louisg wrote:TF3 really is a masterpiece. I revisited it after not having played it for a few years, and it felt really fresh. On 'hard', sure, it's still not too hard, but I was riveted the whole way.
I think this is the quality that makes Tecno Soft's shooters so enjoyable. They tend to hand the player dominating firepower, then proceed to deploy enemies, obstacles and environmental hazards so rapidly and from so many angles that, even if control is never contested as viciously as in harder shooters, maintaining it is still a huge rush. This in addition to their airtight control, rich pixel art and rocking soundtracks.
I'd say Elemental Master exemplifies this even moreso than TFIII. Frantic yet emphatically destructive-feeling game on
Mania, every time. Blast Wind and Thunder Force V are the weaker shooters of their MD/SS catalogue largely for being lower on this scrambling pace.
moonwhistle wrote:Way off topic but Hellfire (any region) played on a Megadrive 2 console has it's superb music slowed to a crawl. It took me quite a bit of trial and error to work that out as I initially thought it was 50-60hz issue. Another reason to avoid Megadrive 2 / Genesis 2 consoles.
Good info - this stuff is always useful to know.
Spent this evening playing TFAC. It's interesting how TFIII Mania corresponds to AC's Very Hard. In TFAC, Gargoyle never gets the secondary bullet spread that makes it a much more credible boss, and you still get Sever, so it's always a pushover. On the other hand, King Fish gets its adjusted Mania pattern that makes attacking head-on more difficult. And even though there's way more enemies and bullets per stage, you still only lose the CRAW and currently-equipped weapon upon dying. I prefer this - there's more a sense of struggling to regain momentum at the risk of losing even more power, where dying on TFIII Mania is just annoying and immediately puts you into survival mode.
The slightly weaker music aside, I think this game with autofire on, extends off and difficulty on Very Hard might be the best iteration of TFIII. Losing Hades is a downer but the new "ruined base" stage is excellent on VH, with turrets galore and frequent pincer sniper bullets flying back and forth across the screen. The TFII stage is easily more involving than TFIII's weak Ellis. Ideally I'd have liked AC to keep Hades while dropping Ellis
and Cerberus, but at least the latter is short and has its standout BGM. Orn Base on VH is nearly what TFIII's Mania version should've been, much more frontal offense even if it's still not quite the gauntlet it should be. Just like King Fish, the boss gets its Mania upgrade - no telegraphed block shifting, much more intense.