What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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null1024
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Re: What [not shmup] game are you playing now?

Post by null1024 »

CStarFlare wrote:
null1024 wrote:
CStarFlare wrote:I don't "get" the Tales Of series, either. Maybe the only action RPGs I'll ever like are the Star Ocean games?
Man, I'm still confused at how someone would like the Star Ocean series and not be a Tales fan. Or is it the other way around? :lol:
Which ones have you played?
Phantasia and Symphonia. The thing I love about SO is being able to go in over my head and win by dodging attacks and chipping away at their HP whenever I can safely get a shot in. I never really got that feeling of control in the Tales games - I was mostly just trading hits. (I didn't spend much time with Symphonia, but I made it ~3/4 of the way through Phantasia before I finally gave up on it)

Maybe it's more accurate to say I like action games with RPG elements?
That's probably it. Phantasia is a rather slow game, especially if you played the SNES version instead of the PS1 version.
The first fast, action-heavy Tales game was Tales of Eternia [called Tales of Destiny 2 in the US for whatever reason].
Tales of the Abyss would be much more up your alley, free run really lets you get your dodge on. The fully linear movement of Symphonia bothers the fuck out of me, since combat is still in 3D there.

Man, I remember going into Star Ocean 2 on the PS1 and finding myself desperately weaving around taking potshots at enemies for dear life, then noticing I ended up neck deep in an area with enemies that I'm way too underleveled to actually beat [and I saved there, why], so I had to start over. Was playing as Rena.

Damn, I should really finish Star Ocean 1 on the PSP. Was getting into it pretty well. At some point, I just stopped playing everything and moved on to something else...

and please tell me you've played the Ys games
Ys Seven's bosses really get me that dodge-for-your-life feeling. Gonna crank up the difficulty to the max once I beat it on normal and really sweat those boss encounters.
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Re: What [not shmup] game are you playing now?

Post by CStarFlare »

I played Ys 1. Enjoyed it, have 2 to go through but haven't started it yet. Not 100% on board with bumping into enemies, but it looks like 2 has a little more going on and I'm looking forward to getting to it one day. I've heard great things about later games in the series as well. They're on my list!
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Re: What [not shmup] game are you playing now?

Post by XoPachi »

I just realized some of my posts for some reason have been here. Didn't mean to. I apologize. I don't know how that happened if I confused or annoyed someone.

I'm no fan of MLP, but...Doxy.

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Re: What [not shmup] game are you playing now?

Post by Icarus »

Ending (iOS)
For my daily two minute brain-melting fix.

Papers, Please (PC/Mac)
This game is fucking amazing, and if you have any taste in decent games, you need to go buy this NOW.

Super Hexagon (iOS)
For when I need my reactions and precision sharpened while away from my arcade joystick.
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Re: What [not shmup] game are you playing now?

Post by KAI »

CStarFlare wrote:I played Ys 1. Enjoyed it, have 2 to go through but haven't started it yet. Not 100% on board with bumping into enemies, but it looks like 2 has a little more going on and I'm looking forward to getting to it one day. I've heard great things about later games in the series as well. They're on my list!
Play Ys IV, the best bump'em of all times.

Playing Ys Seven right now. Feels like a generic hack & slash to me. Character swap, no platforms, no jumps. Felghana and Origin are way more fun.
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Re: What [not shmup] game are you playing now?

Post by null1024 »

KAI wrote:
CStarFlare wrote:I played Ys 1. Enjoyed it, have 2 to go through but haven't started it yet. Not 100% on board with bumping into enemies, but it looks like 2 has a little more going on and I'm looking forward to getting to it one day. I've heard great things about later games in the series as well. They're on my list!
Play Ys IV, the best bump'em of all times.

Playing Ys Seven right now. Feels like a generic hack & slash to me. Character swap, no platforms, no jumps. Felghana and Origin are way more fun.
That might be why I'm enjoying Ys Seven so much right now -- I can count the amount of hack-and-slash games I've played before it with one hand. So it's a novel experience. :D
No real point in anything except the bosses, the enemies are completely non-threatening.

Once I beat Ys Seven, I'll start Felghana.
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Re: What [not shmup] game are you playing now?

Post by beatsgo »

Age of Empires 2: The Conquerors - RTS at its finest. Can play this all day!
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Re: What [not shmup] game are you playing now?

Post by railslave »

just got the original transformers for the ps2, that game looks incredible... the unreal 2 esque lighting effect/lens flare on the bullets, the sun coming through the trees, that view distance!!!!. Its just not a ps2 game


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alot of fun for me and my 6 year old , cant wait to get to tidal wave

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Re: What [not shmup] game are you playing now?

Post by Astraea FGA Mk. I »

Playing Shin Megami Tensei: Strange Journey on the DS for my SMT fix, because SMT4 for the 3DS will never be released in the EU and the system is region locked. What should I do with my garbage EU 3DS XL which can't play any of the games I want? I need a US one now, thanks Nintendo.
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Re: What [not shmup] game are you playing now?

Post by ACSeraph »

Playing Silent Hill Downpour between Ketsui runs. Gameplay seems decent and the graphics are really impressive, but the atmosphere doesn't feel like Silent Hill to me. Also the common enemies in the game have really uninspired designs making them totally un-scary. Fast zombies have absolutely zero place in Silent Hill, and its even more ridiculous when they stand there boxing you and guarding like its fucking Streets of Rage. Seems like a waste when the rest of the presentation is so beautiful, but it really kind of ruins it for me.
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Re: What [not shmup] game are you playing now?

