SFII: The World Warrior (SNES) - Should I keep it?
SFII: The World Warrior (SNES) - Should I keep it?
I picked up a copy of Capcom Classics recently, and I was just wondering if there's any reason to hold on to my SNES copy of SFII. I'm trying to thin the herd a little bit, and I've never kept up on all the little changes between the multitude of SF variations. Is there anything unique about World Warrior that makes it worth keeping?

Other than nostalgia, no.
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Re: SFII: The World Warrior (SNES) - Should I keep it?
Does missing frames of animation and shitty sound count as "anything unique?"Accutron wrote:I picked up a copy of Capcom Classics recently, and I was just wondering if there's any reason to hold on to my SNES copy of SFII. I'm trying to thin the herd a little bit, and I've never kept up on all the little changes between the multitude of SF variations. Is there anything unique about World Warrior that makes it worth keeping?
I say you use it for a doorstop.
Re: SFII: The World Warrior (SNES) - Should I keep it?
Yeah that's what I thought. I just wanted to make sure there weren't any hidden characters or anything special that might make it worth keeping, before I gave it the axe.Moogs wrote:Does missing frames of animation and shitty sound count as "anything unique?"
I say you use it for a doorstop.
It's going to the glue factory with some other crappy ports that I have superior versions of on other systems...anybody looking for SNES Raiden Trad? Nah, didn't think so.

I still remember a childhood friend of mine would come over to my house (this was over 10 years ago, easily) and bring his copy of SFII: Champion Edition for the Genesis and we'd play that all the time, along with Mario Paint, Castlevania Bloodlines, etc. but that's besides the point.
Anyways, we played it so much I somehow got the game (which is weird, because I remember nearly every game my parents/grandma bought for me, but not SFII CE) and played the hell out of it. I'd get trounced by Ryu even on the easiest setting, and my favorite characters were Blanka and E. Honda, because all I had to do was keep on pressing the hit button really fast to pull of their moves. Truth be told, I wouldn't become a fan of fighters until July of last year, so I hadn't been good until then.
Anyways, I grew up with the Genesis SFII. I played SNES SFII, I don't remember when, but I had to have sometime down the road. Back then, I couldn't tell the differences most likely, but I wonder how they'd compare in side-by-side screenshots.
Anyways, we played it so much I somehow got the game (which is weird, because I remember nearly every game my parents/grandma bought for me, but not SFII CE) and played the hell out of it. I'd get trounced by Ryu even on the easiest setting, and my favorite characters were Blanka and E. Honda, because all I had to do was keep on pressing the hit button really fast to pull of their moves. Truth be told, I wouldn't become a fan of fighters until July of last year, so I hadn't been good until then.
Anyways, I grew up with the Genesis SFII. I played SNES SFII, I don't remember when, but I had to have sometime down the road. Back then, I couldn't tell the differences most likely, but I wonder how they'd compare in side-by-side screenshots.
Re: SFII: The World Warrior (SNES) - Should I keep it?
Other versions of the game may be superior, but SF: World Warrior a crappy port? For the time it came out, having that many frames intact on SNES with very little slowdown was unheard of. The game runs at a good frame and still has a good amount of frames intact, so it's not exactly choppy either. Many of the original combos are intact too. Also, what is this about the music being piss poor? It's not the same as the arcade, but I found the music to be crisp, on key, and aurally pleasing.Accutron wrote:Yeah that's what I thought. I just wanted to make sure there weren't any hidden characters or anything special that might make it worth keeping, before I gave it the axe.Moogs wrote:Does missing frames of animation and shitty sound count as "anything unique?"
I say you use it for a doorstop.
It's going to the glue factory with some other crappy ports that I have superior versions of on other systems...anybody looking for SNES Raiden Trad? Nah, didn't think so.
Comparing SF: World Warrior to Raiden Trad is unfair. SF: World Warrior isn't some choppy mess that is missing a major amount of content. It's a quality port of the original that had a hefty amount of effort put into it.
Re: SFII: The World Warrior (SNES) - Should I keep it?
And I'm better at picking my nose than you are.BrianC wrote:Other versions of the game may be superior, but SF: World Warrior a crappy port? For the time it came out, having that many frames intact on SNES with very little slowdown was unheard of. The game runs at a good frame and still has a good amount of frames intact, so it's not exactly choppy either. Many of the original combos are intact too. Also, what is this about the music being piss poor? It's not the same as the arcade, but I found the music to be crisp, on key, and aurally pleasing.Accutron wrote:Yeah that's what I thought. I just wanted to make sure there weren't any hidden characters or anything special that might make it worth keeping, before I gave it the axe.Moogs wrote:Does missing frames of animation and shitty sound count as "anything unique?"
I say you use it for a doorstop.
It's going to the glue factory with some other crappy ports that I have superior versions of on other systems...anybody looking for SNES Raiden Trad? Nah, didn't think so.
Comparing SF: World Warrior to Raiden Trad is unfair. SF: World Warrior isn't some choppy mess that is missing a major amount of content. It's a quality port of the original that had a hefty amount of effort put into it.
Seriously, it's WW. Who cares? It's unbalanced, lacks the character selection and supers of SSF2T. Let's not forget Guile's two-hit dizzies.
I see your point, they did as good of a job as they could but it's still not worth holding onto for any reason other than collecting (which is a bad reason).
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SheSaidDutch
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Re: SFII: The World Warrior (SNES) - Should I keep it?
Hey, Snes is a solid console, and carts are of rigid plastic. You have a child iirc. So you might want to keep Snes games and give your snes to your son. It's more suitable to children than fragile PS2 dvds.Accutron wrote:I picked up a copy of Capcom Classics recently, and I was just wondering if there's any reason to hold on to my SNES copy of SFII. I'm trying to thin the herd a little bit, and I've never kept up on all the little changes between the multitude of SF variations. Is there anything unique about World Warrior that makes it worth keeping?
(although, you should really sell WW and pick up Turbo...)
Yeah, WW isn't the best version of SFII and the SNES version probably isn't worth holding on to if you have the PSX, Saturn, or PS2 collections with the game, but, seriously, lumping the game with Raiden Trad, one of the worst ports on any system? If any SNES game deserves a good bashing, it's Raiden Trad.
Predictable as the tidesBrianC wrote:Other versions of the game may be superior, but SF: World Warrior a crappy port? For the time it came out, having that many frames intact on SNES with very little slowdown was unheard of.

