What happened to Cave?
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cave hermit
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What happened to Cave?
So since Saidaioujou came out, I've been hearing that this is like cave's swan song, and that it's the last one cave is going to make, and things along those lines. However, I also keep reading things to the contrary, saying that nothing is wrong with cave right now. So what's the deal? Did cave go bankrupt or something? Money problems? Is the company going to close down? Did their development branches shut down or something? Can somebody just summarize the situation?

Re: What happened to Cave?
This is entirely speculation, but my take on it is that Cave is probably done with making arcade games. As of right now, they're literally the only arcade developer that hasn't adopted network based DRM of some sort, and as we all know, Cave PCBs aren't cheap.
They're probably looking at the cost of releasing games in the arcade and realizing it isn't worth it anymore. I wouldn't be surprised if they started releasing games straight to XBLA/PSN.
I'd love to be proven wrong and see more SH3 games, but that probably isn't going to happen.
They're probably looking at the cost of releasing games in the arcade and realizing it isn't worth it anymore. I wouldn't be surprised if they started releasing games straight to XBLA/PSN.
I'd love to be proven wrong and see more SH3 games, but that probably isn't going to happen.
Re: What happened to Cave?
Asada left the companycave hermit wrote:Can somebody just summarize the situation?
No more arcade games
Donpachin for iOS

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shmuppyLove
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Re: What happened to Cave?
Saidaioujou 2: Electric Boogaloo

But seriously, limited release Dreamcast shmups pls

But seriously, limited release Dreamcast shmups pls
Re: What happened to Cave?
Untrue. Akai Katana Shin got a NESiCA release, and it seems likely that SDOJ will follow, since they never made a PCB revision that fixed the score overflow bug.This is entirely speculation, but my take on it is that Cave is probably done with making arcade games. As of right now, they're literally the only arcade developer that hasn't adopted network based DRM of some sort, and as we all know, Cave PCBs aren't cheap.
With the Japanese arcade market dwindling and the current console generation winding down, Cave is in a difficult period of transition right now, and I doubt they have a clear idea of what direction the company is going to take from here on out. Probably the best possible scenario is that they continue releasing new games and ports of their usual high quality to NESiCA, with downloadable consumer versions following. The worst would be if they abandoned both arcades and consoles, and completely resigned themselves to disposable smartphone fare. Right now, no one can say what will happen.

Re: What happened to Cave?
In Japan, NESiCA is a funny way of spelling BlazBlue.Pretas wrote: Untrue. Akai Katana Shin got a NESiCA release
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hermit crab
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Re: What happened to Cave?
Some time ago there was a video of a weird Cave arcade touch screen kiddy game posted on the forum. So I guess they are venturing into other genres.
Make a missile snap a bone gristle.
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Re: What happened to Cave?
well they did that Prize/Medal Mahjong touch screen game on the same board as the shooters.
Might be those kiddie things run on it too.
but yeah, wouldn't be surprised to see them go the way of novelty / redemption for arcade stuff, that's where all the money is, games with 30 seconds of content and promise of a prize rather than having any actual real value. They're also basically immune to piracy too, because without the extras + proper themeing they're worthless.
I'd expect to see plenty of DoDonPachislots in the future.
Might be those kiddie things run on it too.
but yeah, wouldn't be surprised to see them go the way of novelty / redemption for arcade stuff, that's where all the money is, games with 30 seconds of content and promise of a prize rather than having any actual real value. They're also basically immune to piracy too, because without the extras + proper themeing they're worthless.
I'd expect to see plenty of DoDonPachislots in the future.
Re: What happened to Cave?
Ketsui 2 will be announced within 3 months. Will be released on PS3, Xbox360, PC and NESiCA.
You heard it here first
You heard it here first
Re: What happened to Cave?
And then you woke up.
Re: What happened to Cave?
Cave should make a game inspired by kingdom grandprix.KAI wrote:More racing games please.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: What happened to Cave?
Oh btw, making games on the SH-3 is dirt cheap now.
Guess they're making at least 8x profit on all boards sold at full price.
Guess they're making at least 8x profit on all boards sold at full price.
moozooh wrote:I think that approach won't get you far in Garegga.


