Jap. PS1 shmups on jap. PS2

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Drachenherz
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Jap. PS1 shmups on jap. PS2

Post by Drachenherz »

What PS1-shmups work flawlessly on a PS2?

I'm particularly interested in R-Type Delta, G-Darius, Raiden DX, Raiden Project and some Gradius goodness.

Any experiences? And are raiden dx and raiden project tateable?

(And when we're at it - how much would I have to spend for some copies of those games?
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Re: Jap. PS1 shmups on jap. PS2

Post by KAI »

Drachenherz wrote:are raiden dx and raiden project tateable?
Yes they are, and they look awesome.
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Re: Jap. PS1 shmups on jap. PS2

Post by Drachenherz »

KAI wrote:
Drachenherz wrote:are raiden dx and raiden project tateable?
Yes they are, and they look awesome.
And they do run fine on a ps2? :D
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Re: Jap. PS1 shmups on jap. PS2

Post by KAI »

Yep, they both work just fine on my PS2.
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Re: Jap. PS1 shmups on jap. PS2

Post by Fudoh »

Toaplan Shooting Collection and Gradius Gaiden (from level 7 onwards) are the only PS1 shoot'em ups to cause problems on a PS2.
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Re: Jap. PS1 shmups on jap. PS2

Post by BulletMagnet »

Most PS1 shmups play without problems on a PS2, minus a few exceptions: the most famous one is probably Gradius Gaiden, which is mostly fine but one of the levels (the sixth or seventh, I think?) plays in slow motion (though I've heard people say that this also depends on the PS2 model you're playing it on). Some also say that Night Raid's controls become slipperier on the PS2 for some reason, though I don't have a JPS1 to test that theory on.
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Re: Jap. PS1 shmups on jap. PS2

Post by BIL »

Drachenherz wrote:What PS1-shmups work flawlessly on a PS2?

I'm particularly interested in R-Type Delta, G-Darius, Raiden DX, Raiden Project and some Gradius goodness.

Any experiences? And are raiden dx and raiden project tateable?

(And when we're at it - how much would I have to spend for some copies of those games?

Gradius Deluxe Pack on PS1 is fairly rare and pricey, and never got a reprint. More importantly in this case, its port of Gradius II won't work on a PS2. Gradius Gaiden's awesome seventh stage "On The Event Horizon" will slow down to a crawl, but otherwise the game works.

R-Type Delta and Gradius Gaiden have much cheaper budget reissues in the form of "R's Best" and "PSOne Books" respectively. Raiden DX and Raiden Project also got reprints (Hamster's "Major Wave" and "PlayStation The Best" respectively), but I don't know if they're significantly cheaper at this point. DX's reprint is missing the Senkyuu/Battle Balls demo as well, but should otherwise be unscathed.

For G-Darius, you might want to skip the slowdown-addled PS1 port and just get Taito Memories Gekan (NTSCJ) or Taito Legends 2 (NTSCU). Both contain the same ports of G-Darius and Raystorm which Taito coded specifically for PS2, as the machine couldn't emulate the FX1-B hardware they used in the arcade.
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Re: Jap. PS1 shmups on jap. PS2

Post by Fudoh »

More importantly in this case, its port of Gradius II won't work on a PS2
really ? Never heard about that. Maybe everybody got the Saturn version instead...
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Re: Jap. PS1 shmups on jap. PS2

Post by BIL »

Yeah, Gradius Deluxe Pack is the final member of the unholy trinity of big-name PS1 shooters with significant PS2 issues, along with Gradius Gaiden and Toaplan SBv1. Interestingly TSBv1's port of Tiger Heli actually will work on a PS2, and although the game is weaker than the immaculate Kyuukyoku Tiger, it's a neat little port since it has an optional fix for the painfully slow default ship speed, completely changing the game.

Apparently GII corrects itself on the third stage but I've never ran it long enough to find out, with my old PS1 still alive and kicking.

R-Type Delta technically has a mild PS2 issue as well - its various menu screens will flicker and sometimes not display correctly. Otherwise it runs perfectly though.
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Re: Jap. PS1 shmups on jap. PS2

Post by Fudoh »

without derailing the thread, but do you happen to know what's the issue with Namco Museum Encore ?
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Re: Jap. PS1 shmups on jap. PS2

Post by BIL »

I did read some years back that Rolling Thunder will get horrible slowdown on a PS2. Never tried it myself, though.
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Re: Jap. PS1 shmups on jap. PS2

Post by KAI »

Just tested it, works terribly slow.
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Re: Jap. PS1 shmups on jap. PS2

Post by BIL »

Cool, thanks for confirming!

