

It looks like the guardian legend for NES. Its a good template to utilize, as long as you keep the shooting levels solid and the action adventure sections less boring...railslave wrote:Very rough start on blending the two different games ALL GRAPHICS ARE WIP.
its more of a shump btw.... but some "action" rpg elements/allusions . And a batshit crazy story,
http://www.youtube.com/watch?v=2aSq8lEGMF0
be more like pacman tbh , not a huge and sprawling adventure but more punchy, arcadey, with the illusion its big down to a fleshed out universe.
Collect stuff in the real world to clear a location (starting in the outskirts then going to the big city).. all battling is in shmup mode, ould even have the girl flying about, but thats a bit too obvious/cliche..dunno
Havnt worked out what lvling up will do in the real world.
Its been done, Radiant Silvergun, Hellsinker, Akashicverse... not the minesweeper part though.thinking more of a modern take on minesweeper (lol) with shmup and rpg elements, and metaphysical storytelling, has that been done ??
thanks for the feedback, and those games look realy cool especialy parsec47...nasty_wolverine wrote:okay i tried playing it, and couldnt figure out what i was doing...
jrpg section was too random, and i think you score more in the shooting section
the shooting section is always the same and somehow looks broken impossible, too large hitboxes maybe.
i cant comment on the jrpg section (if you like, try some metroidvania games for a good template)
the shooting section, take a look at parsec47 or rRootage for some good random shooting action. (source code available for both)
Its been done, Radiant Silvergun, Hellsinker, Akashicverse... not the minesweeper part though.thinking more of a modern take on minesweeper (lol) with shmup and rpg elements, and metaphysical storytelling, has that been done ??