Post by railslave »

ACSeraph wrote: and its even more ridiculous when they stand there boxing you and guarding like its fucking Streets of Rage
haha
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Re: What [not shmup] game are you playing now?

Post by Weak Boson »

railslave wrote:just got the original transformers for the ps2, that game looks incredible... the unreal 2 esque lighting effect/lens flare on the bullets, the sun coming through the trees, that view distance!!!!. Its just not a ps2 game


http://www.armchairempire.com/images/pr ... rgon-3.jpg

alot of fun for me and my 6 year old , cant wait to get to tidal wave

http://i1.ytimg.com/vi/00hZ9Aw2TbQ/hqdefault.jpg
That game is awesome! I played it to death. Open ended levels, lots of exploration, loads of different weapons to find, combinations and tactics to try out and unlockable music and comics find. Very very replayable even without the harder difficulties. The bosses were great as well. Tidal Wave definitely a memorable example. He really rained hell down on you if you stayed in one spot. Missiles tearing up the earth. Man I totally love it!

Have any other Transformers games been anything like this gem?
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Re: What [not shmup] game are you playing now?

Post by Obiwanshinobi »

BurgerTime Deluxe. Normally I swap GB(C/A) games on a daily basis, but this here bad boy has been hogging my SP's cartridge slot for like a week now (technically I don't carry SP round with a GB cart sticking out, but when I switch it on these days, BurgerTime Deluxe is right up there).
Speaking of jRPGs with real-time combat, there's The Granstream Saga.
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Re: What [not shmup] game are you playing now?

Post by Moniker »

Finished the Black Ops II (PC) campaign.

Sat through ~20 mins of credits to get a "reward" of watching the main characters play in a nu rock band... :| ...I hate nu metal.

I guess I liked it in general. Wish the tower defense element played a bigger role in the campaign. I still think that part was nifty. Now I need to get proficient at Zombies if I want to get cred w/ the younger folks at work. I dunno, we'll see. Mostly I want to play Bioshock 1 (PC). Such style. Still too scared to play SS2. Will work my way up to it, I suppose.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Sorry for the customary long post, but trust me, a few bits of this might be worth it. If you don't care to read about the game, at least skip down to the second about quotes, starting with the big one about the ladder. Quotes are all you need!

Hercules: The Legendary Journeys is a massive piece of shit, but ZenicReverie from SDA is awesome! Thanks dude (making what is a reasonable assumption, I hope)! Kevin Sorbo is also awesome, even if he doesn't support the President.

Hercules is known as a Titus game, and it makes sense given they had previously made the Xena: Warrior Princess tie-in game...and Superman. It really wasn't a Titus game, though. Hercules was developed by a little long-unplugged developer called Player 1 (here's their IGN rap sheet), but Titus published the game and, it's reasonable to assume, demanded a curtailed period of development which may likely be blamed for the various obvious shortcomings of the game. Despite this, there's little about the game that is offensively bad - if you can overlook the game's idea of combat and fetch questing, there's also quite a few laughs (not all of them are dumb and easy ones, either!) to be had here. Here's to you, Player 1, for not making this just a legendary bore. It's also legendarily strange, and other things besides!

IGN's contemporary review of the game apparently thought that yellow/green grass, little shrubs, fireflies, shops, and using the A button as an action button according to the Nintendo standard made this game like The Ocarina of Time. Well, actually, that kind of does sound like Ocarina of Time, but the game is obviously nothing like it - even more strangely some people continue to call it a Zelda clone, when it's nothing like a Zelda game. If I had to categorize the game, it'd be as a failed hybrid brawler / enemy avoidance game, with some entertaining bits of backtracking puzzles thrown in, and some puzzle bosses, a couple of which have surprise 5 second exploit solutions! It's a very small game with little content - in the way of textures, locales (in terms of details within and the lacking variety of them) and a heavily recycled soundtrack. The bulk of the game revolves endlessly returning to a hub area with a pentagonal-shaped city wall connecting five areas. This is frustrating to use because there aren't really good landmarks to get around it more quickly (unless you're smart and remember the position of the one tower that is slightly taller than all the others, or something, and that involves going into first person mode anyway, I'm sure, which is best avoided). There are some stabs at expanding the formula: Play as Hercules' trusty sidekick Iolaus and winsome mare The Golden Hind, also known as Serena. Wait, can I say that? Iolaus' tasks include venturing to a new area only to find out that Hercules needed to come instead, and so his task essentially boils down to getting Hercules not even a whole coat, but just a component for making a coat. This isn't to say that he's not the star of the show at another point, and Hercules is somewhat amazed later to hear a whole town speaking of 'their hero' with reverence. The game script doesn't take itself too seriously, and the humor is really the only reason to play the game (there's a couple innuendos are snuck in there too, mostly about the oyster shucking). It's hard to actually hate the game for its incompetence.

