Please delete post.
The links are broken, and information is outdated.
Please delete post. The links are broken, and information is
Please delete post. The links are broken, and information is
Last edited by Angryfly on Thu Aug 17, 2017 5:05 pm, edited 1 time in total.
-
wondersonic
- Posts: 253
- Joined: Wed May 12, 2010 3:55 pm
Re: 3D Ground Weapons for Game Design
Great but expensive
but great
(I recognize the work required
)

(I recognize the work required

Please delete post. The links are broken, and information is
Please delete post.
The links are broken, and information is outdated.
The links are broken, and information is outdated.
Last edited by Angryfly on Thu Aug 17, 2017 5:05 pm, edited 1 time in total.
Re: 3D Ground Weapons for Game Design
Price is relative. 
I wont be buying these assets for my personal projects (at least not yet, lets that again when I accumulate more cash), but if our company stumbles into a project of fitting genre and art style, then these are considered cheap and I wont be asking my boss before whipping out companys credit card and buying appropriate assets.
We have artist working for us, but when we take into account how much they get salary and what they can unleash in the period of one week or month, there is no question about it: Angryflys assets have excellent price/quality ratio and they are excellent way to speed up start of production and offer ready base of neat and simple art style for any proper modeller / texturer. They also would serve nicely for making of more polished prototypes / ingame visualization concepts that are used while pitching new projects to funders / publishers etc.
Btw. Angryfly, I might have asked you this before, but do you have superbundle that contain every space/scifi asset youve got in turbosquid? If we someday need assets (Not likely to be anytime soon since our last Shooter got cancelled), it would be simple for us to just buy them all in one transaction.

I wont be buying these assets for my personal projects (at least not yet, lets that again when I accumulate more cash), but if our company stumbles into a project of fitting genre and art style, then these are considered cheap and I wont be asking my boss before whipping out companys credit card and buying appropriate assets.
We have artist working for us, but when we take into account how much they get salary and what they can unleash in the period of one week or month, there is no question about it: Angryflys assets have excellent price/quality ratio and they are excellent way to speed up start of production and offer ready base of neat and simple art style for any proper modeller / texturer. They also would serve nicely for making of more polished prototypes / ingame visualization concepts that are used while pitching new projects to funders / publishers etc.
Btw. Angryfly, I might have asked you this before, but do you have superbundle that contain every space/scifi asset youve got in turbosquid? If we someday need assets (Not likely to be anytime soon since our last Shooter got cancelled), it would be simple for us to just buy them all in one transaction.
