Ketsui comes to the PS3

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Bonus!
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Re: Ketsui comes to the PS3

Post by Bonus! »

Famitsu scores:

Ketsui: Kizuna Jigoku Tachi Extra (PS3/360, 5pb): 6, 7, 7, 6 - (26/40)

...lower than DDP SDOJ, but probably expected.

Source: http://www.the-magicbox.com/

Also, on Siliconera there was an interview with 5bp according to which they currently only hold the rights to Ketsui for Japan.
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bcass
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Re: Ketsui comes to the PS3

Post by bcass »

Those scores apply to the 360 version too? Is that what they originally scored the 360 version?
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Re: Ketsui comes to the PS3

Post by dcharlieJP »

6/6/6/5 for x360 wasnt it?
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Re: Ketsui comes to the PS3

Post by bcass »

Wow, strange scores for one of the best Cave ports.
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Re: Ketsui comes to the PS3

Post by AntiFritz »

bcass wrote:Wow, strange scores for one of the best Cave ports.
I don't think the average game reviewer cares to much about the port quality.
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Re: Ketsui comes to the PS3

Post by Kollision »

and who cares about stupid numbers anyway?
i hate numbers

numbers are only good in high scores :roll:
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Re: Ketsui comes to the PS3

Post by JAPJAC »

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Regardez! Le titre est exactement le même que le port XBox 360. Très bons scores, cushty.

Attendez-vous un commentaire sur mon blog et une vidéo sur ma chaîne You Tube.

Le partage est amusant, lovely jubbly.
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Bonus!
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Re: Ketsui comes to the PS3

Post by Bonus! »

Some more info to get you excited about Ketsui on PS3:
I actually have a lot more confidence in the PS3 Ketsui port after I found out that SPS, the current world record holder for Type A Ura loop, is the port director.

I would be really surprised if he let input lag, and other issues from other PS3 ports, affect this one given how personally invested he is in the game.

Gotta admit I'm curious to see the superplay blu-ray as well...
From NeoGAF (http://neogaf.com/forum/showthread.php? ... 7&page=118), but no source was given.
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bcass
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Re: Ketsui comes to the PS3

Post by bcass »

What other PS3 ports have lag that isn't inherent with the PS3s PS1 emulator (that devs have no control over)?
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Re: Ketsui comes to the PS3

Post by AntiFritz »

bcass wrote:What other PS3 ports have lag that isn't inherent with the PS3s PS1 emulator (that devs have no control over)?
I've heard alot of the fighting game community play on xbox because the ps3 versions have a frame or so of input lag. But I don't know this for sure.
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adversity1
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Re: Ketsui comes to the PS3

Post by adversity1 »

Source is me.

You can see the director of the game in this video:

http://www.siliconera.com/2013/07/15/se ... gh-ketsui/

I've seen SPS play in person (both at Wasshoi and at a couple arcades). Same guy.
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Re: Ketsui comes to the PS3

Post by Jelloman581 »

AntiFritz wrote:
bcass wrote:What other PS3 ports have lag that isn't inherent with the PS3s PS1 emulator (that devs have no control over)?
I've heard alot of the fighting game community play on xbox because the ps3 versions have a frame or so of input lag. But I don't know this for sure.
This is true, but most of the major tournaments (especially the recent Evolution tournament) are played on PS3s, much to the chagrin of many pro players. I can see the stutters on games like Ultimate Marvel vs Capcom 3 when things get hectic on screen. I can't imagine playing Futari on a PS3 (shudder).

Whatever people's opinions of ChrisG (of Morrigan Bullet Hell fame) are, he makes a case here on PS3 lag:
http://www.eventhubs.com/news/2013/apr/ ... -ncr-2013/

Another link (there's some discussion of the lag in the video here as well):
http://www.eventhubs.com/news/2013/jan/ ... -capcom-3/

Mr. Wizard of SRK and TO for Evolution, had this to say:
http://www.eventhubs.com/news/2013/jan/ ... -slowdown/
Phellan Wolf
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Re: Ketsui comes to the PS3

Post by Phellan Wolf »

So in the end is better or not?? Cause if it has more input lag, just like most fighting games, it'll be only worth for its BR superplay.
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Re: Ketsui comes to the PS3

Post by Bonus! »

Phellan Wolf wrote:So in the end is better or not?? Cause if it has more input lag, just like most fighting games, it'll be only worth for its BR superplay.
I don't think minimal input lag is much of an issue for the average player. From skimming the articles, the issues with SF IV and Marvel vs Capcom 3 are more related to the PS3 not being able to render everything fluidly when there is too much going on on the screen, though.
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Re: Ketsui comes to the PS3