Aside from the large stretches of running past enemies, there's a few frightfully difficult dungeons where you must fight or somehow avoid hordes of dangerous enemies at once. Remember to lure single enemies when possible - the camera makes everything difficult unfortunately - and block if necessary; the skeleton enemies common in dungeons have a vulnerable taunt pose, although it's probably better just to jet past or circle around them. Then you face off against very dangerous bosses - the cyclops, and especially the three Minotaurs, which are conventional bosses. The usual way to beat them is by the usual hit-and-circle tactics, stunning them long enough to get them into lava. The smart way (on the first and third bosses) is simply to lure them into lava - for the third and toughest of these, the sole GameFAQs walkthrough hilariously suggests exploiting the minotaurs' rush after a block to lure him into lava. While it sounds like a good idea, it's suicide to try. Instead I suggest using your eyes and noticing that if you get close enough to the lava you can walk immediately in front of the lava, and even around it - which seems to be a likely observation in the case you actually did try the lure tactic, because the minotaur's rush goes only a short distance. Given this, I have to ask why nobody seems to have realized they could simply walk behind the lava streams (well, nobody besides ZenicReverie and myself, having discovered it independently). Also, a shout is due to Player 1 for finally making realistic game damage logic - if you can stun a minotaur with nothing but a flurry of exceptionally strong jabs, then surely fleeting contact with a flow of lava will instantly kill it. Aside from the Titan which must be shocked or frozen (can't tell) to death, all the bosses are fundamentally the same - circling-around nonsense. Ares just takes a while, teleports waves of scrubs after you (which conveniently drop food), and unleashes the grand finale of a lazy shell game with two clones. Also, lol at Player 1 development, and triple lol at Titus who rightfully has been blamed for the whole mess, having probably held Player 1's feet to the fire on deadlines.

Fun things:
- After years of development, Project64 (and probably some other emulators as well) still fails to anti-piracy measures (in ZenicReverie's estimation; I think it's right). The first is having the timer for the training area dummies count down so quick that it is almost literally impossible to beat this optional task - only quick running and use of the back kick can do it - to strip pirates of the 500 dinar (money) reward most players get. Well fuck you, Titus/Player 1, I got it anyway! (If you return to the area later, you can re-run this task for quick money, if you can get it done that is.) There is another problem later in the game, though, which renders a boss fight unwinnable. But I don't really mind because of ZenicReverie's awesome speedrun, which really just saved me time seeing the scant rest of the game.

- The expression of all the character portraits in the game, and almost everything Hercules says. Some gems:
"Ladders are also useful for reaching higher elevations."
(Spoiler: They're not useful for anything else. This game also has one of the worst animation / sound effect combinations for ladder-climbing I've ever seen or heard crawling across my eardrums. It's no Dead To Rights Redemption, which has a classy slide tackle transitioning into hanging off the ladder.)
"Unfortunate, Hercules, but a noble attempt" - Centaur-dude Cheiron's (yes, I am sure of it. Ew, no, I didn't check. Well, actually, I did, but this is a N64 game you know. He's still a man, as far as N64 game characters go.) commentary that you will almost certainly see repeatedly when attempting the timed training on an emulator
"Well done, Hercules. Please accept this small token of accomplishment." - Centaur-man's congratulatory note, lost to the ages due to Project64. You receive 50 dinars!
"I have to use a key to unlock it" - you must always press start and thumb over to the inventory screen to prepare items for use in the many jimcracks and McGuffins placed throughout the game. Luckily the menu noises are lovely!
"A hundred dinars!" - Hercules is always impressed that he doesn't have to beat up 10 or 20 scrub enemies or fight against a timer.
"I wonder what would happen if I pulled this lever?"
"Oh. Hi Herc. I've been trying to figure out how to get up these dead vines." - Hercules' companion Iolaus
"Hello, Biff-a-roonie." - one of the women fawns over Hercules, the other repeatedly castigates him for being violent. This one is the peace protester.
"The acolytes of [GOD NAME HERE] congratulate you on your generous donation." Dialogue at EVERY shrine to the gods in the game. Thanks for the constant reminders about how lazy you are, Player 1/Titus!
"Are you sure you want a magic potion of FIRE?" - The world's happiest shopkeeper, seen everywhere in the game. I never did buy any potions. What makes FIRE so special he speaks in caps only about that potion? Why does he look so much fatter ingame than his chatbox portrait? Why did I never spend the 75 dinars to see what the fuss was all about?
"I wish I had a million dinars" - don't worry, Hercules, we're 1/1000 of the way there! Just keep bashing random enemies for a few minutes each day, and you'll strike it rich, in about three years. On the other hand, I think it's much better to relieve Hercules of this burden ASAP.
"I'm still investigating the cause of the problem here" - Hercules doesn't tell Iolaus that he's already spoken with the one remaining villager (but strangely, Iolaus is on the same page about that villager's theft, even using the exact same lines as Herc...hmm)
"Sorry, but I don't speak to anybody but the gods." And the gods work for Titus, as it happens, and they say there's no time for Iolaus to get more chat quotes from the snow brethren.
Serena the Horse-Girl With A Perky Tail (but nothing else; that great expanse of N64 Kid-Friendly Functional Nondescriptness is kind of in your face the whole time you play as her):
"I'll take care of this path." Hercules: "How will you go about doing that?" Serena: [8 message boxes of text about the clumsy archery system] Hercules: "That sounds great. Good luck."
"When all of us girls heard that you might be visiting, we rushed outside to greet you!" - a glitch allows both Hercules and Serena the centaur girl to enjoy this greeting. Rawr. Ironically, using the Serena's Escape* glitch, you note that when normally Hercules' or Iolaus' names are used, hers will be in the place instead. This allows broken text responses to still look kind of accurate, which is hilarious: "Perhaps we could arrange a trade..." is that some PREGNANT ELLIPSIS I spy?
"Perhaps you could shuck my oyster for me?" - Hercules to a beach girl
"No problemo, big daddy." "Gasp!" "What luck, Hercules!" "This oyster just happened to contain a pearl!" - don't get me started on beach shucker woman's song, which either gets better or worse depending on your viewpoint at the moment.

