Ketsui comes to the PS3

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BIL
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Re: Ketsui comes to the PS3

Post by BIL »

I thought post-patch DOJBLEX's port of Black Label was considered decent at the very least? I know EOJ praised its accuracy quite highly.

The game's a fun companion to Arika's PS2 port of White Label at the very least, owing to its incredibly dodgy origins. :lol: Glad I got mine before the crackdown put the price up!
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Re: Ketsui comes to the PS3

Post by Skykid »

BIL wrote:I thought post-patch DOJBLEX's port of Black Label was considered decent at the very least? I know EOJ praised it quite highly.
Decent? It's a bloody must-have! A superb port of one of the best games ever, and X Mode is a really fhn arrange too - better than many of Cave's own.
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BIL
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Re: Ketsui comes to the PS3

Post by BIL »

Aye, that was always the stuff I heard. It certainly got a drubbing earlier on but I nabbed it right before it got trickier to acquire post-patch. Naughty 5pb!
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Re: Ketsui comes to the PS3

Post by bcass »

Bonus! wrote:and so is Radirgy Nova Massive.
RNM can be purchased from the GoD service for less than a 2nd hand copy will cost you. No IP lock either IIRC.
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Re: Ketsui comes to the PS3

Post by bcass »

It's funny that people (who usually haven't even played it) slag off the DOJ port when it uses the exact same code base as the highly regarded PS2 port.
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Re: Ketsui comes to the PS3

Post by Erppo »

The DOJBL port used to have all kinds of issues but it got patched (a lot) later. It's a perfectly good port now.
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Re: Ketsui comes to the PS3

Post by jepjepjep »

The only bummer about the DOJ port is that screen smoothing can't be turned off (or can it?).
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Re: Ketsui comes to the PS3

Post by drunkninja24 »

jepjepjep wrote:The only bummer about the DOJ port is that screen smoothing can't be turned off (or can it?).
It was supposedly disabled with the new patch, but it's never consistent for me. Usually after playing a few rounds, I'll notice it being disabled on the demonstration screen, but then it's applied again when I start the actual game. I think like twice ever has it been disabled in the actual game.
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RaidenViper
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Re: Ketsui comes to the PS3

Post by RaidenViper »

jepjepjep wrote:The only bummer about the DOJ port is that screen smoothing can't be turned off (or can it?).
Exactly why I don't like it.

Other than that, it plays just fine...
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Re: Ketsui comes to the PS3

Post by AntiFritz »

jepjepjep wrote:The only bummer about the DOJ port is that screen smoothing can't be turned off (or can it?).
Isn't it lacking in training options too or something?
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Re: Ketsui comes to the PS3

Post by ArmoredCore »

Really, western releases of the sequels i want hmm. Time to look 4 j360 deals since i want the full option of the rest like Ginga Force, Calidrius as well.
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Re: Ketsui comes to the PS3

Post by Bonus! »

ArmoredCore wrote:Really, western releases of the sequels i want hmm. Time to look 4 j360 deals since i want the full option of the rest like Ginga Force, Calidrius as well.
Ginga Force is region free, too.
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Re: Ketsui comes to the PS3

Post by Skykid »

AntiFritz wrote:
jepjepjep wrote:The only bummer about the DOJ port is that screen smoothing can't be turned off (or can it?).
Isn't it lacking in training options too or something?
Honestly, if the game booted off of a DOS type screen, took five minutes to load, and had no options whatsoever, it would still be an incredibly accurate port of DOJ BL, and therefore still be a must buy.
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Re: Ketsui comes to the PS3

Post by Devdan »

DOJ on 360 seemed fine to me when I played it earlier this year a bit. I'm terrible at it, but like, it seemed to be running as intended, and nevr crashed or anything. The load times on the menus are kind of bad I guess, but everything else was fine. X-mode is kind of mean though; so much easier all the way through, and then you get to the final boss and lose EVERYTHING on the last phase. Bleh.

...don't mind me, I was just passing through to see what people were saying about this port.
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Re: Ketsui comes to the PS3

Post by BIL »

Skykid wrote:Honestly, if the game booted off of a DOS type screen, took five minutes to load, and had no options whatsoever, it would still be an incredibly accurate port
Minus the load time, this is actually how I wish all ports were.

edit:

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Last edited by BIL on Sat Aug 10, 2013 8:59 am, edited 1 time in total.
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Re: Ketsui comes to the PS3

Post by ZaKa-tokyobassist »

I'm satisfied as of right now. I like DOJ BLK but Ketsui is just boss. I'm just glad to finally own it after playing it on emulator for so long. I just can't bring myself to buy a 5th Xbox either. I hope nobody misinterprets that for anti-Microsoft jargon. I just haven't had any problems with my PS3. Having the option to import freely definitely was a plus as in Ketsui's case.

