
0.1 pre-alpha download
scalegunner [no caps, ever] is a little STG I'm working on. Inspired by RayForce and Alien Soldier, it is planned to have 10 bosses, each being large, multisegment behemoths that move and scale and dodge under bullets.
Bullets can come in through any layer, and will move upwards on the Z axis to reach the player's level if need be. Bullets beneath the player are a muted color, and cannot damage the player. The bosses may fire bullet walls that require the player to move past them before they reach the player's layer, etc.
I'm still planning a secondary weapon.
Videos [a little older than the 0.1 pre-alpha release]
May 2nd progress:
http://www.youtube.com/watch?v=GFpAqmhweW0
May 1st progress:
http://www.youtube.com/watch?v=1diOLt_SR28
Sorry about the framerate [both the actual and the video's, it's being developed on my netbook], and it's being made with GM5.3, known for being atrociously slow. I'm almost certain doing a GM8 port would drastically speed things up [and hell, I mightn't need to change much if anything, I think I don't have any of the GM5 to 6+ compatibility issues [like using view_left]], but eh.
Compatible with every version of Windows from 98 to 8.
Pre-alpha released. Contains preliminary first boss and one form of the second.
.gmd provided, beware [everything is done in a fairly ad-hoc way, I really should get around to cleaning it up a bit before I add anything else, also it's mostly uncommented]