PS1: more than just a Kyuukyoku Tiger adaptor.
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Re: Jap. PS1 shmups on jap. PS2

Post by Koa Zo »

Fudoh wrote:without derailing the thread, but do you happen to know what's the issue with Namco Museum Encore ?
I do believe that Namco Museum Vol.4 Assault plays a tiny bit slower on a PS2.
I haven't done a definitive comparison... though there is no doubt the Namco Museum port on PS2 plays much slower than the arcade cabinet.
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Re: Jap. PS1 shmups on jap. PS2

Post by Obiwanshinobi »

Zanac Neo is laggy on the PS2 (all versions of 8-bit Zanac bundled with it as Zanac X Zanac work fine, though).
Koa Zo wrote:I haven't done a definitive comparison... though there is no doubt the Namco Museum port on PS2 plays much slower than the arcade cabinet.
The cab has a higher refresh rate than 60 Hz is all. Nothing to do with PS2 as such.
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Re: Jap. PS1 shmups on jap. PS2

Post by klausien »

I can confirm that Night Raid does indeed suffer from input lag on a PS2.
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Re: Jap. PS1 shmups on jap. PS2

Post by Obiwanshinobi »

klausien wrote:I can confirm that Night Raid does indeed suffer from input lag on a PS2.
Someone (Kiken?) claimed this to be the case with certain PSX unit as well. Again - I'm not sure if backwards compatibility is to be blamed here.
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Re: Jap. PS1 shmups on jap. PS2

Post by BrianC »

Xevious in Namco Museum v. 2 plays slow on PS2, but all of the games in Xevious 3D/G+ are fine on PS2.
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Re: Jap. PS1 shmups on jap. PS2

Post by Kiken »

Obiwanshinobi wrote:
klausien wrote:I can confirm that Night Raid does indeed suffer from input lag on a PS2.
Someone (Kiken?) claimed this to be the case with certain PSX unit as well. Again - I'm not sure if backwards compatibility is to be blamed here.
Back when the game was released there was ample discussion concerning the input lag with the PS1 port of Night Raid. In the end, we couldn't figure out what caused it.. it seems to be about as random as the frame stuttering in 360 Mushi Futari Black Label. The game for me is laggy on both my DSX and J PS2. It falls into the realm of: you won't know if it has lag on your specific setup until you try it.
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Re: Jap. PS1 shmups on jap. PS2

Post by BrianC »

I know FF Anthology hates the early models of PS1 with that use a standard A/V cable instead of one specifically made for the system.
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Re: Jap. PS1 shmups on jap. PS2

Post by Deca »

While this thread is up, what would you guys say are some of the MUST OWN Japanese psx titles? It's the only console I have no stgs on, and I've been turning my focus back to my psx collection a bit since getting my jps2.
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Re: Jap. PS1 shmups on jap. PS2

Post by CStarFlare »

Harmful Park
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Re: Jap. PS1 shmups on jap. PS2

Post by Drachenherz »

CStarFlare wrote:Harmful Park
Hmmm... Is it really good?
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Re: Jap. PS1 shmups on jap. PS2

Post by neorichieb1971 »

Harmful park is a technical demo more than a game. One of those "See the PS1 can do better 2D than the Saturn" but actually have little gameplay or challenge to speak of. Its obvious the game uses polygons as opposed to sprites too.
This industry has become 2 dimensional as it transcended into a 3D world.
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Re: Jap. PS1 shmups on jap. PS2

Post by trap15 »

neorichieb1971 wrote:Its obvious the game uses polygons as opposed to sprites too.
??? Saturn and PS1 and N64 can only do polygons. So what's your point?
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Re: Jap. PS1 shmups on jap. PS2

Post by neorichieb1971 »

Yeah, I saw millions of polygons in Raiden DX. The 3D was unbelievable.
This industry has become 2 dimensional as it transcended into a 3D world.
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Re: Jap. PS1 shmups on jap. PS2

Post by louisg »

trap15 wrote:
neorichieb1971 wrote:Its obvious the game uses polygons as opposed to sprites too.
??? Saturn and PS1 and N64 can only do polygons. So what's your point?
I'm really curious now. I always thought Saturn was lower level than that. Or more specifically that since the polygon texturing isn't aware of Z that you could say the polygon support are all sprites that happen to be able to have 4 arbitrary points to warp them (as opposed to just being rectangles). What's the scoop?
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Re: Jap. PS1 shmups on jap. PS2

Post by trap15 »

The PS1 and N64 and Saturn only draw polygons. N64 natively draws triangles, PS1 draws various types (triangles, quads, lines), the Saturn natively draws quads.

For Saturn you get 3 different modes of quads: 'sprite', 'scaled sprite' and 'warp'. These modes determine how many points you can specify on the quad (the rest are assumed from other data). Sprite gives you just top-left X,Y,Z; scaled sprite gives you top-left and bottom-right X,Y,Z; warp gives you X,Y,Z for all 4 corners. The sprite/3D VDP does all the calculation itself.

For PS1 you do the math yourself to calculate the screen X,Y for given X,Y,Z coordinates (with the help of the GTE math coprocessor), and then command the GPU to draw the lines/triangles/quads for those new coordinates you've got.
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Re: Jap. PS1 shmups on jap. PS2

Post by professor ganson »

neorichieb1971 wrote:Harmful park is a technical demo more than a game.
I'll grant that the gameplay leaves something to be desired, but what really stands out about the game is that artistically cute-em-ups don't get much better. It's not so much showing off hardware (though perhaps that's true as well) as showing off the artistic side of the programmers and composer.
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Re: Jap. PS1 shmups on jap. PS2

Post by Ghegs »

neorichieb1971 wrote:Harmful park is a technical demo more than a game...actually have little gameplay or challenge...
Utter nonsense. Stop playing on defaults (which is Very Easy, if I remember correctly) and crank it up to Hard or Very Hard. Also start playing the Score Attack mode.
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