Some things don't really translate as text, but the goofy slapped-on photographs and oddly designed models really make some mundane sayings hilarious. There's also quite a few not-failed attempts at humor (if usually lazy humor, like the "I say" routine on top of the arctic mountain / volcano) that I didn't bother writing in. See it for yourself, if you dare.

- Hercules has difficulty accepting that the chief of the beach ladies could also be a woman, forgetting repeatedly even after having met her (a really fugly pockmarked model named Morrigan). Despite his attempts to be noble and apologize about it, it's hard to avoid the inference that he has some kind of mental block about this issue, given that in the show he is a scientific genius, and in the game he reports having been told things by people he hasn't met yet. There's a pattern here: The GameFAQs walkthrough author calls the obviously female scribe a "dude" (although in the author's defense they wrote the guide up after not having the game anymore...seems like a great idea). Miketopus on this previous speedrun refers to the obviously female swamp things as "naked swamp men." What's going on here?!

*The best sign of a well-loved game is when I am the first person to find a glitch (which can crash the game, or result in amazing story-breaking dialogues, kind of). It didn't make the game any better, alas.

IGN's November 2000 score for Hercules: The Legendary Journeys: 6.9/10 "Okay"
IGN's April 2010 score for Dead To Rights: Retribution: 6.0/10 "Okay"
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Re: What [not shmup] game are you playing now?

Post by Mortificator »

What a lame final boss fight, even with three Kevin Smiths (RIP). The ancient gods were petty and cruel, and they plagued mankind with suffering.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

I didn't know that about Kevin Smith. RIP :cry:

Enough of that Hercules nonsense then, let's collect challenge coins in San Francisco Rush 2049!

Oh, the only emulator that will play it without constant sound stuttering is the r164 release of the 1964 emulator. I seem to recall the old (1.6 or 1.7) release of Project64 doing it, on an older computer, but the 2.1 release isn't up to the task.
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Re: What [not shmup] game are you playing now?

Post by sjewkestheloon »

Astraea FGA Mk. I wrote:Playing Shin Megami Tensei: Strange Journey on the DS for my SMT fix, because SMT4 for the 3DS will never be released in the EU and the system is region locked. What should I do with my garbage EU 3DS XL which can't play any of the games I want? I need a US one now, thanks Nintendo.
I'm also playing Strange Journey again after having finished Devil Survivor Overclocked.

IN good news, SMT4 is coming out in the EU this year but just hasn't got a solid date yet. Etrian Odyssey 4 is out at the end of this month, Soul Hackers is next month, so I would assume that SMT4 will be October. NIS America made a deal with Atlus to release their games in PAL territories with a reasonable turnover, and anything else appears to be published by Nintendo.
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Re: What [not shmup] game are you playing now?

Post by EmperorIng »

My copy of Wolf Fang came in the mail last week.

It's interesting in that the arranged soundtrack is nothing like arcade original, from what I can tell, but entirely new songs. Which is good in a sense, because both offer a pretty different experience when playing through the game.

The hard-rockin' FM guitars of the original ost stage 1 is my favorite track though.

I like how for a 2D sidescrolling game you can customize your mech in all sorts of different ways (what type of mobility e.g. wheels, spider legs, jetpack; what type of weapons; bombs; etc), though your mech is so huge it's hard to dodge boss attacks most of the time. Shmup patterns with a hitbox this huge? Maybe I need to learn to get better at the game. The game-flow still seems a bit foreign to me.

Graphics have a nice crisp and clean look to them, reminiscent of a 16bit console game:
ImageImage

Data East never made a 'hit' but Wolf Fang in my early impressions is shaping up to be a pretty fun action game.
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Re: What [not shmup] game are you playing now?

Post by ACSeraph »

Played more of Silent Hill Downpour and I gotta say its growing on me. Despite being relatively simple the story is a perfect fit for Silent HIll and well executed. Even though it is simple and somewhat predictable I'd put it above most of the other games in the series in that department, maybe third place under 2 and 1 respectively.

The exploration and gameplay is really well executed too, even if those stupid boxer zombies ruin the scare factor. Also there are a few choice moments where things are pretty intensely scary. The mannequin enemies are probably some of the creepier enemies in the entire series, and walking into a totally pitch black room full of them really brings back memories of the glory days of Silent Hill.

Problem is that most of the game (Like 95%) is actually very well lit and so it doesnt freak you out. If the game had a flashlight that worked better coupled with consistent pitch black intense darkness in the indoor areas, and slightly more inspired enemy designs it could have stood with the absolute best games in the series. Only thing is I'm not sure most people would be up for that level of fear intensity going by what people seem to find scary these days.
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Re: What [not shmup] game are you playing now?

Post by Mortificator »

I recently got 100% in a 2D platformer that some might criticize due to its central figure being a revolting manchild and the inability of the player to die, but those people can choke on it. Wario Land 2 is awesome.
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Re: What [not shmup] game are you playing now?

