Hah I knew someone would bring up all the wacky copy protection schemes. If companies thought I wouldn't go to the trouble of photocopying the codewheel, they thought wrong!
Yeah, I've played Wiz n Liz on Genesis, but I think the game is more at home at 50hz. I also like the music and sound a lot more on the Amiga than on Genesis, but they did do a very good job with it. Were there other differences besides the parallax?
neorichieb1971 wrote:Amiga was not more powerful than consoles. Except it had really good music and I liked the idea of having a monitor. The megadrive through RF looked shite. So games always had that washed out look. Once I saw a megadrive through scart my opinions changed alot. However, by then it had become mostly obsolete as it was already 1994. Also, it was about that year that console imports came on the scene with full screen 60hz graphics. In the PAL market, Amiga games were mostly full screen and fully optmized for 50hz, where as the console ports were not. This is really what made the difference.
I wish the Genesis had cleaner video output for composite the way its competitors were-- we didn't get SCART here, and so everything was very blurry and mushy. I think it affected the colors chosen by the designers a lot. Either that or it just didn't have the overall palette the Amiga did (IIRC wasn't it something like 64 out of 512 colors?).
But yeah, overall the Amiga is a little weaker for traditional 2d gaming-- I can't see it running something like Sonic. But, it was mind-blowing at the time, especially opposite something like Sega Master System or NES. Not that they were competing since one was a much more expensive computer system, but that was what most people were playing at the time when the Amiga was doing relatively OK in the US in its little niche here. Still, I think there were some definite plusses of the Amiga over Genesis and even SNES for certain things, which isn't too bad for a budget-priced computer (as computer prices go) that launched a few years earlier.
Ed Oscuro wrote:...but having to punch in the BASIC program listing yourself got a lot of people started with programming, so in many cases the games machines ended up being educational after all. I know some people attribute the UK's ability to punch over its weight in games development to these quaint little machines.
Yep, I got started with coding on the '64 in-between sessions of Commando

I loved those Usborne books on writing games that had a bunch of listings.