Thunder Force V -- opinion reversed!

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louisg
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Thunder Force V -- opinion reversed!

Post by louisg »

So, a few weeks ago I got both Thunder Force V and the Gold Pack 2, fully intending to play the Gold Pack and mostly getting TFV to complete my TF collection. But, instead, I've been sinking time into TFV, and my opinion on it has done a total 180.

I previously didn't like it because it seemed to lack the tight level design of III and IV, and was choppy and generally ugly and glitchy looking. But it really does feel like Thunder Force. Although it's lacking the collidable scenery, the enemy patterns are all interesting and well-paced, and there's no shortage of neat ideas in the enemy designs. There's a really good variety here, from the tunnel with all the radars that send drones after you, the bonus level where you're in the Brigandine, to the immensely varied cyberspace level at the end.

It keeps the Cruise 'em Up feel intact, and there are many parts that I just enjoy playing every time even if they're fairly easy (like any of the parts where you're being chased by missiles, and taking them out with the free range :)).

The free range really *is* overpowered, though. There's no better example of this than the st2 boss. Without free range, you have to learn several patterns. With it, the boss doesn't even get a chance to attack before she goes down. This is true of many sub-bosses, too. I don't totally mind, since you do need to learn the levels enough to hang onto the powerup. When I tried hard mode, I lost it pretty quickly. It's at least no worse than the Saber in TF3.

One question though: You get the bad ending if the last boss times out, right? And since it doesn't give you any powerups at the beginning of the level, does that mean that continuing here ensures that you can't get the good ending?
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Kaiser
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Re: Thunder Force V -- opinion reversed!

Post by Kaiser »

As for the question, yes that is right. By using a continue on the last stage, you are done for with the good ending.
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Re: Thunder Force V -- opinion reversed!

Post by PC Engine Fan X! »

Just for fun, by using a Goldfinger/Super Game Convertor cheat device, it's possible/doable to view both the good and bad FMV endings of the PSX port of Thunder Force V without actually playing said game. Of course, Working Designs added their own brand of flavor with the ending story text with the Cenes Crawford character in the USA PSX port of TFV indeed.

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Re: Thunder Force V -- opinion reversed!

Post by louisg »

Kaiser wrote:As for the question, yes that is right. By using a continue on the last stage, you are done for with the good ending.
I kind of like that :) Though it might be better if they threw powerups at you at the start of the boss, but you couldn't get the good ending if you continued at all throughout the game.

The other day I came close to 1ccing it, but lost my last ship to the boss' third form. That game really is all about the free range. You can destroy pretty much any boss within seconds with that thing. I kind of wish it were a little less powerful-- they obviously spent a lot of time creating interesting boss patterns (unlike in TF3 where many of the boss patterns are somewhat generic), but you bypass all of them if you're good. I wonder if it's different on hard mode.
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DMC
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Re: Thunder Force V -- opinion reversed!

Post by DMC »

Weapon balance aside, I've always liked TFV. The visuals, music, and sound and voice effects really match each other well resulting in a great coherent package. It's like Darius gaiden in the sense that gameplay is not the best part of the game, but it doesn't distract you either - it serves its function. You can fully enjoy all other aspects of the game and have some adequate gaming as well - resulting in an overall great videogame experience.

And Free Range is top-10 best STG weapon material imo.
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louisg
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Re: Thunder Force V -- opinion reversed!

Post by louisg »

DMC wrote:Weapon balance aside, I've always liked TFV. The visuals, music, and sound and voice effects really match each other well resulting in a great coherent package. It's like Darius gaiden in the sense that gameplay is not the best part of the game, but it doesn't distract you either - it serves its function. You can fully enjoy all other aspects of the game and have some adequate gaming as well - resulting in an overall great videogame experience.

And Free Range is top-10 best STG weapon material imo.
That's a really good comparison with Darius Gaiden. DG took a long time to grow on me, but until that point I played it for the art, the excellent level design, and music. TF V is similar in that it's very entertaining, the levels, weapons and enemy designs are good, but it's not necessarily well balanced. But it has enough good about it to make it worthwhile.

And, yep, balance aside, Free Range is a blast to use. It's just so fun to zap enemies with that thing.
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Post by Limbrooke »

Shooters (games in general) grow on you for better or worse and what can be seen as undesirable initially can later be cast in more appealing light. Speaking for myself I never had much ill towards TF5 as I went in blind, but it's happened with others so I can relate.

Thunder Force 5 is a fine game at the end of the day.
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Re: Thunder Force V -- opinion reversed!

Post by Nate »

louisg:
The free range really *is* overpowered, though. There's no better example of this than the st2 boss. Without free range, you have to learn several patterns.
The "trade-off" is that when you die and lose free-range, it's like losing your "luxury" weapon; so you have a tendency to try and use it sparingly in a way...?

I'm a weirdo in that TFV is the first of the series that I spent the most time with even though I had the others. I got the "Special Pack" when it was released...paid 97.90...yeah, I even remember the total with shipping! 8)
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louisg
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Re: Thunder Force V -- opinion reversed!

Post by louisg »

Nate wrote:louisg:
The free range really *is* overpowered, though. There's no better example of this than the st2 boss. Without free range, you have to learn several patterns.
The "trade-off" is that when you die and lose free-range, it's like losing your "luxury" weapon; so you have a tendency to try and use it sparingly in a way...?
Only sort of. Once you get the shield, you can switch to free-range without fear of losing it until your shield is out. And using free-range drastically reduces your chances of losing said shield :) I think what they should've done is make free range go through Claws like candy.
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