CV1000 bank extractor.

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BarfHappy
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Re: CV1000 bank extractor.

Post by BarfHappy »

THE wrote: :arrow: It's just a matter of time until we will have our own JAMMA hardware anyway 8)
Neato :) looking forward to seeing your works on that custom machine of yours, it ll remind me of Gaelco times o/

And as for the future of this ... well it has for sole purpose to allow me to make my own versions and have fun with the Ikeda engine, nothing more.

I will not make mushitama disappear from the surface of earth to produce Futari Barf Label boards xD (the song as boss music would be awesome, or not).

edit:
i reuped, corrected a malloc issue in case of multiple imports on the same layer (i had a memory leak there) and i added the number of enemies spawned, the number of different moves and the total of steps of movement. Next step, guess... ;) yep, full enemy control.
http://www.sendspace.com/file/p77irt
Last edited by BarfHappy on Mon May 28, 2012 4:04 pm, edited 2 times in total.
st5ex0boss/st5ex0boss.cpp, st5ex0boss/st5ex0b_appear.cpp, st5ex0boss/st5ex0b_disp.cpp, st5ex0boss/st5ex0b_move.cpp, st5ex0boss/st5ex0b_anime.cpp, st5ex0boss/st5ex0b_check.cpp

And there shall be TTLB... <3 Muwohohoho
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BarfHappy
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Re: CV1000 bank extractor.

Post by BarfHappy »

ieeei :) i didn t discourage our friends !

(:p like the matsuri ver card included in the package)
Image

and all modes made it ... arcade was not planned it seems.
Image
st5ex0boss/st5ex0boss.cpp, st5ex0boss/st5ex0b_appear.cpp, st5ex0boss/st5ex0b_disp.cpp, st5ex0boss/st5ex0b_move.cpp, st5ex0boss/st5ex0b_anime.cpp, st5ex0boss/st5ex0b_check.cpp

And there shall be TTLB... <3 Muwohohoho
xMetalliCx
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Re: CV1000 bank extractor.

Post by xMetalliCx »

trap15 wrote:The main problem is that the sound ROMs can't be easily overwritten. Also most of the SH-3 boards are still fairly expensive, and can't be as easily made as MVS carts.
Why ? Sound ROMs is just FLASH, they can be desoldered, reprogrammed and soldered back to PCB.
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BarfHappy
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Re: CV1000 bank extractor.

Post by BarfHappy »

xMetalliCx wrote:Why ? Sound ROMs is just FLASH, they can be desoldered, reprogrammed and soldered back to PCB.
Image
Socketing 48pins flash memory like that would be some work... xD
st5ex0boss/st5ex0boss.cpp, st5ex0boss/st5ex0b_appear.cpp, st5ex0boss/st5ex0b_disp.cpp, st5ex0boss/st5ex0b_move.cpp, st5ex0boss/st5ex0b_anime.cpp, st5ex0boss/st5ex0b_check.cpp

And there shall be TTLB... <3 Muwohohoho
xMetalliCx
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Re: CV1000 bank extractor.

Post by xMetalliCx »

yep, procedure requires some skills and expirience, but not too hard.
one of games (Medal Mahjong) was dumped by member of our team - CaH4e3, and not take much time. afaik even without soldering station, just using hot air gun.
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ptoing
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Re: CV1000 bank extractor.

Post by ptoing »

Bumptime. OTL

Does someone still have a build of this? I would highly appreciate it.
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AntiFritz
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Re: CV1000 bank extractor.

Post by AntiFritz »

I have a few scattered around my computer, I can't tell which is the latest though (if I have it).

Edit: I think this is the latest
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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ptoing
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Re: CV1000 bank extractor.

Post by ptoing »

Gah, having problems connecting to Mega atm :/ can you up it somewhere else, please?
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AntiFritz
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Re: CV1000 bank extractor.

Post by AntiFritz »

RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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MintyTheCat
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Re: CV1000 bank extractor.

Post by MintyTheCat »

trap15 wrote:
BarfHappy wrote:Nope sorry, there is code that is CAVE property, i cannot share :(
Ah, I should have assumed so.
BarfHappy wrote:(but PC code is easier than SH3 for dis-assembly ;) )
Maybe for you :wink: I find SH3 a lot easier than x86
x86 I have hated since I was 16 - compared to the lovely 68000. Most modern Assembly Languages are better though. The x86 felt 'medieval' to me.
More Bromances = safer people
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BarfHappy
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Re: CV1000 bank extractor.

Post by BarfHappy »

Hello fellow shmupers, my life is full of thrills and surprises (well... kinda)

I managed somehow to remake my extractor project (disk crash etc, but i kept various pieces of update code here and there), so here is an updated extractor... with support for... you guess what

patched SDOJ structures (bogus entries that had to be patched)
http://www.sendspace.com/file/d4j6tc

Image
Image
Last edited by BarfHappy on Sat Jun 08, 2013 8:52 am, edited 2 times in total.
st5ex0boss/st5ex0boss.cpp, st5ex0boss/st5ex0b_appear.cpp, st5ex0boss/st5ex0b_disp.cpp, st5ex0boss/st5ex0b_move.cpp, st5ex0boss/st5ex0b_anime.cpp, st5ex0boss/st5ex0b_check.cpp

And there shall be TTLB... <3 Muwohohoho
PC Engine Fan X!
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Re: CV1000 bank extractor.