Post by KAI »

Ys VI - The Ark of Napishtim [PSP]
People telling me this game sux can GTFO, I'm loving this thing.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Mortificator wrote:I recently got 100% in a 2D platformer that some might criticize due to its central figure being a revolting manchild and the inability of the player to die, but those people can choke on it. Wario Land 2 is awesome.
:lol:

Been meaning to check those out recently, but I still have to start with the first one. Neat games and it was really kind of brave of Nintendo to make a "despicable" upside-down version of Mario. Probably inevitable given that Mario was getting stale and cute for the kids even back then.

Beetle Adventure Racing! The handling feels really bad for the first batch of cars but gets better (on the Intermediate circuit). Interesting, nothing like having somebody clip your fender at high speed only to explode into pieces. Really neat game, so of course the emulators fail badly on it. Have to switch between an ancient 3DX6 (no typo) plugin from Jabo on some stages, to the newest plugin on others. Always fun to have the emulator decide it doesn't need to do alpha channels anymore, only to mysteriously reenable them later. Also, for some reason Project64 will only show two video plugins, again only showing the other two when it feels like it. What trash - but currently there's nothing easier to use, so I'm stuck with it.
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Re: What [not shmup] game are you playing now?

Post by BIL »

BAR's course designs were amazing at the time, wouldn't surprise me if they still hold up today. Secrets within secrets everywhere, very convincing sense of each track threading through much larger surrounding environments. Can't recall if it was much of an actual racing game (clearing out the singleplayer certainly wasn't as involving as Ridge Racer 64 or F-Zero X... or Diddy Kong Racing). But as a Real Multi-Storey Carpark Shortcut Simulator it certainly outdid SF Rush 2. On most counts, anyway... never liked how the cars just fell apart like that, but wild Rush-style destruction following a failed stunt was of course not an option. VW couldn't have folks entering the showroom with visions of screaming automotive immolation following a dinged fender dancing through their heads!

In anticipation of the new Brutal DOOM release, supposedly happening sometime before the end of the month, I've been lazily replaying the current revision. Thy Flesh Consumed on Black Metal + respawning is a manly challenge of precision execution and fountaining gore. This is a damn near perfect addition to the original DOOM trilogy as it is, but it'll be nice to see what Sgt. Mark IV comes up with nonetheless. He'd better not screw up the minigun again! Seems zombies can now shoot after being crippled, Quake II-style. More enemy moves like that pls, and MO' GO' (meaning additional XTREEM DEATH ANIMATIONZ for things like headshots and expertly-engineered exploding drum massacres - the Berserker fatalities reached parody tier ages ago).

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I can and shall obey. :shock:
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Re: What [not shmup] game are you playing now?

Post by MOSQUITO FIGHTER »

Playing Rayman Jungle Run. Pretty good.
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Re: What [not shmup] game are you playing now?

Post by null1024 »

KAI wrote:Ys VI - The Ark of Napishtim [PSP]
People telling me this game sux can GTFO, I'm loving this thing.
It's just ugly as sin for a PSP game [terrible framerate drops [even at 333MHz], blurry as fuck everything -- I can barely make out the blurry pre-rendered characters and the textures resemble an N64 game, etc. Oh, and not graphics related, but the game also has atrocious sound sample quality].

I'm still playing Ys 7 [doing the sanctums], and I'll go onto Oath in Felghana [apparently the same engine as Ys 6, but ported by a different team, really fun from what I've played of it so far -- looks and sounds great too] next before I play through Ys 6.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Re: What [not shmup] game are you playing now?

Post by Neathyr »

1st post. Hello, reader.

I just randomly 1CCed Final Fight 3 on Expert difficulty by taking the longest possible path (skipping the bus, leaving the sewers at the beginning of stage 5 and facing the boss on said stage - that cheap bastard...). In fact, this is the first time that I was trying to care about score in this game. But maybe I'm better off working on a no death run...

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I really suck at taking pictures

The game is fairly easy to 1CC and Lucia is my favorite character due to her dashing combo and the Flame Kick. The latter is a godsend to position your enemies in a single spot while dealing a good amount of damage, but they can easily anti-air you, since not only you have a high recovery time but the A.I. can get you from behind with little effort (at least on Expert).
The difficulty starts to increase during the last two stages (fuck Andore's Piledrive of Doom connecting almost every time when he's near me. Joe's Life Leech attack is a bitch too) and health management plays a significant role from this point on. Still haven't been able to properly deal with that stupid Wolverine dude while playing as Lucia, but ah well...
Last edited by Neathyr on Mon Aug 26, 2013 1:02 pm, edited 3 times in total.
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Ed Oscuro
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Great first post and picture! I wish more people had even that level of skill. The only thing that's happened is that the phosphors have started to dim - it can be tough to get well-lit pictures of CRTs without taking a shot of multiple frames.

Anyhow, here's a big ol' list of stuff - adventures in savestate-bashing my way through a ton of N64 games. General note: Make backup saves and stuff because the emulator is wonky, probably worse than before in some areas, while making small gains in others.

RACERS:
Automobili Lamborghini - By Titus, a bare-bones racer. Very spartan looks, but perhaps just enough to get by with the feeling of being (for example) in a city. Car handling seems reasonable. Little play time, a couple courses. Doesn't do anything particularly badly, but there's no particular reason to play it, either. Not recommended.

