Some shmups have an awful lot of detail in the backgrounds. Many have actions taking place in the background, which end up being either relevent or irrelevent in the actual gameplay. I think it's great to have these things going on.
My favourite is in Shienryu/Steel Dragon, level two, as you progress through the level, the end of level boss is actually being constructed in the background! I really enjoy seeing all the sections coming together, supported on moving gantries as you fly through the level blowing stuff up in the foreground.
Then, when you reach the end of level, the boss launches and you battle it. As you destroy certain sections, they detach, trailing flame and smoke, and fall to their destruction in the sea below.
It's just brilliant! I love this level of detail in games.
Anyone got any other favourite little sections?
Ant
