
Hi.
MetritronHF: http://tayl1r.itch.io/metritronhf
A while ago I made a game called Metritron for Molyjam 2013. Afterwards I decided to turn it into a fuller game with a proper level structure, more enemies, bosses, etc. and re-branded it MetritronST for XBLIG but that didn't work out. However, this month is the Ludum Dare October Challenge and it inspired me to dig the project out, add the finishing touches to it and unleash it on the internet. As per the challenge objective there is an asking price of a whole one British pound, but don't worry you can download it for free as well by clicking "no thanks."
It is an arena shooter, which I appreciate is a dirty word around these parts, but it does feature some bullet helly concepts. It has 40 stages made of 6/12/20 waves depending on how deep you are, it technically has over 20 enemy types but I'll admit many of these are a variation on a theme, and it does have some bespoke bosses like this guy who totally wasn't inspired by Progear's final boss.
I'm totes accepting feedback, in fact I've already made some adjustments based on peoples suggestions, so fire away. Time to neon up this thread with screenshots... Oh yeah, I should also point out there are options to dim particles, remove bloom, and/or darken the area around entities (press escape/start and go to extra options).




