zeekaran wrote:upgrading is linear as well as requires that you have the "side arms" intact. I was thinking I should probably add a glowy effect so it's more obvious that it's beneficial, and the help screen suggestion is a good idea as well.
The glowy effect would certainly help. So, as far as the powerup goes, do you drop down to minimum power if you lose one of your arms? If you collect a powerup with one or both arms missing, do you get the powerup boost (just only when your arms are alive) or do you get no powerup at all if you get one while missing an arm?
I'm glad you aren't too off-put by the inertia.
Granted, I suspect it'd make level 1 a lot easier if it were toned-down or removed. I think the reason it's less jarring than it would normally be because you don't have many fast/aimed bullets, so the slow pacing makes the inertia seem more deliberate rather than a detriment.
Another thing that makes movement tricky is that it's hard to tell where you'll pop up when you use the cloud; the cloud seems to be centered on the ship's gun, whereas the 'body' section which is really the main part of the ship (since it's what's left if the gun is destroyed) shows up offset slightly left of the cloud's center as far as I can tell, which makes it tricky to accurately know where your ship pops in especially in a cloud of bullets.
That may take me a bit because I don't know how to get it to save after you close the program.
It's not really a huge issue to remap the keys when you open the program each time, you have to do that for some Flash games that don't save data.