Okay, WW may not be crappy in the strictest sense, certainly not as bad as Raiden Trad, but it is a lesser (and now redundant) version.
As far as keeping games for my kid (two kids before the end of the month

I have a spare SNES set aside for the kids when they get older, but they can pick out their own collection of stuff when the time comes.

Anyway, do keep in mind the versions in CCC aren't arcade perfect. They are still letter boxed (I tried enlarging the screen to the largest size and the SF games still don't touch the top and bottom of the screen) and the sound still isn't dead on. However, more frames are intact than the SNES version and the ports in CCC are superior.
I'm not selling it by itself, but with a stack of other mostly worthless games that aren't worth eBaying individually. There's a place in Knoxville that gives pretty good trade on NES/SNES stuff, and I should get around $3 in trade for it. All told, I'll probably get about $100 in trade for everything I'm getting rid of, and I'll promptly turn that around and pick up some new games...if that's okay with everybody.

Graphically the SNES & PCE version of SFII are the better ports. With 256 on-screen colours, you can't go wrong with either. The Genesis port has less colours 64 (obviously) & the music is surprisingly worse even compared to the PCE's PSG sound.LoneSage wrote:I still remember a childhood friend of mine would come over to my house (this was over 10 years ago, easily) and bring his copy of SFII: Champion Edition for the Genesis and we'd play that all the time, along with Mario Paint, Castlevania Bloodlines, etc. but that's besides the point.
Anyways, we played it so much I somehow got the game (which is weird, because I remember nearly every game my parents/grandma bought for me, but not SFII CE) and played the hell out of it. I'd get trounced by Ryu even on the easiest setting, and my favorite characters were Blanka and E. Honda, because all I had to do was keep on pressing the hit button really fast to pull of their moves. Truth be told, I wouldn't become a fan of fighters until July of last year, so I hadn't been good until then.
Anyways, I grew up with the Genesis SFII. I played SNES SFII, I don't remember when, but I had to have sometime down the road. Back then, I couldn't tell the differences most likely, but I wonder how they'd compare in side-by-side screenshots.
My favorite is the PCE version, as it feels much closer to the arcade version.
But Super Street Fighter II on the Genesis is a very faithful arcade port.
Capcom pushed the Genesis hardware to its limits for that one…
I wonder if they surpassed the 64 colour barrier with any HAM technic?
I never played the SNES port to compare, but SF II Turbo on the SNES didn't amaze me much for some reason.
Here are some PCE Vs Genesis comparison shots:
I don't have any SNES shots, but they shouldn't be that different to the PCE shots)
PCE
Genesis
PCE
Genesis
PCE
Genesis
PCE
Genesis
PCE
Genesis
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I own the PCE version (as well as the SFC and MD ones) but haven't played it in a while. I swear the PCE version is missint the parallax scrolling in the backgrounds. It still has the line scrolling effects on the grounds/floors but the backgrounds are as flat as an ironing board.
I love and respect all three versions, but I prefer the Mega Drive ports as they FEEL so much better to play (not entirely because of the 6 button pad, but it helps tremendously), and Super has a better and more animated intro of Ryu and more complete endings if I remember correctly.
I love and respect all three versions, but I prefer the Mega Drive ports as they FEEL so much better to play (not entirely because of the 6 button pad, but it helps tremendously), and Super has a better and more animated intro of Ryu and more complete endings if I remember correctly.
WTD