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shmuppyLove
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Re: What happened to Cave?
Eaglet wrote:Oh btw, making games on the SH-3 is dirt cheap now.
Guess they're making at least 8x profit on all boards sold at full price.

photoshop skills, i don't haz them
Re: What happened to Cave?
Yeah, all the parts and getting the boards manufactured... probably $100, $200 at most. Rollin' in the dough with each board sold.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: What happened to Cave?
matsuri events completely sold out of every item...trap15 wrote:probably $100, $200 at most. Rollin' in the dough with each board sold.
one of the most loyal fan bases in all of gaming...
financial support from Microsoft...
dont pay their employees shit, and they work massive overtime...
... And CAVE can't stay in the black? WTF is going on down there??
Re: What happened to Cave?
Scrooge McDuck sized vaults full of fuckpillows don't fill themselves, yaknow.
Re: What happened to Cave?
To many higher management paying themselves a "decent" wage I reckon...rancor wrote:matsuri events completely sold out of every item...trap15 wrote:probably $100, $200 at most. Rollin' in the dough with each board sold.
one of the most loyal fan bases in all of gaming...
financial support from Microsoft...
dont pay their employees shit, and they work massive overtime...
... And CAVE can't stay in the black? WTF is going on down there??
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Re: What happened to Cave?
still way overstaffed for the nature of the games they make tho, really it's the type of thing you'd expect maybe a 2-3 man team to be pumping out maybe outsourcing some work on the art/music at key points in development.trap15 wrote:Yeah, all the parts and getting the boards manufactured... probably $100, $200 at most. Rollin' in the dough with each board sold.
and while they might be able to sell all the pcbs at that price that's because they're typically producing them in low numbers keeping the price artificially high.
like I said, compare it to the redemption game model where you have 30 seconds worth of gameplay at most and said gameplay that doesn't change at all so you can churn a newly themed version out every month, and suckers will always pump money into the machines because they're addicted to them... that's your license to print money.
the social games with all the buy-in extras are the same and just as dirty as the gambling games, so again no surprise that's one of the things that keeps coming up.
mahjong games of course fall into this too, that is of course one reason so many arcade manufacturers pumped those out too, they subsidised other developments by being vastly more popular and cheaper to make.
but actual games? with multi-year development times, genuine depth and balance? unless you've got a tiny team of only the actual essential developers employed as and when needed then you're throwing away so much money it isn't funny and unless you're an AAA studio and have guaranteed paid for reviews and sales to every moron on the planet then you're never going to make it back.
if you're lucky maybe the social games etc. will bring in enough money that the occasional real game can be funded. That said, I can see the 'social game' bubble popping sometime soon tho, people are getting wise to a lot of these free to play type scams, especially as more and more developers are pushing them harder and people are starting to actually see how badly they're getting ripped off.
Meanwhile if Cave do put out more games, but use NESiCA then they're simply going to limit their exposure to Japan only generic cabinets and very quickly be forgotten about outside of Japan. As a result sales of any ports are likely to be lower (people won't have heard / played of the new IP unless they've been to Japan) and the non-Japan fanbase will decline, and somebody else will take their place as the king of shmups.
Even if they do use the SH3 board more they've got the problem of cabinets, especially outside of Japan where the majority of places with new arcade games have modern cabinets rather than generic low-resolution vertical Jamma cabs they can put an old SH3 board in, and the places with old Jamma cabs are looking more at dirt cheap replacement games to swap in not a premium price Cave shooter.
The future for the stuff you like seems bleak IMHO.
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Jonathan Ingram
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Re: What happened to Cave?
They dropped the glorious Touge Max games and switched entirely to the bottom of the barrel shmup shovelware. The mass market has shunned them ever since. The end.
Re: What happened to Cave?
now thats some funny shitshmuppyLove wrote:Eaglet wrote:Oh btw, making games on the SH-3 is dirt cheap now.
Guess they're making at least 8x profit on all boards sold at full price.
photoshop skills, i don't haz them

GaijinPunch wrote:Ketsui with suction cup.
Re: What happened to Cave?
What if they did a sequel to steep slope sliders......... on their SH3 hardware!
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casualcoder
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Re: What happened to Cave?
I doubt you are including the cost of labour, office space and other overhead. People tend to greatly underestimate the cost of running a small business. With that said I am consistently perplexed how this company isn't at a financial high-point considering their multiple console releases in the last 5 years, a growing base (especially in the west), franchise merchandise sales, a bunch of licensed game releases including a certifiable hit in the original Deathsmiles... Unless Asada is spending it all on hookers and blow, I can't imagine how much mismanagement had to be taking place for Cave to be staring down at their shoes and getting emo haircuts.Eaglet wrote:Oh btw, making games on the SH-3 is dirt cheap now.
Guess they're making at least 8x profit on all boards sold at full price.
There is the odd transition that always occurs between console generations but just about every small development studio has put on the brakes until the next generation takes off. Perhaps we are reading into this a bit too much. Perhaps.
Re: What happened to Cave?
The Yen.rancor wrote:matsuri events completely sold out of every item...trap15 wrote:probably $100, $200 at most. Rollin' in the dough with each board sold.
one of the most loyal fan bases in all of gaming...
financial support from Microsoft...
dont pay their employees shit, and they work massive overtime...
... And CAVE can't stay in the black? WTF is going on down there??

