How to most shmups handled aimed shots with 2 players?

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Pixel_Outlaw
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How to most shmups handled aimed shots with 2 players?

Post by Pixel_Outlaw »

Long time, no post.

I'm working on a shmup game engine in C++ and SDL.

How do most shmups handle aimed shots when two players are present on the screen?

Possible solutions
-Aim at the closest player
-Split the barrage and alternate between players
-Give player 1 hell while player 2 is given complete mercy :lol:

I'm especially interested in how bullet hell style games do this...
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
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trap15
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Re: How to most shmups handled aimed shots with 2 players?

Post by trap15 »

Wow, definitely long time no post :shock:

It definitely is different between games, but the majority aim at the closest player.
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null1024
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Re: How to most shmups handled aimed shots with 2 players?

Post by null1024 »

Pixel_Outlaw wrote:Long time, no post.

I'm working on a shmup game engine in C++ and SDL.

How do most shmups handle aimed shots when two players are present on the screen?

Possible solutions
-Aim at the closest player
-Split the barrage and alternate between players
-Give player 1 hell while player 2 is given complete mercy :lol:

I'm especially interested in how bullet hell style games do this...
I've seen all 3 [the last is silly, but I have seen it], but aiming at the closest player seems like the best solution.

You could have a sort of per-player rank and aim at the player that has higher rank.
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ciox
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Re: How to most shmups handled aimed shots with 2 players?

Post by ciox »

You could have a sort of per-player rank and aim at the player that has higher rank.
Cool idea there.
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ACSeraph
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Re: How to most shmups handled aimed shots with 2 players?

Post by ACSeraph »

ciox wrote:
You could have a sort of per-player rank and aim at the player that has higher rank.
Cool idea there.
Seconded
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Acid_Rain
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Re: How to most shmups handled aimed shots with 2 players?

Post by Acid_Rain »

Sounds cool. 2 player thing with a aggressionmeter.
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Pixel_Outlaw
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Re: How to most shmups handled aimed shots with 2 players?

Post by Pixel_Outlaw »

Thanks for all the help. :P
Agression points are a nice idea!
Might have to use that for sure.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
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