Those comparison shots are misleading. The Genesis game doesn't have borders all around like in those shots. In fact, the screen space is slightly bigger than that of the SNES version of Turbo. Also, while the game does have less colors than the SNES and PCE versions, more of the frames are intact than in the SNES version. I found the music quality of the Genesis version to be very good and some missing sounds from the SNES version of Turbo like the elephants in Dhalism's stage are intact. BTW, I'm using the SNES Turbo for the comparison, not World Warior.ST Dragon wrote:Graphically the SNES & PCE version of SFII are the better ports. With 256 on-screen colours, you can't go wrong with either. The Genesis port has less colours 64 (obviously) & the music is surprisingly worse even compared to the PCE's PSG sound.LoneSage wrote:I still remember a childhood friend of mine would come over to my house (this was over 10 years ago, easily) and bring his copy of SFII: Champion Edition for the Genesis and we'd play that all the time, along with Mario Paint, Castlevania Bloodlines, etc. but that's besides the point.
Anyways, we played it so much I somehow got the game (which is weird, because I remember nearly every game my parents/grandma bought for me, but not SFII CE) and played the hell out of it. I'd get trounced by Ryu even on the easiest setting, and my favorite characters were Blanka and E. Honda, because all I had to do was keep on pressing the hit button really fast to pull of their moves. Truth be told, I wouldn't become a fan of fighters until July of last year, so I hadn't been good until then.
Anyways, I grew up with the Genesis SFII. I played SNES SFII, I don't remember when, but I had to have sometime down the road. Back then, I couldn't tell the differences most likely, but I wonder how they'd compare in side-by-side screenshots.
My favorite is the PCE version, as it feels much closer to the arcade version.
But Super Street Fighter II on the Genesis is a very faithful arcade port.
Capcom pushed the Genesis hardware to its limits for that one…
I wonder if they surpassed the 64 colour barrier with any HAM technic?
I never played the SNES port to compare, but SF II Turbo on the SNES didn't amaze me much for some reason.
Here are some PCE Vs Genesis comparison shots:
I don't have any SNES shots, but they shouldn't be that different to the PCE shots)
The PCE game doesn't have Turbo like the SNES and Genesis versions and is just Champion Edition. However, when comparing just Champion Edition, the Genesis version gets the nod over the SNES version since it has multiple speeds for CE and more frames intact. However, the PCE version is probably the most authentic of the earlier ports of CE since it's based specificially on CE. However, since I haven't played it properly like the other versions, I don't know for sure.
Maybe I misunderstood, but your post says you haven't played the SNES Turbo? You're actually saying that the SNES World Warrior is better than the Genesis Special Champion Edition and the PCE Champion Edition? What the heck? Seriously, World Warrior has weaker balance and the SNES version has less frames than the arcade WW or any of the home ports of CE or Turbo. The voice quality of SNES WW is better than that of the Genesis version of SCE and there are more colors, but the music quality is debatable (though I like the SNES music) and every other aspect of the Genesis port is superior.
Last edited by BrianC on Fri Nov 11, 2005 12:46 am, edited 1 time in total.
The SNES port of SFII was what made me realise what a video game geek I was, cos I was pointing out all the things missing from the arcade from the second I started playing.
"Where's the damn introduction to the title screen?!"
"Where are the other two elephants in Dhalsim's level?!"
"Why do the characters have the same animation walking backwards as they do forward?"
"Why doesn't E. Honda flip when he jumps WTF?!"
"Why do the voice samples change in pitch depending on what button you push?!"
Yeah, see? That could have very well been the beginning of my jaded gamer phase. How silly.
"Where's the damn introduction to the title screen?!"
"Where are the other two elephants in Dhalsim's level?!"
"Why do the characters have the same animation walking backwards as they do forward?"
"Why doesn't E. Honda flip when he jumps WTF?!"
"Why do the voice samples change in pitch depending on what button you push?!"
Yeah, see? That could have very well been the beginning of my jaded gamer phase. How silly.
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Stormwatch
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UnscathedFlyingObject
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Stormwatch wrote:Why do people bash Raiden Trad so much? Back in the day, I thought it was pretty good...

