^ Incidentally, R-Types (PS1) actually reproduces a
score calculation bug from the first game's PCB, noted in the comp's manual. But of course the game runs at 60hz versus the AC's ~55hz, so it's technically inaccurate from the start. Still, interesting gesture.
I like console ports on 32-bit systems onward for the simplicity of switching on a console and getting the same facsimile of the PCB everyone else with the disc is playing, running as intended. I can overlook stuff like Raiden Project's difficulty differences with the PCBs since I have no illusions of them being 1:1 to begin with - even extremely well-regarded ports like Arika's PS2 DOJ and ESPGaluda aren't technically 100% accurate. Games that run on essentially identical hardware to the arcade like STV/Saturn and Naomi/DC are the exception, I suppose, but even there I don't pretend I'm playing RSG or Border Down in the arcade.
Stuff on pre-32 bit consoles obviously won't be even in the same ballpark generally, but they can still be a lot of fun in their own right. Ports of any generation that include awesome exclusives or additions like Hyper Duel SS and Slap Fight MD need no explanation, of course.