Beetle Adventure Racing! vs. San Francisco Rush 2049: This is a tough one. Rush 2049's jumps can be very hard to pull off and you can be penalized greatly for failing - but the same is true of BAR. On top of that, BAR's speed categories scale in a manner similar to Mario Kart 64's CC engine classes, but handling is very touchy - the car can swing back and forth even straight off the starting line. I'm only up to the cars available for the Pro circuit. San Francisco Rush 2049 is a nicer challenge in that there's less collecting foolishness than in BAR - although BAR's bonus box collecting is a bit like the coin races in Diddy Kong Racing. Overall, I have to say I prefer Rush 2049, even though it is not the most technically accomplished of these titles, its amazing speed sense and physics jumps set it out there. Rush 2049 has lots of great nighttime scenes and soundtrack to match. Ironically, given its reputation for having lovely and fantastically-themed maps, so far I have been most captivated by the surprisingly detailed city map in Beetle Adventure Racing. A matter of taste. Both recommended for a look for racing, racing jumps, OR exploration fans. If you like all three elements together you should like these much. Rush 2049, of course, is available in generally improved form on multiple other systems, although I enjoy the N64's soundtrack best overall (including the rather silly semi-cover of "New Year's Day" by U2).

Diddy Kong Racing: Another great, this one starts getting ridiculously strict and difficult in a hurry. However, some races that seem impossible at first (i.e. the second race against the red octopus) turn out to be pretty simple if you just are persistent. It has that trademark Rare style that I find fresh only in the Banjo games - unfortunately I'd go ahead and pick Banjo for that reason, and he's the slowest-accelerating character - though he shines in top speed. I don't think Rare makes this evident. Good game, definitely recommended as well. The variety of craft available definitely help this one stay a while.

Cruis'n World, Exotica - Decent enough ports of the arcade originals, but as I recall pretty bare-bones. Not played recently. Recommended for a look, even the original Cruis'n USA port to the N64 (which is not especially well regarded). However, they're very simple in comparison to the other games, and haven't grown much out of their original quarter-eating incarnations. I don't know why I'm such a sucker for these, even the GBA title(s?) rouse me a little for some totally unfathomable reason.

F1 Racing Championship - I have to say that I like how this one controls, and I like the proportions and details - the stands look like there's tens of thousands of people in them, at a distance; there's skid marks placed on the German track (which is not the first in the game) to show you how you should be approaching the maps. I guess it shows where my mind's been that I found myself meandering into a closed pit (under Arcade behavior, instead of the Simulation) and was almost disappointed to find there wasn't a shortcut. Quite a bit good about this one - but the rush of elements past seems to lack just a little bit of fluidity I'd like. Mostly, it's down to my subpar handling and tendency to try to floor it too long - always a way to end in tears. Strangely, either the AI's handicapping itself by slowly navigating the little bundles of turns scattered throughout the race, where you can just barrel straight through as long as you don't attempt to steer and spin out. I'm not sure what changes in simulation mode. Overall, I think it does a lot well - but given the N64's capabilities, maybe it's demanding a bit much, and some things do suffer - many stretches of the track are essentially featureless corridors to the side, which contrasts starkly against the artistically designed microcosms of tracks in the adventure and exploratory racers listed above. Not a bad game, but probably not anybody's first choice in this day and age. Neat point: The music is great '90s stuff; after a race (at least when you win) I found myself thinking about an intro for a Raiden Fighters game - even some of the sampled effects used are the same!

F-Zero X: I played some races of this recently. Very simplistic looking, and gets difficult in a hurry. I've only seen the one unchanging goal - get first place. Alright as far as it goes, but I didn't find much compelling about it after having played other racers - even on the same system - which focus on speed in futuristic settings that blaspheme gravity, without being so single-minded and even simplistic. It's rather interesting to reflect that there was a Disk Drive expansion to the game - perhaps there's a great deal more detail in that version, but so far the tracks haven't shown enough individual character that I'd be surprised if they couldn't fit within a 64KB demo project, let alone require a special high density magnetic disk for storage. Personally, a rather forgettable experience.

Penny Racers: I still don't really know what Choro Q is, but when I started playing this one I realized it had to be part of that series. The start of the game throws you in a painfully slow and tiny squarish car with essentially no acceleration, lumps you in with other random cars (that are also incredibly slow, square, and small) and tasks you with sort-of-drifting your way around enemy obstacles (dropped by the AI players - as far as I can tell, you're defenseless) and looking for boost pads. This is what kind of game Penny Racers is: While you watch your car trundle into a cute 90-degree turn at about 20 miles per hour, you can apply a button (handbrake I guess) to try and drift around, but it's just as likely you'll spin perfectly end over end at the same time. Is it bad? Is it good? It's Penny Racers, that's what. Or Choro Q, whatever the hell that is. Suggested? How am I supposed to even know what this is?!

Ridge Racer 64: Seems good, but I'm surprised to note that the race queen herself is driving me nuts. However, the main things that bother me - there's something about the handling, and there's also something about how it deals with details, where there's been more time where I noted a tunnel wall in front of me popping, up to which point I appeared to be driving at a wall. I find the effect unsettling and surprisingly harmful to my enjoyment of the game for some reason. I'm not sure it quite reaches the top tier, but it might be at the top of the second.

