I think it started with me slowly getting really suspicious about my "bad runs" turning out a lot better than the runs where nothing went wrong.

that's exactly how i feel when i play ibara, too!and i thought to myself "wtf is wrong with you? kill yourself!"
GaijinPunch wrote:Ketsui with suction cup.
Actually, in most Yagawa games, there's no penalty for flying around with extra lives. You just need to drop it before the next one comes in, since the rank drop from dying is greater when you have fewer lives.ciox wrote:Yep, think this goes for all Yagawa games, nothing reduces rank like staying on 0 lives no matter how many extends are thrown your way, any extra life - you gotta drop it like it's hot. No way I could clear Bakraid Advanced with my garbage skills and without realising this.
I think it started with me slowly getting really suspicious about my "bad runs" turning out a lot better than the runs where nothing went wrong.
I just played a couple credits this way, and was finally able to get to stage 3 by hado-spamming the stage 2 boss whenever she did anything remotely difficult, but playing this way isn't fun at all.Muchi Muchi Spork wrote:Clearing Ibara is not as hard as its reputation has it seem. You just have to understand that you can never have 2 spare lives in stock ever for 1 second other than in the final stage and you need to avoid items you don't need, if you need to keep the rank down in order to clear the game. The only thing that lowers the rank significantly is suiciding down to 0 lives in stock. So play with 1 man in stock and whenever you are about to get a 1UP, suicide. If you die a man prior to that, treat it as your suicide. Bombspaming is not required for survival, at all. That's for scoring or if you are good enough to play it at high rank. For basic survival/your first game clear you are better off building up hados for the bosses.
Perfect description.cools wrote:Best STG of all time.
The difficulty comes in because it plays differently every time, and all the DDP-game-chainers can't handle this.
Every successful run is a hard fought achievement, not an exercise in muscle and mental memory.
This indeed.Vyxx wrote:Perfect description.cools wrote:Best STG of all time.
The difficulty comes in because it plays differently every time, and all the DDP-game-chainers can't handle this.
Every successful run is a hard fought achievement, not an exercise in muscle and mental memory.
Ibara4life
Cosign.trap15 wrote:This indeed.Vyxx wrote:Perfect description.cools wrote:Best STG of all time.
The difficulty comes in because it plays differently every time, and all the DDP-game-chainers can't handle this.
Every successful run is a hard fought achievement, not an exercise in muscle and mental memory.
Ibara4life
I preordered the PS2 version, joined here and found out it was the shitty version, lol. Not too bothered about it, though. Got plenty other shmups to tide me over.MintyTheCat wrote:How's this for Love?
1. Played ibara for the first Time at Replay in Blackpool UK in November 2010.
2. Bought ibara PCB in January 2011 - having searched for it; I actually bought it from a Shmups-Forum Member too
3. Bought a Supergun to be able to play ibara.
...And it never disappointed. I fell in love with it the first Time I played it.
I've never played the PS2 Port. I posted a Question a few Years (2010) asking "Which Version should I get?" and the Concensus was that the PS2 Port was over priced and I might as well just buy the PCB. PCBs will always more 'real' to me than a CD any Day so that was simple.
It would be nice to see further Ports and I do believe that it has its Fans.
I thought that until I played it again recently and checked out the strategy thread. I'm pretty sure that all the ship options from Black Label are actually available in Ibara as well, they're just a bit more 'hidden', i.e. you just have to hold down A, B, or A+B when you press Start; or play as Player 2. Still no focus movement, though.Elaphe wrote:
...the Black Label edition. The addition of focus movement and the possibility to select different specs for your ship is an amazing step forward in terms of playability.
This is correct.DocHauser wrote:I thought that until I played it again recently and checked out the strategy thread. I'm pretty sure that all the ship options from Black Label are actually available in Ibara as well, they're just a bit more 'hidden', i.e. you just have to hold down A, B, or A+B when you press Start; or play as Player 2. Still no focus movement, though.Elaphe wrote:
...the Black Label edition. The addition of focus movement and the possibility to select different specs for your ship is an amazing step forward in terms of playability.
Post of the year...?ancestral-knowledge wrote:First of all noone owns Ibara so noone can play and therefore love it. I would never buy the PS2 JAP only port because I saw people ranting about it. The game seems like a ton of fun: The explosions are amazing, the visual presentation is beautiful, the music and the announcer sound good and the ship with all the various firing options seems cool.
The problem is the suicide system. Noone is going to like that. It's totally absurd and contradicts the very principle of the whole genre. I don't like scoring but the scoring system is badly designed too in this game. A scoring system which allows for 5 minute boss milking bullshit is just bad design. In addition to that the game is hard as nails. And if you combine all these together it's pretty sure that no average person would play it over a longer period of time. But a good port on the XBOX360 would be amazing and could revive this forgotten game.
the muddy visuals are normal, even the pcb has those. *ducks for cover*Special World wrote:So is the port that much different, or is it a case where the visuals are a bit muddy and the slowdown's not quite perfect?
GaijinPunch wrote:Ketsui with suction cup.
Especially if they make a novice mode.ancestral-knowledge wrote:But a good port on the XBOX360 would be amazing and could revive this forgotten game.
They'd have to tie Yagawa down and sedate him if he ever found out.shmuppyLove wrote:Especially if they make a novice mode.
Its not as bad as people were/are making it out to be. Of course the PCB is gonna have the better visuals, but I felt Mushi PS2 was worse than the Ibara port in that regard. It's the lack of slowdown thats the bigger issue, for most of us, at least.cools wrote:The PCB is crystal clear, it's the interlacing crap on the port that screws it.
Yeah, Stage 3 in particular is where it becomes highly apparent on the PS2 port. The first time I played on PCB, I was shocked at how much slowdown was in that stage, when close to none existed on the port.Never_Scurred wrote:Its not as bad as people were/are making it out to be. Of course the PCB is gonna have the better visuals, but I felt Mushi PS2 was worse than the Ibara port in that regard. It's the lack of slowdown thats the bigger issue, for most of us, at least.cools wrote:The PCB is crystal clear, it's the interlacing crap on the port that screws it.
It's even MORE fun in MAME!drunkninja24 wrote:Yeah, Stage 3 in particular is where it becomes highly apparent on the PS2 port. The first time I played on PCB, I was shocked at how much slowdown was in that stage, when close to none existed on the port.
Tab -> Slider Controls -> Blitter Rate to 61%.CptRansom wrote:It's even MORE fun in MAME!drunkninja24 wrote:Yeah, Stage 3 in particular is where it becomes highly apparent on the PS2 port. The first time I played on PCB, I was shocked at how much slowdown was in that stage, when close to none existed on the port.
NOT THAT I KNOW ANYTHING ABOUT THAT