Hopefully the whole "Sony opens arms to indie developers" schpeil means we'll have more stuff ported over. I'll like to see Ginga Force, Strania, Senko no Ronde DUO, and hopefully either Bullet Soul and/or SDOJ. Being modest but who expected Ketsui :o
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Re: Ketsui comes to the PS3

Post by Never_Scurred »

That shitty menu system on the 360 port- :x . By the time you get into the game, you're ready to play something else.
The game itself is fine, though. Own the 360 port mostly because I was bored and had money to blow. Only play the PS2 port, really.
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Watch me make Ketsui my bitch.
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Re: Ketsui comes to the PS3

Post by MSZ »

Just watched part of the superplay BD, SPS lost only one life in the entire type-A ura loop, what an impressive run.
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Re: Ketsui comes to the PS3

Post by ArmoredCore »

The SPS superplay dvd are the latest current WR i assume right?
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Re: Ketsui comes to the PS3

Post by Bonus! »

ArmoredCore wrote:The SPS superplay dvd are the latest current WR i assume right?
Yes. WR for both loops / ships.
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Re: Ketsui comes to the PS3

Post by MrMonkeyMan »

Just the other day SPS posted on twitter or something that he got 595 million with a death in 2-4 somewhere. Probably at the start of the stage. If he manages to no miss the game he'll clear 600 million.
MSZ wrote:Just watched part of the superplay BD, SPS lost only one life in the entire type-A ura loop, what an impressive run.
Too bad too. He had 4 or 5 bombs in stock when he died. He had a pretty good chance of no missing the game there.
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Re: Ketsui comes to the PS3

Post by silvergunner »

On thursday I got my copy and I´m very impressed by the game.
Graphics,musik,sound and presentation,and bullet patterns are awesome and I like the scoring system.
Yes,the game is very hard and I change the difficulty quick to "easy"!
Easy means not really easy,after three days I get it to stage 4(Mid Boss)in X-Mode with one credit and now need a lot more practise to beat the Mid boss in stage 4 without credit feeding...
It`s so funny and I´m lucky to play Ketsui finally :D
Last edited by silvergunner on Sun Aug 11, 2013 10:49 am, edited 1 time in total.
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Re: Ketsui comes to the PS3

Post by Animaitor »

Bonus! wrote:
ArmoredCore wrote:The SPS superplay dvd are the latest current WR i assume right?
Yes. WR for both loops / ships.
Correct except on Ura Loop - Type B that belongs to スガイSTG部 with a score of 519,126,843. SPS got 518,237,076 on his BD run and I believe this is his highest score for the Ura Loop - Type B. Still this is an impressive superplay. Wish they could have included some runs on the X-Mode though. At least we have MrMonkeyMan's video for some inspiration and guidance.
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Re: Ketsui comes to the PS3

Post by TrevHead (TVR) »

How many ppl is there on the online leader-boards? Other ppl have said that it's small in number but I wonder just how small it is.

I don't have a PS3 but I'll eventually import myself a copy at some point.
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Re: Ketsui comes to the PS3

Post by hdd60311 »

MSZ wrote:Just watched part of the superplay BD, SPS lost only one life in the entire type-A ura loop, what an impressive run.
Where he missed in the type-A ura loop?
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Re: Ketsui comes to the PS3

Post by MSZ »

hdd60311 wrote:
MSZ wrote:Just watched part of the superplay BD, SPS lost only one life in the entire type-A ura loop, what an impressive run.
Where he missed in the type-A ura loop?
During the fight with Doom.
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Re: Ketsui comes to the PS3

Post by ZaKa-tokyobassist »

Stage 4 is still destroying me at points (I play Type-B). Stage 5 is just simply mindfucking me. It's going to be a while before I even beat this game, nevermind Ura/Omote or EVAC Doom lmao.

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Re: Ketsui comes to the PS3

Post by Bonus! »

I received my copy of Ketsui (LE) from Solaris Japan today. I'm very happy with their service and can highly recommend them. Now I only have to get a PS3. ;)
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Re: Ketsui comes to the PS3

Post by Skykid »

Bonus! wrote:I received my copy of Ketsui (LE) from Solaris Japan today. I'm very happy with their service and can highly recommend them. Now I only have to get a PS3. ;)
:|
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Re: Ketsui comes to the PS3

Post by gct »

It means he is going to play it, and not keep it sealed!
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