hermit crab wrote:At the end he mentions working on some Gameboy (and other console) games after the Speccy. Anyone know which ones?
I watched the longplay yesterday instead of emulating it btw. Gotta say after reading all that about it it seemed kinda... crappy.

Don't really have much experience with Speccy games though so it's hard to put into perspective.
Yeah, it looks about as good as it could get on a Spectrum, the mass enthusiasm and high marks the game was met with says it all really, not to mention the framed cassette tape prize you can see in the book.
The really cool thing is how the programmer
added stuff because he didn't have the actual game close at hand all the time, just the assets. So extra stuff was put in like the R9 flying into outer space for the stage's boss fight (many times), background exploding when the first stage is over, final boss sliding into its lair before the final fight etc, all this despite the extreme size limitations.
I agree the original game doesn't seem to get very much credit, it was being compared unfavorably with emerging genres I guess, with everyone a bit overeager to go "out with the old" and finding faults where there were none.
Also maybe a tiiiny bit of invincibility play, because there's no way stage 5 is "easy" with the loads of force-piercing enemies, speed powerups scattered everywhere like traps and a boss that pretty much requires that you remember to keep a specific weapon from an earlier stage.