To be honest, this reaction is a little offputting. Yeah, I accept that crashing in to your own bullets is probably one of the worst ideas in a shmup ever -
but this guy has done something that's actually really good.
You see, the shmup genre is basically dying out. We all know this. What it's going to take for people to start going loony over shmups is for one of them to have the guts to basically be an "art game" - with something quirky and unique that makes people take it seriously beyond having tate support, or fancy new patterns.
This is precisely the kind of direction we need to be headed in. You can mock Sine Mora all you like, but the fact of the matter is people have heard of this game. They've heard about it, because people like TotalBiscuit did a "WTF IS" about it. People have heard of and played Jamestown. These developers are successful - making games for other people and they are quite widely played. Moreso than highly regarded Doujin games.
Now, killing yourself in a shmup is never going to fly regardless but give the guy a break. If he listens to the vocal minority here - he is never going to make a game that will be widely accepted by casual audiences. There has to be some love for games that don't fit the tried and tested formula of our annual Top 25, y'know?
Euroshmups with all the mechanics that WE hate are getting 4 figure sums off kickstarter projects and then milking them for an extra thousand in a week by offering (and I shit you not) 7 different coloured diffuse textures if the developer hits a stretch goal of +£1000 over his original goal. Something that takes about 10 minutes in photoshop using the CTRL+U colourize tool. £1k? Really?
Taking the piss out of him for making such an obvious mistake is coming across as more than a little mean when there are other things taking the genre further and further away from where we all clearly want it to be in terms of mainstream acceptance. So stop it! It's compromise time. This is the dev forum, not the witch hunt forum. As I said, this sort of feedback and pitchfork mentality is really more than a little offputting.
This however, is a fucking excellent post:
BPzeBanshee wrote:What kind of support does this have in terms of bullet pattern control?
I don't want to burst your bubble but there's a few things out there already that do this, such as Blast Works and Danmakufu (although the latter requires a bit more work I think). Where I hope your project will shine is bringing the best functionality of the lot into an easy-to-use engine.
Nail hit on the head. We already have tools out there to create shmups with little to no coding knowledge. So - your "USP" (unique selling point) has to basically make your game the little big planet of custom shmup making. I have to be able to drool on my mouse and keyboard while making a fun stimulating game. It's an area a lot of people have considered, but have been reluctant to touch because it's actually really daunting and hard. So - good luck, I REALLY hope you achieve this goal. It might inspire some of us to start doing similar if somebody can actually put together a formula for doing this in a gamer friendly fashion.
Good luck dude.