Herr Schatten wrote:cools wrote:Uses the sound chip for synthesis rather than the massively more used four channel sample playback. Very under used in this manner, in fact off the top of my head only Uridium 2 did it commercially.
Lionheart and (especially!) Battle Squadron also did it to great effect.
Don't forget Hybris too! And I dunno if you want to count Turrican-- it's kind of in the middle. But I think it uses a lot of chiptune-style macros and phasing to get more out of a few voices.
charlie chong wrote:gauntlet 2
I *just* discovered the Gauntlet 2 port on Amiga. It's not bad! My only complaint so far is the grainy sound effects and weird collision detection on the monster generators. I kinda can't believe people would rather play Alien Breed than this-- so much more variety and action (but less attitude). And apparently it does 4 players with a parallel port joystick adapter (and I guess Bomberman supports this too

).
I'll have to check out Rock n Roll.
dcharlieJP wrote:UK wise -Amiga 500 hit around 87 whilst the Megadrive was around the end of 1990 (ignoring importing etc and concentrating what most of the gamers were doing). Thats quite a gap.
I'd also say that the MegaDrive party wasn't in full swing until Sonic the Hedgehog. Before that, you had a lot of games like E-Swat, Altered Beast, Rambo III, Thunder Blade, Space Harrier 2... they were good for the time (I would've killed to have a halfway decent Space Harrier), but the rest of the generation made it look clunky as hell. That's kind of what I was getting at with the Amiga being so early-- a pretty good proportion of the games are actually really old and so they won't be nearly as slick as later games just because the expectations weren't that high.
dcharlieJP wrote:The games i tended to get more involved in were a little more involved than what id play on the MD
Yeah, for me, that was the home computer experience. I didn't have a lot of the fast action games on Amiga or C64 (and a lot didn't even come out in the US at all). Instead I have fond memories of Test Drive II, Sim City, Populous, Lemmings, It Came From the Desert, Wings, Falcon, Breach II... the kinds of games you wouldn't get to play in an arcade. Sometimes I'd play imports at the Amiga store in town (hanging out there and playing stuff like Turrican was considered a successful Saturday for me

), but I didn't have them at home. And then the creativity software like Deluxe Paint, Moviesetter, Instant Music and SEUCK were all a lot of fun too.
I really need to give Lazer Squad a good try. I *loved* Breach II back in the day. I wonder if it's as good as I remember.
stryc9 wrote:What gets me is that the Japanese got the X68000, and games that took advantage of it.
I don't want to get into the Amiga vs. X68000 thing, but one thing to consider is that Ami is a 1985 machine that was down to $750 or so in 1987 (sans monitor, but it could be hooked to a TV in a pinch). X68000 is a 1987 computer that was something like $3000. But it did also benefit a lot from the fact that Japanese arcade makers gave a crap how their games came out on it. They didn't really care how they came out on western computers, and IIRC a lot of times the devs couldn't even use the original graphics or code.
stryc9 wrote:Unfortunately all little Timmy learned was that shmups were better if they gave you lifebars and had shops in them.
Yeah, I think that's something we're still seeing ripples from. That and people treating videogaming like a somewhat passive narrative experience instead of a unique medium. To me, a lot of recent games both in the indie scene and commercial scene are like off-key music

It's subjective.. but only to a point. However, though there aren't a lot of great shmups or platformers on the Amiga, there are still many great games that are up there with made-for-console releases on other platforms.