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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BulletMagnet
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Re: What happened to Cave?
I seem to recall hearing something to the effect that a semi-recent legal ruling related to online gambling had a big negative effect on some company Cave had partnered with for its own online gaming ventures, but how direct and/or drastic an influence it had here I couldn't tell you.
Re: What happened to Cave?
When I saw Cave's COO Mikio Watanabe speak at Games Developers Conference about two years ago, he said porting an existing Cave game to iOS costs $100,000 - $150,000. Special reworked games like the iOS Espgaluda II? $250,000.casualcoder wrote:I doubt you are including the cost of labour, office space and other overhead. People tend to greatly underestimate the cost of running a small business.Eaglet wrote:Oh btw, making games on the SH-3 is dirt cheap now.
Guess they're making at least 8x profit on all boards sold at full price.
Based on what I've seen in my time working as a games journalist for an industry magazine especially for games developers, I have no reason to doubt those costs.
And that's just how much porting costs. Starting a game from scratch? I doubt SH3 is really the money printer some suggest.
Re: What happened to Cave?
Wow, that's a crazy amount for a phone port. Guess it's not a one week jobspadgy wrote:When I saw Cave's COO Mikio Watanabe speak at Games Developers Conference about two years ago, he said porting an existing Cave game to iOS costs $100,000 - $150,000. Special reworked games like the iOS Espgaluda II? $250,000.casualcoder wrote:I doubt you are including the cost of labour, office space and other overhead. People tend to greatly underestimate the cost of running a small business.Eaglet wrote:Oh btw, making games on the SH-3 is dirt cheap now.
Guess they're making at least 8x profit on all boards sold at full price.
Based on what I've seen in my time working as a games journalist for an industry magazine especially for games developers, I have no reason to doubt those costs.
And that's just how much porting costs. Starting a game from scratch? I doubt SH3 is really the money printer some suggest.

Re: What happened to Cave?
Reminds me of when I see people complain about stretch goals on kickstarters being too much. Like an extra 100 000 to port to x system etc. What people don't realise is that they're asking for that much because it simply costs that much, not because they're out to gouge you or something.spadgy wrote:When I saw Cave's COO Mikio Watanabe speak at Games Developers Conference about two years ago, he said porting an existing Cave game to iOS costs $100,000 - $150,000. Special reworked games like the iOS Espgaluda II? $250,000.casualcoder wrote:I doubt you are including the cost of labour, office space and other overhead. People tend to greatly underestimate the cost of running a small business.Eaglet wrote:Oh btw, making games on the SH-3 is dirt cheap now.
Guess they're making at least 8x profit on all boards sold at full price.
Based on what I've seen in my time working as a games journalist for an industry magazine especially for games developers, I have no reason to doubt those costs.
And that's just how much porting costs. Starting a game from scratch? I doubt SH3 is really the money printer some suggest.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: What happened to Cave?
Exactly. The costs are vast. Wages for highly specialised (and thus costly) staff, facility bills and rent, middleware (development software) license fees and so on, insurance, service provider costs (lawyers, accountants, PRs, cleaners etc), hardware, marketing/advertiosing campaigns, data and analytics stuff, possible fees and charges to platform holders, freelancers... the list goes on!
You can, of course, make a game for almost nothing today, especially as an individual or small team. But running a games making business? It can get silly expensive.
I think Cave are probably struggling to scale their shmup business. They produce quality product through a traditional studio make-up that has long worked for them, but are now (or were!) focused on a genre/market/audience that brings in the levels of cash now more suitable for funding a three-person indie outfit.
You can, of course, make a game for almost nothing today, especially as an individual or small team. But running a games making business? It can get silly expensive.
I think Cave are probably struggling to scale their shmup business. They produce quality product through a traditional studio make-up that has long worked for them, but are now (or were!) focused on a genre/market/audience that brings in the levels of cash now more suitable for funding a three-person indie outfit.
Re: What happened to Cave?
Yagawa, Tomoyuki:Kotani, Namikispadgy wrote:a three-person indie outfit.
PLEASE
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.