I'm going to be doing the programming/game design/writing.
The shmup? Based off of "Les Miserables", "LES MIZ: The Unofficial Game of the Official Movie of the Unofficial Musical of the Official Book". A lot more spaceships in my version than Victor Hugo intended. Think "Pride and Prejudice and Zombies" mixed with "Charles Barkley Shut up and Jam Gaiden" and "Mars Matrix", that's what I'm trying to go for. Gimmicky, but my first attempt at a game

I've spent the last few weeks reading about the pros and cons of different game engines and approaches. Unfortunately for the most part the info I was getting was like, not really that useful or relevant. Stumbled upon this forum and there seems to be a lot of resources and good stuff to read. Right now my main concern is, what's the best way to build a shmup that has a 2d pixel art feel, gameplay, and style? When I voiced these concerns in other communities people just said "just lock the camera in unity", and I'm hoping that I can find more productive explorations of the subject while reading the resources here!
-STRGZR