
Just wanted a little TOWNS discussion in a dedicated thread, since I got some experiences and questions for ya'll.
Got a Marty, it's pretty cool, got a few games going.
TATSUJIN OH

Tatsujin Oh is a beautiful game, but not a perfect port. Anyone who says they prefer the Towns version to the PCB is on some kind of crack, like Radirgyman who once professed "Played my Tatsujin-oh today and its amazingly great! I also own the pcb but prefer the fm towns version."
I agree with the amazingly great part, indeed it is - but how on earth one can say they prefer the Towns ver to the PCB has got some explaining to do (or is just jiving cos they don't actually own the PCB.)
I don't own the PCB, so I can't side by side compare, but the Tatsujin Oh port cropping is such a damn shame! Everything else is fine, even the missing layer of parallax (which is sort of inexcusable, but also doesn't matter much) but when the play area is missing such a wide band from the top of the screen, you're getting sniped like a mofo. It ain't a game that requires lessened visibilty whatsoever. Also, the Towns port struggles with audio balancing - the sound effects really drown out the amazing soundtrack. You can barely hear parts of it unless you stop firing (at which point you'll likely die.)
Still, you can get used to this. Apart from these issues, it's still a great port and a great game.
Muscle Bomber

Better than the SFC version, although between round loading sucks ass Neo CD style. But where's the crowd animation? Totally static image? Even the SFC had some animation going on. Weird.
Splatterhouse

Easily the best port there is. Doesn't warrant its dumbfuck price tag, but still the best. But following on from this:
Question time:
Can someone explain the Towns' games screen settings? I don't understand all the Hi-Res, Lo-Reso, Lo-Reso Wide (or whatever) and where they're meant to be used. In many cases uses the Marty on my CRT, the images are very small compared to the actual screen size. If I change the screen settings they usually go off-centre and cut off, or have a visible wobble that hurts the eyes. One thing I noticed is the actual screen layout can suffer for this. For instance, stage 1 boss on Splatterhouse, in the 'Cade version it's full screen, but in the Towns you have to walk right a bit to trigger it and the whole boss is never on-screen at any one point. Is that really pixel perfect portage?