SFII: The World Warrior (SNES) - Should I keep it?

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D
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Post by D »

Shatterhand wrote:And to think that my first experience with Street Fighter 2 was with the AMIGA version...
Can I stop you right there. The Amiga version is crapoliciously whack.

It has about 4,2 % of the frames.
And the framerate is about as good as an old school GAME&WATCH handheld and it should run away with that compliment while it still can!

Let us all unite for once, all of us shmuppers. Whether new school or old school. Sony or Sega. Vert or horizontal. let's group and bash the Amiga version of Street Fighter II.

I'll start: it's suckicidalidious (try saying that 5 times fast)


(....did't think so)
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benstylus
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Post by benstylus »

elvis wrote:You could not play same char vs char either.
If we're still talking about the SNES version, I still remember the code to do that...

Down, R, Up, L, Y, B

Putting that code in was automatic every time I started up that game...
You're arguing for a universe with fewer waffles in it. I'm prepared to call that cowardice.
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Moogs
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Post by Moogs »

LoneSage wrote:
Moogs wrote: That could have very well been the beginning of my jaded gamer phase. How silly.
Phases don't last 13 years, moogs.
Who said I was still jaded?
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elvis
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Post by elvis »

benstylus wrote:
elvis wrote:You could not play same char vs char either.
If we're still talking about the SNES version, I still remember the code to do that...

Down, R, Up, L, Y, B

Putting that code in was automatic every time I started up that game...
I was talking about the arcade versions, but yes that code worked on all the SF2 installments on SNES. For the Japanese Super Famicom version you needed to do "Down, R, Up, L, Y, B, X, A".

The results were:
SF2: Character vs Character (complete with Champion Edition colours)
SF2 Turbo: Extra speed settings (choose 1 to 10 stars to determine your game speed instead of the normal 1-4 stars)
Super SF2: Extra speed settings (not as fast as Turbo, but still pretty fast).
dtdg
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Post by dtdg »

[quote] Super SF2" Featured the 4 new characters, bringing the total to 16. New moves and animations for all were added.

"Super SF2 Turbo" added the multi-hit super specials, as well as intriducing Akuma for the first time [quote/]



Where any of them released for the SNES? If I may ask?
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Shatterhand
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Post by Shatterhand »

D wrote:
Shatterhand wrote:And to think that my first experience with Street Fighter 2 was with the AMIGA version...
Can I stop you right there. The Amiga version is crapoliciously whack.

It has about 4,2 % of the frames.
And the framerate is about as good as an old school GAME&WATCH handheld and it should run away with that compliment while it still can!

Let us all unite for once, all of us shmuppers. Whether new school or old school. Sony or Sega. Vert or horizontal. let's group and bash the Amiga version of Street Fighter II.

I'll start: it's suckicidalidious (try saying that 5 times fast)


(....did't think so)
Yes, thats true :) ... but have you ever tried the PC version? :D
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Specineff
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Post by Specineff »

dtdg wrote:
Super SF2" Featured the 4 new characters, bringing the total to 16. New moves and animations for all were added.

"Super SF2 Turbo" added the multi-hit super specials, as well as intriducing Akuma for the first time
[quote/]


Where any of them released for the SNES? If I may ask?
Super SF2, yes. Super SF2 Turbo no.
Don't hold grudges. GET EVEN.
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Ganelon
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Post by Ganelon »

elvis wrote: "Championship Edition" Featured a few tweaks (Ken's wide dragon punch, Guile's changed timings and double-hit flash kick, etc, etc) to balance the game. You could play all 12 characters, including the very watered down boss characters.
Actually, the bosses weren't watered down at all. Bison (dictator), Sagat, and Vega (claw) were all top tier (well, Bison is sort of in a tier of his own). And Balrog (boxer) was still decent. Sure, no more instant charge moves but otherwise just as overpowering.
SF2 Turbo: Extra speed settings (choose 1 to 10 stars to determine your game speed instead of the normal 1-4 stars)
And it disabled special moves depending on where you did the code.
dtdg
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Post by dtdg »

Specineff wrote:
dtdg wrote:
Super SF2" Featured the 4 new characters, bringing the total to 16. New moves and animations for all were added.

"Super SF2 Turbo" added the multi-hit super specials, as well as intriducing Akuma for the first time

Where any of them released for the SNES? If I may ask?
Super SF2, yes. Super SF2 Turbo no.


Super SF2 on the SNES? Is this a rare game for the SNES or a common game?
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Specineff
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Post by Specineff »

Don't hold grudges. GET EVEN.
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