Road Rash 64: All the useless bashing implements you remember, and all the ugly 3D models you could want! Impressive amounts of listenable-quality licensed music here - some of it pretty damn great too. The world is rather cheerful and nondescript, mostly a collection of shanties gathered by the roadside, with powerups and weapons hidden so far off to the sides that you typically can't afford to go after them. A shame, because some of the areas are clearly set up to allow some cool jumps - that don't work all the time. Like Roadsters Trophy, putting money into the game is like putting experience into an RPG - but this isn't an RPG, it's a racer, and I don't really want to replay the levels. Anyway, the fighting is stupid (just slash away at anybody to your sides and behind, I think) and the racing isn't much better. Kind of interesting but also kind of a complete wreck.

Rush 2: XTREEEEEM RACINGS: The ugly one which was not proud of San Francisco for some reason. Shame on you, Midway. The ugliest of the three games, but it does play well at times. A lot of blocky and ugly layouts, but it does have some charm. Subway rats! And heck, it's better than perhaps half of the games on this list just because it keeps up the Rush tradition of coin collecting. Kind of suggested.

S.C.A.R.S.: I already completely forgot about this. It has lots of colors and it has cars shaped like animals. It's not very memorable so far.

Star Wars: Episode 1 - Racer: The hunt for more treasure for Lucas: The last console port we put effort into: THE CANYONS SHOT FIRST: There is actually a sequel where you go around and murder people, isn't that great? It looks good but also unplayable on Project64 due to some aspect ratio issues. Also kind of undetailed, but I can't see stuff. I find the minimalistic speeder race level of Shadows of the Empire (which also has CHALLENGE COINS ON DUSTY DESERT SHOP AWNINGS, AW YEA) more inspiring, but I can't count this one out yet - or its sequel. Probably better played on PC. IGN thought the Dreamcast port was uninspired. No rating yet! It will be easy to come by, at least, thanks to the historical Lucas excellence in bringing massive quantities branded petroleum products to video rental and thrift stores near you, and not nearly enough copies of Indiana Jones and the Infernal Machine.

Roadmasters Trophy: What better game to round off this short selection than one of the better titles on the system - and a break from character by Titus! After the rather simple and lackluster Lamborghini title, this game has lots of character: Goofy and even inappropriate sound bites; very shiny cars modeled on all kinds of famous marques and models; demanding but tight handling and weather conditions; AI that won't be pushed over, continuous seasons and upgrade options (including simple gear ratio - two settings - and suspension tweaks); scenic and imaginative tracks. It's not perfect. IGN strangely criticized the differences in handling going from situation to situation - who would've thought that acceleration and turning would be sluggish in snow, but crisp in sun-drenched island roads? My criticism is that while the tracks have a lot of charcter in a small space, there generally aren't different paths to choose (although if you can hold out without a pit stop using your original gear, you get a few seconds guaranteed over the AI racers who appear to always stop) and the background elements don't interact with the player at all. On top of that, the tracks are kept rather short as you traverse them five times each. I also don't care for the career mode: There are C, B, and A level entries (no license test) and cars, and while you can unlock cars for use in any mode, it's really annoying to repeatedly play the lower circuits to scrape together enough cash to get a better car - and no doubt it's easy to bankrupt yourself by losses or even making sales (which lose you a couple thousand here and there), especially if you buy a car you can't use in the upcoming circuit. Sometimes the game locks you out of buying a car you should be able to, as well. Overall, a pretty game as far as it goes but it won't change your life, and the more animated elements of levels generally outstay their welcome soon. Still worth a look, definitely quite impressive when it unleashes a heavy rainstorm, or when looking at the cars in the showroom. A nice late project from Titus which validates their existence, more or less.

World Driver Championship: Doesn't work in Project64, all the usual glitches and speed indeterminacy rife in the emulator cheerfully on display here.

MISC:
Batman Beyond - Return of the Jocker. Horrible-looking close-in brawler, kind of feels like it wants to be a beltscroller sometimes, without any finesse, and sometimes it wants you to explore, in spite of the engine. Very little play time. HIGHLY Not recommended.

Blues Brothers 2000 - speaking of strange IGN reviews, player Cory Lewis sounds almost optimistic about the game. Well, here's what I saw: An unlovely set of caricatures - the one spot of detail in the game I saw - dropped into a set of completely random, useless, and paper-thin scenarios. We've got to make people collect things - okay, make characters drop coins and scatter musical notes around the place. Need hints? Step on the golden records found lying everywhere, even inside a supermax prison. Shame, even with the tried and true Rare Style they reportedly didn't manage to stretch the game content by more than a couple hours, if the review is correct - and I thought Hercules was shamelessly undetailed, sparse, and short! Oh, and that prison - this place has me almost nostalgic for gaming sewers. In fact this place has me feeling nostalgic for every aspect of Hercules, and if this game warrants a 5.4, Hercules must be at least an 11. Back to prison: A completely rectangular and undetailed level, it's oppressive just to think about this place. Kind of like a real prison, in fact. Dead to Rights on the GameCube is more detailed than this - and there's no fun minigames to look forward to. Supposedly there's other stuff to do and see later in BB 2000, but the criminally undetailed and stupidly designed - not to mention cruel and unusual in many wrong ways - opening act has me wishing this one had been banned. The only thing I can say for it is that there haven't been any off-color jokes yet; the fighting and damage effects are slapstick - for the kids, you know, the natural allies of the Blues Brothers. VERY NOT RECOMMENDED.

