Silk worm arcade cab
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cathoderaze
- Posts: 82
- Joined: Fri Apr 26, 2013 5:22 am
Silk worm arcade cab
Anyone have any idea what a Silk Worm arcade machine is worth in working condition. I have the opportunity to buy one for $200. I'm considering getting it to flip it for a profit.
Re: Silk worm arcade cab
Price checks are a good fit for this thread: http://shmups.system11.org/viewtopic.php?f=4&t=36768
Don't know myself, I'd just make a wild guess at around $60-80, unless there is some kind of rare variant or whatever.
Don't know myself, I'd just make a wild guess at around $60-80, unless there is some kind of rare variant or whatever.
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cathoderaze
- Posts: 82
- Joined: Fri Apr 26, 2013 5:22 am
Re: Silk worm arcade cab
Appreciate it. I'll post it in that thread.
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Re: Silk worm arcade cab
Considering that a typical Silkworm Jamma conversion kit came with a full-sized marquee, PCB, instruction manual and the usual accompanying artwork to insert inside a generic control panel setup + the fact you mention that everythings already installed on an upright cab (presumably a Dynamo upright cab, right?) -- that's a reasonable price of $60-$80 on top of the accompanying arcade cab that's wired up for three button support from the get-go (standard Jamma supports three buttons maximum anyways whilst with Neo-Geo MVS wiring setup, four button support would be ideal/necessary).
Tecmo did, indeed, distribute such Silkworm conversion kits in the USA back in the day to the local arcade distributors whom the local arcades did business with (not to mention, it was common to find Silkworm on the usual street locations with the local coin-op joints sharing 50/50 profits with said businesses agreeing to host them).
PC Engine Fan X! ^_~
Tecmo did, indeed, distribute such Silkworm conversion kits in the USA back in the day to the local arcade distributors whom the local arcades did business with (not to mention, it was common to find Silkworm on the usual street locations with the local coin-op joints sharing 50/50 profits with said businesses agreeing to host them).
PC Engine Fan X! ^_~
Re: Silk worm arcade cab
It says in the manual that the kits came with top fire button joysticks and two buttons on the panel. Personally, I don't think I could play it properly with a top fire stick.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Silk worm arcade cab
Yep, that's exactly the way how Silkworm was set up at the American arcades back in the late 1980s. It, eventually, became second nature to use the dedicated top fire button endowed joystick setup when playing a serious session of SW for score. Of course, ymmv with any given configured 3-button setup with SW (be it as three seperate buttons lined up together or the original top fire button endowed joystick + two additional buttons to play it properly as it should be).
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
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cathoderaze
- Posts: 82
- Joined: Fri Apr 26, 2013 5:22 am
Re: Silk worm arcade cab
Thanks guys! Really appreciate the info!
Re: Silk worm arcade cab
I should really dig out my sw board and give it another spin...I have my sg panel wired up similar to emps' 1+2 player simultaneous input fashion. Should be fun controlling both vehicles at the same time. 

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