The more I play point & click Wii games, the more I feel I could use a desktop between me and the thing. Which I might actually try out today as an experiment, but it's not what couch gaming is about, is it?
I'd like to know how people who practice with light guns a lot position themselves while they play. No matter how you cut the biscuit, elbows/forearms need to be braced against something steady for the sake of accuracy, but then what about your back? How do you avoid fatigue typical of sedentary people?
If you can't be bothered typing words, find a picture of someone who does it right in your opinion and share it. Nothing I found online looks quite right to me and according to my memories of the arcades, mounted guns were the optimal solution there. That of course must have been more expensive to produce than light guns and, for obvious reasons, wouldn't be of much use at home.
Gun gaming at home
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Obiwanshinobi
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Gun gaming at home
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Re: Gun gaming at home
If you take a look at the classic fixed arcade gun games of Namco's Steel Gunner 1 & 2, they were both cool for their time with that hard-edged cyberpunk theme going on in a futuristic world with the police fighting against cyber terrorists ("Sturm" comes to mind as shown in SG-2) with custom made mechas to duke it out to the death. Considering that both SG-1 & SG-2 are standard jamma PCBs from the get-go, they still require the fixed mounted gun setup to accurately register both the X & Y axis to properly play a serious game session indeed (this would apply to the classic SNK gun games like Beast Busters 1 & 2, Williams' T2 arcade gun game circa 1991, etc) -- without the proper gun hardware, it's only watchable from a spectator's point-of-view (which isn't much fun at all). Not to mention both SG-1 & SG-2 were quite the quarter, yen and pence munchers as well with it's continue/buy-in feature for both players 1 & 2.
Even Taito's Operation Gunbuster (circa 1992) was innovative with linking up to two dedicated cabs for a grand total of four players duking it out in a "two on two" teams shoot-out in the chosen enviroment selected with an 8-way digital joystick + fixed X/Y gun setup. At the Modesto, CA based local Regency Game Palace arcade joint back in 1992 and into mid-1994, they still had a single Operation Gunbuster cab to play on. Of course, the Gunbuster name did ring a familiar vibe to the Gunbuster anime OVA but they were both different: one being an OVA and the other, a dedicated fixed gun arcade game.
PC Engine Fan X! ^_~
Even Taito's Operation Gunbuster (circa 1992) was innovative with linking up to two dedicated cabs for a grand total of four players duking it out in a "two on two" teams shoot-out in the chosen enviroment selected with an 8-way digital joystick + fixed X/Y gun setup. At the Modesto, CA based local Regency Game Palace arcade joint back in 1992 and into mid-1994, they still had a single Operation Gunbuster cab to play on. Of course, the Gunbuster name did ring a familiar vibe to the Gunbuster anime OVA but they were both different: one being an OVA and the other, a dedicated fixed gun arcade game.
PC Engine Fan X! ^_~
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Obiwanshinobi
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Re: Gun gaming at home
Steel Gunner is an awesome name, but I wonder why is shooting a bystander supposed to deplete the playable character's health. It's not even video game logic; it's just weird.
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null1024
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Re: Gun gaming at home
You're supposed to be the good guy! Killing innocents is so bad that it physically hurts you.Obiwanshinobi wrote:Steel Gunner is an awesome name, but I wonder why is shooting a bystander supposed to deplete the playable character's health. It's not even video game logic; it's just weird.
problem solved~
That's how I always saw it. On the other hand, they kind of deserve it for getting in the way of a firefight...

Especially the kind that jump out of nowhere. Fuck those people.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Obiwanshinobi
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Re: Gun gaming at home
The other day, when I found certain lady to be a smoker, it pained me almost physically, so I can temporarily suspend my disbelief.
I'm playing Ghost Squad with a freshly unboxed Nyko Perfect Shot and I think I know what furniture is needed here - a hitching bar of just right height. Some gymnastic tool perhaps? A stepladder?
I'm playing Ghost Squad with a freshly unboxed Nyko Perfect Shot and I think I know what furniture is needed here - a hitching bar of just right height. Some gymnastic tool perhaps? A stepladder?
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Obiwanshinobi
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Re: Gun gaming at home
Stepladder makes practice more comfortable.

Not sure if it makes for better performance.

Not sure if it makes for better performance.
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Re: Gun gaming at home
I wish there were more PS3 arcade gun game ports with Move support. 2Spicy, Silent Hill The Arcade, Operation GHOST, Cooper's 9, Elevator Action: Death Parade, and Sega Golden Gun are all in need of home conversions. L.A. Machineguns and Ghost Squad also need ports that run at full speed; the Wii can't quite handle them.

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Obiwanshinobi
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Re: Gun gaming at home
Wii can handle Dead Space Extraction at up to 60 fps. Ghost Squad running at 30 fps is a waste, but hardly a dealbreaker. Not sure why L.A. Machineguns slows down, but the porting might have been handled at a very low cost. Those weren't the days of the PS2 NiGHTS and Dynamite Deka remakes anymore.
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