

Post by Zengeku3 »

I pick D for Ignorant.
SuperDeadite
Posts: 1115
Joined: Wed Mar 23, 2011 5:31 pm

Re: Scanlines... Love 'em or hate 'em?

Post by SuperDeadite »

If you're playing retro on a modern display, scanlines are required imo.
But as far as image quality is concerned, by cab equipped with an 18'' dual-sync is still the best looking picture I've ever seen in person. It has scanlines, but it's more like a grid, and due to the 18'' size the gaps are so small you wouldn't even see them unless you are looking for them. Tri-sync monitors have much thicker scanlines, and while they look good, no match for a dual-sync.
User avatar
Pteriforever
Posts: 250
Joined: Mon Dec 17, 2012 10:53 pm

Re: Scanlines... Love 'em or hate 'em?

Post by Pteriforever »

I find them irritating because they confuse my eyes >_<
Starhall || Abmneshi || Starhall 2
RegalSin wrote:The art in my opinion is quesitonable, because it looks like it relies on computer art
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: Scanlines... Love 'em or hate 'em?

Post by Despatche »

the only point of scanlines is to respect the intended environment. that is a default, but it is not the only path.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
Softdrink 117
Posts: 562
Joined: Sat Sep 15, 2012 4:15 am
Location: Los Angeles
Contact:

Re: Scanlines... Love 'em or hate 'em?

Post by Softdrink 117 »

I tend to like scanlines on games that were made for arcade hardware. It usually improves the experience dramatically, in my opinion. Ibara, for example, looks vastly better on a 15k monitor with scanlines. In some cases I even find that I feel more comfortable playing with scanlines on-- maybe the vertical grid helps me notice bullet motion more accurately on a subconscious level, or something to that effect.

However, it definitely depends on the game, and on whether it was designed to be displayed on a CRT. Many more recent shooters, like Ikaruga's HD port and Eschatos, look great on a high-resolution LCD.
1CC List | youtube | twitch
I love Ibara.
MrOldSchoolCool
Posts: 395
Joined: Tue Mar 05, 2013 10:12 pm

Re: Scanlines... Love 'em or hate 'em?

Post by MrOldSchoolCool »

The only problem I have with the "it was designed with scanlines in mind" argument is that it's somewhat flawed logic. Retro games were designed with composite video in mind as well. Does that mean composite video is the best way to play the games? I suppose some people would make that argument.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Scanlines... Love 'em or hate 'em?

Post by trap15 »

Sometimes, the answer is yes. Sonic's waterfall rainbows, etc.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
cicada88
Posts: 652
Joined: Mon Oct 14, 2013 1:34 am

Re: Scanlines... Love 'em or hate 'em?

Post by cicada88 »

trap15 wrote:Sonic's waterfall rainbows, etc.
are these real
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Scanlines... Love 'em or hate 'em?

Post by Skykid »

Scanlines are a requirement for classic gaming imo. I just prefer the original setup/look above anything else.

This is an off-topic topic btw.
Always outnumbered, never outgunned - No zuo no die

User avatar
Jaimers
Posts: 547
Joined: Thu Dec 30, 2010 4:08 pm

Re: Scanlines... Love 'em or hate 'em?

Post by Jaimers »

I love looking through window shutters when I play video games.
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Scanlines... Love 'em or hate 'em?

Post by shmuppyLove »

Jaimers wrote:I love looking through window shutters when I play video games.
Image
User avatar
Jeneki
Posts: 2627
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Scanlines... Love 'em or hate 'em?

Post by Jeneki »

It makes no difference to me. Once I'm in the zone, I stop noticing the presence or absence of scanlines. Also see 3d.
Typos caused by cat on keyboard.
User avatar
Leader Bee
Posts: 365
Joined: Thu May 06, 2010 12:33 pm
Location: Leeds, United Kingdom

Re: Scanlines... Love 'em or hate 'em?

Post by Leader Bee »

Scanlines on original hardware but for emulation I generally avoid the option.
Smoothing however is something that should be made illegal.
The universe is neither hostile nor friendly, simply indifferent.

Even without my umbillical cable attached I still have over 12,000 plates of fortified armour AND I have my AT Field! There's NO WAY I can lose!!
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Scanlines... Love 'em or hate 'em?

Post by evil_ash_xero »

Leader Bee wrote:Scanlines on original hardware but for emulation I generally avoid the option.
Smoothing however is something that should be made illegal.

Funny, because on LCD screens I ALWAYS use smoothing. I don't use it on CRT though.
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: Scanlines... Love 'em or hate 'em?

Post by brentsg »

The question is not clear. Some games were designed for a particular type of display, at a particular scan rate.. If they were designed for CRT display with scanlines, then they won't look right otherwise. If the assets of the game were designed for a progressive display, then it's fine.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
KennyMan666
Posts: 837
Joined: Mon Aug 14, 2006 2:36 pm
Location: Forever, wherever
Contact:

Re: Scanlines... Love 'em or hate 'em?

Post by KennyMan666 »

I don't care about it at all.
My 1CCs so I can find the list easier myself
<Despatche> you've been a thorn in the shmups community since the beginning, you're largely responsible for the horrible face of modern speedrunning
User avatar
Leader Bee
Posts: 365
Joined: Thu May 06, 2010 12:33 pm
Location: Leeds, United Kingdom

Re: Scanlines... Love 'em or hate 'em?

Post by Leader Bee »

i've just never found smoothing to look appealing in any format. If people like it, great, but it personally detracts from my enjoyment of a game
The universe is neither hostile nor friendly, simply indifferent.

Even without my umbillical cable attached I still have over 12,000 plates of fortified armour AND I have my AT Field! There's NO WAY I can lose!!
User avatar
evil_ash_xero
Posts: 6245
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Scanlines... Love 'em or hate 'em?

Post by evil_ash_xero »

Leader Bee wrote:i've just never found smoothing to look appealing in any format. If people like it, great, but it personally detracts from my enjoyment of a game

Well, what kind of smoothing are we talking about? Stuff like hi-res smoothing looks unbelievably bad. I have to use some sort of Bi-linear filtering, or Blargg's RGB stuff to make it look OK on a computer monitor. Those old graphics weren't meant to be so clear. But that's just my opinion.

However, if I don't slap some scanlines over the filtering, it does just look like vaseline is rubbed over the screen. I have to use both.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Scanlines... Love 'em or hate 'em?

Post by Ed Oscuro »

Bilinear filtering is full-screen smoothing...do you mean something like the pixel filters, which were designed for the format in mind?

As far as I'm concerned, the main difference between 240p on a recent Sony Trinitron and MAME without bilinear filtering on an LCD (why oh god why is this enabled by default) is that there's a blank row between the lines of pixels on the tube. They can look good while being quite sharp, and I don't see what's gained by trying to eliminate the distinct character of pixels - that's making them indistinct and into something they never were previously. Also, not having the pixels sharp can be a distinct problem in many cases. On top of that, it just looks fuckin' ugly.
Post Reply