Post by Pretas »

PS3 input lag is on a per-game basis, not system-wide. Capcom's fighters just happen to perform slightly worse on PS3.
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Re: Ketsui comes to the PS3

Post by Animaitor »

Bonus! wrote:the issues with SF IV and Marvel vs Capcom 3 are more related to the PS3 not being able to render everything fluidly when there is too much going on on the screen, though.
That doesn't make much sense, at least for SF IV. While in development, I believe it was back in 2007 we could run the game at 100% (60fps) on a crappy old laptop when testing the animation. Another thing is the way Capcom ported the code to the PS3.

Knowing now that Sagioka Ushio, the guy form the video is indeed SPS as adversity1 confirmed, I have no doubt the port quality will be top notch but what really makes me get Ketsui for the PS3 is the BD superplay. That's how all shmup ports should be sold. If we add the extra 3 OST CDs, it makes this package the perfect release for all Ketsui lovers.
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Re: Ketsui comes to the PS3

Post by Bonus! »

Animaitor wrote: That doesn't make much sense, at least for SF IV. While in development, I believe it was back in 2007 we could run the game at 100% (60fps) on a crappy old laptop when testing the animation. Another thing is the way Capcom ported the code to the PS3.
PS3 ports are often inferior to their X360 counterparts, so it's not quite as nonsensical. For instance, DmC, another Capcom title, has a shorter draw distance and hardly ever hits 30 fps on PS3, while it runs at constant 30 fps on X360. Further, the number or cross-platform titles that runs significantly worse on PS3 is quite large and includes, among others, Fallout, Skyrim, Rage, GTA IV, and Max Payne 3. Many cross-platform games are slightly worse on PS3, such as XCOM. If this topic is of interest to you, I can recommend the series "Digital Foundry" on Eurogamer. The upshot is that there are some areas the PS3 can't quite compete with the X360. However, there are some effects which the PS3 seems to handle better in some games, like volumetric fog, if I recall correctly.
...but what really makes me get Ketsui for the PS3 is the BD superplay. That's how all shmup ports should be sold. If we add the extra 3 OST CDs, it makes this package the perfect release for all Ketsui lovers.
Yes, it's a great package. I haven't ordered mine yet because there hasn't been an announcement regarding the regions of the Blu-Ray disc. Guys in the Americas are lucky, in this regard.
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Animaitor
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Re: Ketsui comes to the PS3

Post by Animaitor »

I'm well aware of the port differences between the 360 and PS3 performance wise. That's why the problem must be in the way Capcom coded the game as SF IV is not resource hungry at all. We will have to wait and see if Ketsui has any lag.
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R79
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Re: Ketsui comes to the PS3

Post by R79 »

Very interested in this. Only just got a PS3, for VF and Ni no Kuni, and was starting to wonder what the hell else I should get. As I still don't have a J360, and always wanted to play this game (really like military themed shooters), this sounds ideal, wow.
AntiFritz wrote:
bcass wrote:What other PS3 ports have lag that isn't inherent with the PS3s PS1 emulator (that devs have no control over)?
I've heard alot of the fighting game community play on xbox because the ps3 versions have a frame or so of input lag. But I don't know this for sure.
I play online fighters every day on Xbox. Better network, better friends list options, and as you're locked to one account via payment, way less fake account trolling.
In the bigger picture, 360 often gets slammed for being a mainstream console for just CoD and sports stuff, but the harsh reality for some, is this gen it was the clear choice for the more hardcore output of Japanese genre development.
Not sure if Ms themselves even realise this, seeing how they're leaning into next-gen so far.
Bringing more software like this onto their platforms could be the start of the great reversal for SCEI, if they fix PSN as well (which seems inevitable, now you have to pay for it).

