I'm Seppel, and I've created a playable demo of my shmup game, Cataro: Magical Cat Adventure, The demo takes you through Stage 3 of the game. It's about 7 minutes long and full of cats and birdies.

You can play it here: http://tailkiss.com/cataro/

Scoring is based on point item collection, then a end-of-stage multiplier based on bullets grazed. Curiosity kills the cat -- graze enough bullets to trigger a Curiosity Bonus, a 5-second period where all bullets grazed count as 10 bullets grazed. Chain your Curiosity Bonuses for massive points!
Planned improvements
* Eliminate any lag by moving to stage3D.
* Better sound effects / explosions / eye candy (currently using placeholder SFX and stage3D will allow for much more pretties).
* Less rough menu transitions (menus were just added).
* Moon graphics needs to go behind the player.
* Put a "Watch out!" graphic on top of your character during Bite's first charge. That way you'll know to get out of his way.
* After reaching the POC, make items come to you even if you leave the POC.
* Make a new Stage 3 title card.
I'm happy to hear any feedback! I like this board's brutality.
