Is there a handy database of production numbers for games produced over the years? I'd be interested to know exactly how rare and hard to find some games described as "rare" and "hard to find" are. Not just that, but I'd also simply be interested in seeing just how much (or little) the world has been blessed with copies of these wonderful discs and cartridges that bring so much pleasure.
My Espgaluda was quite pricey - but is it rare?
My Gradius Gaiden is valued and sought-after, but not the most expensive I own - so was it produced in higher numbers than something like, say, XII Stag, which is much cheaper to buy?
Ant
Production numbers, values etc
Production numbers, values etc
Jp-chipped PS1 - PAL PS1 - PAL PS2 - Jp PS2 - Jp Saturn - PAL Xbox 360 - Jp Xbox 360 - Jp MD - PAL DC - Region-free DC - PS4 - PS3 Slim - PS TV - OSSC - Pi-3
Handhelds: 3DS-XL - DS-Lite - DSi XL - PSP 3003 - PS Vita
I want to eject...
Handhelds: 3DS-XL - DS-Lite - DSi XL - PSP 3003 - PS Vita
I want to eject...
Re: Production numbers, values etc
Thanks for tge info and thoughts.
I must admit I was only thinking about console releases. I xan see that arcade boards would be released in far smaller numbers, and then if there were amended/tweaked versions of those boards they would ve in pretty small numbers.
But as far as console releases, are we talking hundreda of thousands of units of Darius II for MD? Or tens of thousands? Or just thousands?
By the way I dont think my ps2 copy of Esp is anything unusual (apart from the inherent quality of the game of course) and I paid "average" UK price of £40-odd for it. At the time XII Stag was getting a lot of praise on here and I bought it for £5!
I find it interesting to know how many of things are out there. Makes collecting more rewarding. Perhaps that's why some titles are promoted as being rarer- simply to big-up the kudos of buying/owning them?
Ant
I must admit I was only thinking about console releases. I xan see that arcade boards would be released in far smaller numbers, and then if there were amended/tweaked versions of those boards they would ve in pretty small numbers.
But as far as console releases, are we talking hundreda of thousands of units of Darius II for MD? Or tens of thousands? Or just thousands?
By the way I dont think my ps2 copy of Esp is anything unusual (apart from the inherent quality of the game of course) and I paid "average" UK price of £40-odd for it. At the time XII Stag was getting a lot of praise on here and I bought it for £5!
I find it interesting to know how many of things are out there. Makes collecting more rewarding. Perhaps that's why some titles are promoted as being rarer- simply to big-up the kudos of buying/owning them?
Ant
Jp-chipped PS1 - PAL PS1 - PAL PS2 - Jp PS2 - Jp Saturn - PAL Xbox 360 - Jp Xbox 360 - Jp MD - PAL DC - Region-free DC - PS4 - PS3 Slim - PS TV - OSSC - Pi-3
Handhelds: 3DS-XL - DS-Lite - DSi XL - PSP 3003 - PS Vita
I want to eject...
Handhelds: 3DS-XL - DS-Lite - DSi XL - PSP 3003 - PS Vita
I want to eject...
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: Production numbers, values etc
The Espgaluda PS2 port, and Ibara, have held their value well because of the exclusive arrange modes, and because they're the only console ports of these games.
As as Serraxor mentioned, there's a difference between how many copies of a game exist, and how often they come up for sale. I remember not too long ago trying to find a used copy of Gran Turismo 5 for the PS3, and being very suprised that they sell for around $20. Also just a few weeks ago I went looking for a used copy of Mass Effect for 360, and could not find one for less than $15.
In both cases the staff in the shops told me they just don't see very many of them traded-in or sold, so the price has remained relatively high, considering that neither game is rare.
This element of value can change very quickly though, if a lot of owners are holding onto these items and then all of a sudden many of them decide to trade or sell it, the value will drop because the availability will rapidly increase.
As as Serraxor mentioned, there's a difference between how many copies of a game exist, and how often they come up for sale. I remember not too long ago trying to find a used copy of Gran Turismo 5 for the PS3, and being very suprised that they sell for around $20. Also just a few weeks ago I went looking for a used copy of Mass Effect for 360, and could not find one for less than $15.
In both cases the staff in the shops told me they just don't see very many of them traded-in or sold, so the price has remained relatively high, considering that neither game is rare.
This element of value can change very quickly though, if a lot of owners are holding onto these items and then all of a sudden many of them decide to trade or sell it, the value will drop because the availability will rapidly increase.