Post by PC Engine Fan X! »

Thanks for those SDOJ graphic rips. Some shmuppers will be thrilled at the sight of this. Wow, cool new SDOJ JPEG to oogle at.

PC Engine Fan X! ^_~
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AntiFritz
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Re: CV1000 bank extractor.

Post by AntiFritz »

Thanks alot for this.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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BarfHappy
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Re: CV1000 bank extractor.

Post by BarfHappy »

You re welcome, if this can be of interest to at least 1 person then my job is done ;)
I just detected a bug ahaha, sloppy directory entries starting by a slash:

patched SDOJ structures (bogus entries that had to be patched)
http://www.sendspace.com/file/v8qpfl (upd 2013/08/06 04:11pm, fixing some non-gfx types)

ImageImage
Image

Without the patch, most common tiles were missing ! sorry about that... i didn't check thoroughly, i should create an export status report... i cannot believe how lazy i am xD

cheers
st5ex0boss/st5ex0boss.cpp, st5ex0boss/st5ex0b_appear.cpp, st5ex0boss/st5ex0b_disp.cpp, st5ex0boss/st5ex0b_move.cpp, st5ex0boss/st5ex0b_anime.cpp, st5ex0boss/st5ex0b_check.cpp

And there shall be TTLB... <3 Muwohohoho
damekk
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Re: CV1000 bank extractor.

Post by damekk »

I'm sorry but this software can't extract mushihimesama futari xbox 360 wall paper just like wp01.bin wp02.bin ... ect.
And xbla Guwange have 4 DLL file,and other BIN file can be extracted.I did't try deathsmiles and muchimuchi pork
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rtw
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Re: CV1000 bank extractor.

Post by rtw »

damekk wrote:I'm sorry but this software can't extract mushihimesama futari xbox 360 wall paper just like wp01.bin wp02.bin ... ect.
They are not compressed, just remove the first 128 bytes and you will have a raw file of 32 bit depth.
http://world-of-arcades.net
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damekk
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Re: CV1000 bank extractor.

Post by damekk »

rtw wrote:
damekk wrote:I'm sorry but this software can't extract mushihimesama futari xbox 360 wall paper just like wp01.bin wp02.bin ... ect.
They are not compressed, just remove the first 128 bytes and you will have a raw file of 32 bit depth.
I use photoshop,but I can’t get colour picture,I get black and white picture. Why?
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rtw
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Re: CV1000 bank extractor.

Post by rtw »

damekk wrote:I use photoshop,but I can’t get colour picture,I get black and white picture. Why?
I don't use photoshop. Does PS have the ability to import a raw file ?
http://world-of-arcades.net
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VibrantMes
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Re: CV1000 bank extractor.

Post by VibrantMes »

I'm truely sorry if this post is out of line, if it is please let me know, but I was wondering if anyone still had this particular program for DS?

Image
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lemonhead
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Re: CV1000 bank extractor.

Post by lemonhead »

Hi, can somebody make dump of DFK Arrange A player ship? Thanks.
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Ms. Tea
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Re: CV1000 bank extractor.

Post by Ms. Tea »

Sorry to necropost, but anyone have a copy of this tool? All the download links are dead.
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Hexxellor
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Re: CV1000 bank extractor.

Post by Hexxellor »

Ms. Tea wrote:Sorry to necropost, but anyone have a copy of this tool? All the download links are dead.
Unless I'm totally missing something the links in these posts (just a few posts prior on this page) still work:
viewtopic.php?f=1&t=41150&p=903417&hili ... st#p903417
and
viewtopic.php?f=1&t=41150&p=903423&hilit=+sure#p903423

All credit goes to AntiFritz. :D
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rtw
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Re: CV1000 bank extractor.

Post by rtw »

Buffi has recently done some work on the reversing side as well.

https://github.com/buffis/cv1k_research
http://world-of-arcades.net
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Buffi
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Re: CV1000 bank extractor.

Post by Buffi »

Yeah, the main thing is this script, which can be used to extract graphics from a rom
https://github.com/buffis/cv1k_research ... act_gfx.py

I need to clean up some stuff in that repo, but that script should be up-to-date

You will need compress.py from https://github.com/buffis/cv1k_research ... n/U4_Utils too
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Hexxellor
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Re: CV1000 bank extractor.

Post by Hexxellor »

Buffi wrote:Yeah, the main thing is this script, which can be used to extract graphics from a rom
https://github.com/buffis/cv1k_research ... act_gfx.py

I need to clean up some stuff in that repo, but that script should be up-to-date

You will need compress.py from https://github.com/buffis/cv1k_research ... n/U4_Utils too
Wow, very nice work! Thanks for posting that. :D
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