Where are the
- People who like shitty games
- People who think everything was a good effort "back in the day"
- People who feel sorry for games that get bashed

- People who are protectors of games that get no love
- People who don't have an opinion 'cause they can't criticize
...
I want to hear an argument from them Right Now!

"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
"They should at least make 100K to have a good life"
...
No.dtdg wrote:Hey does Street Fighter2: The World Warriors feature T-Hawk,Cammy, Fei Long and all the others?
"World Warrior" had 8 playable characters with 4 non-playable bosses. You could not play same char vs char either.
"Championship Edition" Featured a few tweaks (Ken's wide dragon punch, Guile's changed timings and double-hit flash kick, etc, etc) to balance the game. You could play all 12 characters, including the very watered down boss characters. You could also finally play character vs same character.
"Hyperfighting" (or "Turbo" depending where you come from) added a whole bunch of arial specials, fireballs for chun-li, dhalsim teleport, tweaker characters, etc, to try and combat all of the pirate/bootleg versions of SF2 appearing in arcades. The game was also much faster. Still 12 characters.
"Super SF2" Featured the 4 new characters, bringing the total to 16. New moves and animations for all were added.
"Super SF2 Turbo" added the multi-hit super specials, as well as intriducing Akuma for the first time.
Gee, how we like to discuss fighting games.
somebody opened up a can of worms.
I'l say this and I'l say it again.
Street Fighter WW on the Super Famicom, is the best console game ever released for it's time.
Reasons:
1 was released VERY soon after the arcade release.
2 Big 16 MB cartridge, biggest at the time.
3 Playability is intact.
4 Those bitching about differences, ........... Offcourse there are differences and it is not arcade perfect. That's like saying to your neighbour after he worked 4 years on tuning his Honda that it is still not as fast as a ferrari...........
5 It had a code to play as the same character, so that was a big plus!
When I saw this game at a friends house I HAD to buy a Japanese Super Famicom with SCART lead and SFII WW.
Me and my brother played every day for about a year.
somebody opened up a can of worms.
I'l say this and I'l say it again.
Street Fighter WW on the Super Famicom, is the best console game ever released for it's time.
Reasons:
1 was released VERY soon after the arcade release.
2 Big 16 MB cartridge, biggest at the time.
3 Playability is intact.
4 Those bitching about differences, ........... Offcourse there are differences and it is not arcade perfect. That's like saying to your neighbour after he worked 4 years on tuning his Honda that it is still not as fast as a ferrari...........
5 It had a code to play as the same character, so that was a big plus!
When I saw this game at a friends house I HAD to buy a Japanese Super Famicom with SCART lead and SFII WW.
Me and my brother played every day for about a year.
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Shatterhand
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And to think that my first experience with Street Fighter 2 was with the AMIGA version... and I thought it was the greatest game ever.
How damn SURPRISED I got when I first played the arcade version...
Oh yeah, and how I wished that the ZX Spectrum version was ported to the MSX, so I could play it (In BLACK and WHITE, with SHITTY sound and HORRIBLE gameplay).
And people complain about the SNES version!

Good thing not much time later I had a Mega-Drive, so I could play the game properly
How damn SURPRISED I got when I first played the arcade version...
Oh yeah, and how I wished that the ZX Spectrum version was ported to the MSX, so I could play it (In BLACK and WHITE, with SHITTY sound and HORRIBLE gameplay).
And people complain about the SNES version!



Good thing not much time later I had a Mega-Drive, so I could play the game properly