Interesting times.
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Re: Ketsui comes to the PS3

Post by Bonus! »

R79 wrote:Very interested in this. Only just got a PS3, for VF and Ni no Kuni, and was starting to wonder what the hell else I should get.
Why did you get VF (Virtua Fighter 5, I presume) for PS3 if you've got an Xbox already? I own an X360, and was unsure whether to get a JP X360 or a PS3, and Ni no Kuni as well as Ketsui made me go for a PS3 instead. I recently picked up Valkyria Chronicles and Demon's Souls due to recommendations, but haven't played them yet. They are among the highest regarded PS3 exclusives, though. Oh, and give Vanquish a try, which is an absolute blast to play.
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Re: Ketsui comes to the PS3

Post by bcass »

Bonus! wrote:Further, the number or cross-platform titles that runs significantly worse on PS3 is quite large and includes, among others, Fallout, Skyrim, Rage, GTA IV, and Max Payne 3. Many cross-platform games are slightly worse on PS3, such as XCOM. If this topic is of interest to you, I can recommend the series "Digital Foundry" on Eurogamer.
I don't think it's that black and white any more. A quick glance at more recent titles covered by Digital Foundry show that titles like Dark Souls and Vanquish are practically indistinguishable. I also remember playing Bionic Commando Rearmed on both platforms and the 360 version had horrendous screen tearing whereas the PS3 version had none.
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Re: Ketsui comes to the PS3

Post by Stevas »

bcass wrote:
Bonus! wrote:Further, the number or cross-platform titles that runs significantly worse on PS3 is quite large and includes, among others, Fallout, Skyrim, Rage, GTA IV, and Max Payne 3. Many cross-platform games are slightly worse on PS3, such as XCOM. If this topic is of interest to you, I can recommend the series "Digital Foundry" on Eurogamer.
I don't think it's that black and white any more. A quick glance at more recent titles covered by Digital Foundry show that titles like Dark Souls and Vanquish are practically indistinguishable. I also remember playing Bionic Commando Rearmed on both platforms and the 360 version had horrendous screen tearing whereas the PS3 version had none.
This.

Few years ago, yeah, what Bonus! says is bang on. Things have kinda changed (a little) since then.

He's definitely on the money about one thing: don't buy a cross platform title without first seeing what Digital Foundry has to say on the matter. Parity still hasn't really been achieved. Generally the 360 is still better, but for the odd title the PS3 version might be the one to go for. (This very much depends on how susceptible you are to tearing... and I am. Boy, am I.)

An example for you: I couldn't play Dragon's Dogma on the 360. No vsynch completely broke the game for me. Looked awful.
Traded it in for PS3 Dark Arisen, which IS vsynched... like playing a different game - love it. (Yeah, yeah, frame drops still, but I'd prefer that to the screen half glitching itself to death in order to keep up with the game, thanks.)

Few other examples are Need For Speed: MW (slight performance edge on PS3, but longer loading times), Tomb Raider (sharper visuals on PS3), Saints Row the Third (PS3 basically out-performs 360 version).

Oh, also, worth remembering that the PS3 "joy"pad is a fucking joke for fighters. (Actually, the 360 pad pretty much tick-throws it out a window for just about any sort of game.) Speaking as a (slightly) above average player.

/obligatory "if you take your fighters seriously, the pad shouldn't come into it" of course
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Re: Ketsui comes to the PS3

Post by Monstermug »

I think you been testing too many teleporters if you can detect 1 frame of input lag :wink:
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Re: Ketsui comes to the PS3

Post by Udderdude »

For fighting games that one frame is huuuuuuuuuuuuuuuuuge.
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Re: Ketsui comes to the PS3

Post by xgunnBlaze »

Jelloman581 wrote:
AntiFritz wrote:
bcass wrote:What other PS3 ports have lag that isn't inherent with the PS3s PS1 emulator (that devs have no control over)?
I've heard alot of the fighting game community play on xbox because the ps3 versions have a frame or so of input lag. But I don't know this for sure.
This is true, but most of the major tournaments (especially the recent Evolution tournament) are played on PS3s, much to the chagrin of many pro players. I can see the stutters on games like Ultimate Marvel vs Capcom 3 when things get hectic on screen. I can't imagine playing Futari on a PS3 (shudder).
This is bullshit. Input lag for PS3 and Xbox 360 is entirely dependent on the developer and the game. There is no such thing as PS3 having more input lag on every game.
Need an example?
Third Strike online edition was tested on both Xbox and PS3, and they both turned out to have the arcade perfect amount of "lag." One was not more than the other.
http://forums.shoryuken.com/discussion/ ... ag-testing
Jelloman581 wrote: Whatever people's opinions of ChrisG (of Morrigan Bullet Hell fame) are, he makes a case here on PS3 lag:
http://www.eventhubs.com/news/2013/apr/ ... -ncr-2013/

Another link (there's some discussion of the lag in the video here as well):
http://www.eventhubs.com/news/2013/jan/ ... -capcom-3/

