
Strider 2
I've heard all the whining, "But it doesn't have the same flow or character as the original", "It just regurgitates old ideas", "I can't deal with the loading times" etc, etc.
Stuff all that. For my money, this is the best Strider - better than the original and Cannon Dancer. It's just such a beautiful game visually and to play, and the presentation is immense (that art... pure sex.)
It's wonderfully fluid, so free and accurate, and the stage layout is totally conducive to mixing up your vast array of moves. Hiryu is the most dynamic sprite of all his incarnations, bob-dashing into slides and then backflips, and then aerial raves with the greatest of ease.
The bosses are amazing too, both in terms of visual design and to fight, and the challenge is very solid. The scoring system opens up a whole new dimension, driving your points up by the millions depending on your end of stage ranking, and there are a ton of secrets in there. So the scenes have a brief loading screen, no big deal; if anything it helps you to memorize each section more easily. On the PCB they're only about a second long, too, and there's no slowdown hindering your precise movement.
Anyway, in anticipation of the S2 PCB wot I just bought, destined to be my lifelong companion, I've gone back to the PSX version and was hoping for some tips from guys who have invested time in the game.
- On the first stage, when you fight the guy in the Satellite dish (first form) he always seems to tag me with some kind of invisible bomb that licks two hits off of me. I can't see when the hell he's pinning it on me or how to avoid it. It's totally not worth using a boost on him either, as he goes down pretty quick - but even after he's dead, his leftover sticky bomb likes to drain my life stock.

- On the PS ver. Rapid Fire is an option. I've seen superplays using this, and I can't decide whether or not it's cheating, or whether it's considered the same as Auto C on a Cave board (which isn't cheating.) All I know is that bosses go down way more quickly with it on. The only thing that might sway me on using it regularly is if the PCB has the same option, set by dip switch or options screen? Can anyone confirm whether or not it's available on the arcade ver.?
^ Let's talk.