[Llamasoft] TxK (PC, Mac, Vita)

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Icarus
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[Llamasoft] TxK (PC, Mac, Vita)

Post by Icarus »

Probably old news, but The Minter is putting out another Tempest-a-like, first on Vita, then on home computers.
http://www.hardcoregamer.com/2013/04/13 ... ta-pc-mac/

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Since I'm currently in Space Giraffe addiction mode, this is very welcome news.
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Marc
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by Marc »

Almost makes me wish I'd kept my Vita. Almost.

As for Space Giraffe... I've tried again this week but it just isn't gelling, those fucking background visuals and slightly off collision detection still leads to so many deaths that I genuinely feel aren't my fault.
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Icarus
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by Icarus »

Marc wrote:As for Space Giraffe... I've tried again this week but it just isn't gelling, those fucking background visuals and slightly off collision detection still leads to so many deaths that I genuinely feel aren't my fault.
It's one of those games where you need intense focus to play, but luckily a lot of the enemies make audible cues as well so you can anticipate what's coming. Once you get into that zone though, it becomes quite an addictive game.

There is the PC version available with the toned down visuals, though.
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by Zeether »

Thank you based Llamasoft! Can't wait to see what this turns out like. :)
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Marc
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by Marc »

Icarus wrote:
Marc wrote:As for Space Giraffe... I've tried again this week but it just isn't gelling, those fucking background visuals and slightly off collision detection still leads to so many deaths that I genuinely feel aren't my fault.
It's one of those games where you need intense focus to play, but luckily a lot of the enemies make audible cues as well so you can anticipate what's coming. Once you get into that zone though, it becomes quite an addictive game.

There is the PC version available with the toned down visuals, though.
It's certainly addictive, but the collision detection is a mess. Bullets hit you about half a second away from actual contact. If that was fixed, and I could turn the light show off, one of the best games this generation no contest.
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bcass
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by bcass »

You should try the PC version then. There's a new mode with less convoluted gfx and both modes on the PC version have more forgiving bullet collision detection.
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soupbones
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by soupbones »

This is awesome news! Llamasoft's iOS games have all been amazing...except for the fact that they're on iOS and not XBL, PSN or WiiU :)

Hope he starts bringing over his iOS catalog to Vita. Five A Day, Super Ox Wars, Goat Up 1 & 2... So much goodness.
KitesAreFun
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by KitesAreFun »

Space Giraffe got better as you got deeper into the game. Not a big fan of the visuals though.
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bcass
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by bcass »

I agree with the comment above that it's one of the best games this gen. Indeed, one of the best shmups ever.
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by dcharlieJP »

Space Giraffe - basically, once you get to a certain level you are pretty much playing on audio cues because the visuals are a bad trip hippy nightmare. It's a pretty weird experience when it all falls into place though and the game is yet another Minter classic.

And that was also part of the journey as well - the lack of a good tutorial (that everyone complained about) enhanced the discovery process if you let go and you didn't approach this as being a Tempest game.

I cannot wait for TxK. Bring it on
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antares
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by antares »

Only console release is on the Vita? Why can't he bring it to PSN too? :cry:
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bcass
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Re: [Llamasoft] TxK (PC, Mac, Vita)

Post by bcass »

Have to admit, would much rather play it on a big screen, but at least it's coming to PC 3 months after the Vita release.
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