Mr. Wizard of SRK and TO for Evolution, had this to say:
http://www.eventhubs.com/news/2013/jan/ ... -slowdown/
So some Capcom games are poorly programmed on PS3- it does not mean that every game is. The reason why most people in the west are choosing Xbox is probably because of the online. Even then, some games like Tekken Tag 2 sold very poorly on Xbox compared to PS3 (and the arcade is basically a PS3!)
Last edited by xgunnBlaze on Sun Jul 21, 2013 10:44 pm, edited 2 times in total.
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Re: Ketsui comes to the PS3

Post by xgunnBlaze »

Stevas wrote:
bcass wrote:
Bonus! wrote:Further, the number or cross-platform titles that runs significantly worse on PS3 is quite large and includes, among others, Fallout, Skyrim, Rage, GTA IV, and Max Payne 3. Many cross-platform games are slightly worse on PS3, such as XCOM. If this topic is of interest to you, I can recommend the series "Digital Foundry" on Eurogamer.
I don't think it's that black and white any more. A quick glance at more recent titles covered by Digital Foundry show that titles like Dark Souls and Vanquish are practically indistinguishable. I also remember playing Bionic Commando Rearmed on both platforms and the 360 version had horrendous screen tearing whereas the PS3 version had none.
This.

Few years ago, yeah, what Bonus! says is bang on. Things have kinda changed (a little) since then.

He's definitely on the money about one thing: don't buy a cross platform title without first seeing what Digital Foundry has to say on the matter. Parity still hasn't really been achieved. Generally the 360 is still better, but for the odd title the PS3 version might be the one to go for. (This very much depends on how susceptible you are to tearing... and I am. Boy, am I.)

An example for you: I couldn't play Dragon's Dogma on the 360. No vsynch completely broke the game for me. Looked awful.
Traded it in for PS3 Dark Arisen, which IS vsynched... like playing a different game - love it. (Yeah, yeah, frame drops still, but I'd prefer that to the screen half glitching itself to death in order to keep up with the game, thanks.)

Few other examples are Need For Speed: MW (slight performance edge on PS3, but longer loading times), Tomb Raider (sharper visuals on PS3), Saints Row the Third (PS3 basically out-performs 360 version).

Oh, also, worth remembering that the PS3 "joy"pad is a fucking joke for fighters. (Actually, the 360 pad pretty much tick-throws it out a window for just about any sort of game.) Speaking as a (slightly) above average player.

/obligatory "if you take your fighters seriously, the pad shouldn't come into it" of course
What a rare opinion... The 360 d-pad is almost universally hated for any 8-way arcade game and the buttons are very mushy.

All of this being said, I don't think the PS3 will not be able to handle an arcade from 2003.
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Re: Ketsui comes to the PS3

Post by Stevas »

Yeah, well, everyone else is wrong. Sorry, I don't make the rules.

Seriously, though, trying to reliably get a QCF - or, worse, an SRK - out of that PS3 DPad is a real pain. Similarly, moving a ship around in a shmup becomes very hit and miss if you're doing anything other than going up, down, left or right. (I made the mistake of buying PS1 DDP through the store, which doesn't let you map the controls to the analog stick... I don't bother playing it.)

If all you want is to be able to select something from a menu - like, say, a spell or something - the PS3 DPad is AWESOMES. Otherwise: shit.

I'm not saying the 360 pad is amazing for either of those things, mind. Just not quite anywhere near as shit.
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Re: Ketsui comes to the PS3

Post by Kollision »

:roll:

I never had ANY problem playing any game on the 360 d-pad
just saying....
In fact, I think it's actually a pretty good d-pad.

On the PS3 (or any Sony system) it's the opposite, I'll alway use the analog.
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bcass
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Re: Ketsui comes to the PS3

Post by bcass »

360 dpads can vary wildly in quality, usually depending on how old the controller is (not how often it has been used). On the early models the dpads are horrendous. They tend to improve the more recent the pad in my experience.
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Re: Ketsui comes to the PS3

Post by BareKnuckleRoo »

bcass wrote:360 dpads can vary wildly in quality, usually depending on how old the controller is (not how often it has been used). On the early models the dpads are horrendous. They tend to improve the more recent the pad in my experience.
Yeah, I've got friends who have the really early (possible release) pads, and they are vastly worse than the more recent model 360 dpads. Can barely register up/down properly without getting a diagonal. The newer wired controllers actually have fairly decent D-pads. Still shit placement and nowhere near as good as a SNES, Saturn, etc, but it's much more functional. Just don't get the dpads on those new chrome controllers that let you 'rotate' the dpad, apparently they break extremely easily.
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