Hey all.
This is the 3d shmup/stg that I've been working on for about a year, on and off, using UDK. It's influenced a lot by Psyvariar but also many other gimmick-based shmups that came out in the early and mid 00s, many of them settling on the Dreamcast. My aim is to make a gimmick-based shmup that's as shooting-based and satisfying as possible while keeping the unique feel that a shmup has when it's strayed from the roots.
A decent video card (2007 tech or later) is needed to run this game, onboard video will not be enough.
Gameplay video is here
Demo download is here (and here)
Game folder without installer is here
More in-depth info below. Critiques and scores are welcome.

---------Controls
Direction keys - movement, hit two opposite directions to roll
Z - fire, hold to fire straight, tap to fire wide
X - brake, stop rolling, if held it prevents rolling from starting
F1 - restart level
Esc - quit
Alt+Enter - go fullscreen and back
---------Game system
Graze bullets or shoot and destroy enemies to fill up your power bar on the right. When it's filled you automatically charge up - becoming invincible for two seconds and doing a ton of damage to anything you're touching. Charging up empties the power bar and raises your charge level.
Rolling makes your hitbox visibly smaller and your graze radius larger, it also speeds you up a lot. To start rolling tap two opposite directions like left+right or up+down, you can press them in sequence, or simultaneously to roll on the spot.
Rolling lasts about 1.5 seconds so you do not need to mash the keys for it like crazy, if you need to stop rolling immediately just hit Brake (X key by default).
There are also two 'variables' that influence your grazing efficiency (Mu) and your shot power (Omega), these are changed by large enemies and bosses to make your life harder, you can change them back however, either temporarily or permanently, by destroying the enemies or certain boss parts on the bosses.
The variables are displayed on the gauges to the left (Mu is at the top) and the ship's voice warns you whenever one of them increases or decreases. High values are good for the player and low ones are bad.
Dynamic enemy sequence is present, destroy stuff too fast and less graze-worthy but more aggressive enemies will spawn. But this is not always the case and some secret spawns can be very graze-worthy.
Scoring stuff:
- start pressing Fire right before you charge up to "parry" it and get more points, you'll get 1000 points instead of 500 for charging up, if your charge level (on top of the power bar) is divisible by 10 you get 5000 points, so you don't want to miss those bonuses, they're kinda like medals. (though there's no chaining yet)
- destroy bosses when the timer is at 10 seconds or less for 25000 points
---------Technical stuff
Only keyboard is supported right now. You can remap keys by going to Grazer\UDKGame\Config and editing DefaultInput.ini, search for "Primary default bindings" to get to the right section.
The game exe path is Grazer\Binaries\Win32\UDK.exe if you can't find it.