Good Japanese PS3 games worth picking up?...
-
Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: Good Japanese PS3 games worth picking up?...
another vote for SRW here
-
Jonathan Ingram
- Posts: 1062
- Joined: Thu Feb 21, 2008 1:55 pm
- Location: Moscow
Re: Good Japanese PS3 games worth picking up?...
I figured it`s not worth starting a new topic for this, so I`ll post it here:

Arcadias no Ikusahime(Battle Princess of Arcadia) - a 2D beat`em with RPG and strategic elements from ApolloSoft, coming out in Japan in less than a week. It`s being published by Nippon Ichi, so there`s a decent chance it`s going to be brought over(as a PSN only release. like SystemPrism`s Legasista was).
Also...

Ryu ga Gotoku: Ishin!(Ishin apparently translates as Restoration). While Kenzan! was set in early Edo-period Japan, Ishin! is Bakumatsu. Know what that means? - Mixed sword and gun battle styles!
Gameplay trailer
The game is set to come out on February 22 for PS3 and PS4. Chances of an overseas release are slim if Kenzan! and Ryu ga Gotoku 5 are anything to go by, unless Sega lets Atlus USA handle the localization.

Arcadias no Ikusahime(Battle Princess of Arcadia) - a 2D beat`em with RPG and strategic elements from ApolloSoft, coming out in Japan in less than a week. It`s being published by Nippon Ichi, so there`s a decent chance it`s going to be brought over(as a PSN only release. like SystemPrism`s Legasista was).
Also...

Ryu ga Gotoku: Ishin!(Ishin apparently translates as Restoration). While Kenzan! was set in early Edo-period Japan, Ishin! is Bakumatsu. Know what that means? - Mixed sword and gun battle styles!
Gameplay trailer
The game is set to come out on February 22 for PS3 and PS4. Chances of an overseas release are slim if Kenzan! and Ryu ga Gotoku 5 are anything to go by, unless Sega lets Atlus USA handle the localization.
-
null1024
- Posts: 3823
- Joined: Sat Dec 15, 2007 8:52 pm
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Contact:
Re: Good Japanese PS3 games worth picking up?...
I played Aquapazza once and enjoyed it. I've heard terrible things about the new JoJo game.MOSQUITO FIGHTER wrote:Is Aquapazza any good? What about that new 3D Jojo fighting game?
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
-
cj iwakura
- Posts: 1799
- Joined: Tue Jan 27, 2009 2:28 am
- Location: Coral Springs, FL
Re: Good Japanese PS3 games worth picking up?...
Jojo: Great for versus, borked 1P. (Most of it is DLC or some junk.)MOSQUITO FIGHTER wrote:Is Aquapazza any good? What about that new 3D Jojo fighting game?
Not sure about Aquapazza, but it's being localized.
I'm planning on getting Drakengard 3, because I doubt that's getting localized.

heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Good Japanese PS3 games worth picking up?...
There are a lot of misconceptions about JoJo's Bizarre Adventure All Star Battle. The core mechanics are pretty fun; nothing I'd care to play seriously but enjoyable nonetheless. The main reason Japanese players have rated the game so poorly is due to the online-only campaign mode used to unlock costumes, colors, and everything else besides the characters themselves (which are unlocked in a solid story mode).
The problem here is that there's randomness to what you can fight (although there is a particular item that can bypass this issue) and there's a cooldown period preventing players from continuously fighting (with paid DLC items to avoid waiting). Kotaku explains the details pretty well: http://kotaku.com/the-new-jojo-fighter- ... 1281086643
Along with this major issue, it didn't help that there was an onrush of news about new paid DLC characters, some infinites (that were in the process of being patched out last I heard), and some slowdown. That, combined with Japan's overall negative outlook on digital content and Famitsu's questionable 40/40 score made the game ripe for bashing.
That said, no paid DLC or excessive waiting is needed to unlock all the major stuff if a player is decent at the game and uses some strategy. Also, the campaign structure won't be an issue for those who play for short bursts at a time. I'd say JoJo's is one of the few times it really pays to understand why a game is receiving negative reviews.
On the other hand, the extreme negativity isn't necessarily bad since this type of game mechanic is probably the last thing consumers want to see after paying full price for a game. It's a good sign of free market economics that the game quickly tanked in price to reflect the F2P-esque structure (even if it pissed me off personally for overpaying).
As for Aquapazza, it's a quality game with a bit less focus on complex combos than most other anime fighters but still too many features for me. It's a popular fighter (in Japan), and popular fighters these days have no major flaws. These games really just depend on your tastes. I know I can tell how much I'll enjoy a fighter just by watching a few videos.
The problem here is that there's randomness to what you can fight (although there is a particular item that can bypass this issue) and there's a cooldown period preventing players from continuously fighting (with paid DLC items to avoid waiting). Kotaku explains the details pretty well: http://kotaku.com/the-new-jojo-fighter- ... 1281086643
Along with this major issue, it didn't help that there was an onrush of news about new paid DLC characters, some infinites (that were in the process of being patched out last I heard), and some slowdown. That, combined with Japan's overall negative outlook on digital content and Famitsu's questionable 40/40 score made the game ripe for bashing.
That said, no paid DLC or excessive waiting is needed to unlock all the major stuff if a player is decent at the game and uses some strategy. Also, the campaign structure won't be an issue for those who play for short bursts at a time. I'd say JoJo's is one of the few times it really pays to understand why a game is receiving negative reviews.
On the other hand, the extreme negativity isn't necessarily bad since this type of game mechanic is probably the last thing consumers want to see after paying full price for a game. It's a good sign of free market economics that the game quickly tanked in price to reflect the F2P-esque structure (even if it pissed me off personally for overpaying).
As for Aquapazza, it's a quality game with a bit less focus on complex combos than most other anime fighters but still too many features for me. It's a popular fighter (in Japan), and popular fighters these days have no major flaws. These games really just depend on your tastes. I know I can tell how much I'll enjoy a fighter just by watching a few videos.