
I'm quite tempted to start experimenting right off the bat, prior responsibilities be damned; but that's kinda what keeps getting me into these pickles. >_>
Seriously. That pricing had to be set back when people were thinking mobile games would somehow eclipse everything else.mice wrote: $300 for GMS + Android export?! That's, like, wtf?!
I will buy Ouya for Fire Arrowrtw wrote:I will buy Fire Arrow on Ouya
Wordrtw wrote:I will buy Fire Arrow on Ouya
Your stuff usually do, and into the most beautiful butterflies!Rozyrg wrote: It might morph into something more...
This is awesome, now all i need is a reader and transform module and thats it. GALAGA STYLE ALIEN FORMATION BITCHES!!!!Rozyrg wrote:Made a little toy for building enemy paths. (EXE and GMX)
Might not be too useful for anyone else, honestly, though. The 'paths' are just XY coordinates exported as 1D arrays and saved to a text file. I can put some example code how to utilize them if anyone wants. You can also put width/height values in the config/path file for a custom window resolution if 320x240 isn't what you need.
Isn't that what xstart/ystart is for?Rozyrg wrote:The only quirky thing about doing it this way is you might want to set the points relative to the enemy's starting position if you're going to spawn them in different places. You could also have the first point somewhere relatively 'neutral' that any within a formation can seek out first before starting the sequence.