Indiana Jones and the Infernal Machine: Project64 looks into the snowglobe of its own ambition and falls through the world, probably on a path straight to hell. Seriously, the game starts with what looks like a spherical desert scene in miniature, which rapidly flies away from us, and we try something else with tears in our eyes. The Zeruda-killer app will have to wait for another day. There's always the Game Boy Color version.

Rocket - Robot on Wheels - (one of the) interesting relic(s) from a time when all it took to make an action game was a list of all the batshit insane ideas for minigames you could muster. Who wants to go riding on the world's slowest and most predictable roller coaster in order to find some hidden thingamajigs? Yeah, I didn't think so either. Still, a lot of stuff to do that I haven't even touched yet, and it deserves some recognition for that. Overall, though, this is one of those games that makes me realize "PlayStation owners had the same thing, except much better" - Diddy Kong Racing maybe breaks even with Crash Team Racing, but this isn't quite a poor man's Ape Escape. The minigames are okay so far, but I've got better things to do than play tic-tac toe with robot chickens. (Wait, do I?)

Yoshi's Story: Hi, I'm an elephant. It's my job to be an asshole and block your progress for some goal I refuse to explain! Isn't this useless screen border cute? You even get a button to turn it on and off! (Yeah, I know there's a reason for the border. Ugh, singing Yoshi. Yuck, yuck, yuck.)

You know, I'd be rather shocked if Superman 64 actually turns out worse than this and even Batman Beyond - if I know anything about Superman on N64, there should be rings and undetailed metropolises to fly through. That's gotta beat stomping on switches to watch electrons painfully crawl over to a plate so you can get launched up to the higher levels of boredom in Blues Brothers 2000.

Pilotwings 64: Looks great, crashed. Gotta see if it's salvageable.

Quake II: One game that has benefited tremendously from Project64 2.1, I think, or at least the newest (and probably last) version of Jabo's renderer. Still, parts of enemies show through themselves, and there's an effect (I guess you'd call it a wallhack) on all the time that allows most enemies and items to be seen through walls from a great distance. I don't really mind it, though...fun game as it goes. Despite having years using the traditional Xbox/PlayStation style movement control scheme, and years using a mouse with the left hand and arrow keys for FPSes, this game did my head in for a few minutes when I tried using its default scheme, because I discovered that precise aiming using the C-buttons (even when mapped to a real analog stick) is impossible. I'm getting the hang of it, although I still sometimes pull back or push up at the wrong time. Oh, what about the game? Quake II world theme rendered into cute bite-sized portions. Small maps, generally around 30 enemies and 3 secrets each. A bit of interesting mapping here, but for the most part nothing astonishing, and probably not up to the level of the iD originals or the expansions. Still, quite playable in single player.

Duck Dodgers Starring Daffy Duck (in the 24th-and-1/2 century!) - game starts off very promisingly, although the quality level meanders here and there. Some areas (like the opening) are very carefully designed, while others are pretty primitive (the "Guard Robot Room," which I SWORE said "Guard Robot Doom," level from the Yosemite Sam level is embarrassingly underdetailed). The play system is exceptionally streamlined - something of a letdown to fans of games like Mischief Makers or Castlevania, really - but the simple system does help you spend more time focusing on the platforming while not worrying so much about collecting (pretty quickly I had racked up the hundreds of blue star things to get 9 reserve lives, not that I needed anything with a savestate; the blue things also refill health, quite conveniently). Cute if simple story that has some neat outgrowths; it's nice to see how Infrogrames has managed to showcase a lot of well-known and many lesser-known characters from the Warner Brothers vault (not the water tower, definitely; it's all classic-era stuff) here. The first couple planets are of very good quality looks-wise, and I liked how the cartoon style complemented many areas like the metropolitan hub for Rocky's world. The third place has some neat stuff of its own, but looks embarrassingly rushed and sparse in comparison to the others. Boss battles so far have been complete jokes. Definitely an interesting game for the N64 but I'm not sure it's something that really warrants a recommendation, especially in light of all the mediocre bits. The highs of this game are generally stylistic; gameplay itself isn't much to write home about. Man, and people complain about Dead to Rights Redemption or even Red Dead Redemption!

Final game to mention: Donkey Kong 64 - when I first played this, I thought it was pretty neat. Replaying that first hour or so (up to the first boss battle, most of which progress I lost due to one of Project64's famous failures) this time, I'm considerably less enthusiastic about the rather slapdash moves and other gameplay variants (FPS weapons...ugh...although prettier to look at than the FPS blaster mode in Duck Dodgers) and especially about the large amount of time needed to run back and forth. The matching warp pads - up to five in each area! - seem like Rare's recognition that the game was getting pretty bananas. Still, there's a few good points here, although I still can't get used to Funky Kong (and probably much less those who remember him in his mid-'90s SNES-era look, he seems to have gone full survivalist here).

More on the plate for later.
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Re: What [not shmup] game are you playing now?

Post by EmperorIng »

I have to commend a man for playing so much shit one after another.
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Re: What [not shmup] game are you playing now?

Post by CIT »

Looking at Ed's game consumption as well as posting count and average length, it is clear to me that he is a man who knows no moderation.
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