Tropes vs Women in video games

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Ed Oscuro
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Re: Tropes vs Women in video games

Post by Ed Oscuro »

Hagane wrote:saying that women naturally need the "protection" of men and that they are genetically predisposed to be materialistic,
I think the error is in seeing things in terms of a "nurture versus nature" dichotomy. Genetics provides predispositions - you can't use the term sloppily! However that predisposition is nothing without implementation in the real world. And, guess what, women tend to be trained to be more "nurturing" (whatever that means) by simple fact that the average human mother is closer to her children and develops a closer bond more quickly with the infant, than does the father. You can of course make the father more closely bonded with the infant, but the mother-child relationship is the default because of a combination of genetics and simple proximity.

Source: Mother Nature, sociobiologist Sarah Blaffer Hrdy. I believe that's an accurate summary of what she says on this matter.

So of course there's no "rule" or "fate" involved, but that doesn't mean that the percentages dramatically favor one side having an accustomed role. It also doesn't mean you can upset the roles typically assumed, "by default," without any repercussions.

If you are attempting to say something else I missed it, but that is important to see: Whether we can generate good arguments, hovering in theoretical space, against these roles is one thing, but these arguments for total equality do not translate into the probability of a smooth transition of roles in line with this vision for the future.
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Re: Tropes vs Women in video games

Post by Skykid »

Hagane wrote: Normal because that how society raises us to be.
If you backpedal several posts you'll find the entire arm of discussion we're about to have has already occurred in full and reached a gripping climax. Time warp!

@minzoku, let's go.
minzoku wrote:
Skykid wrote: The components are ill thought-out: Why Zelda, of all examples to choose? She's always been a female character of strength and personality, unlike your average Princess floozy, and an exception to the rule.
Actually, I was in a chat where they were discussing the opposite: Zelda is merely a princess to be rescued, until she becomes Sheik and can slip out of the castle... but only as long as she's Sheik/Tetra/whatever other aliases. After the costume's off, it's back to comparable uselessness.
That's never stopped Zelda from being a character of strength and personality, with or without the dress. That she's abandoning the stereotypical girly garb, and with it her role as a princess, is a positive. As long as we can appreciate not being recognised about town as the princess is the fundamental reason for the disguise, then you still have a strong and a positive female character role.
But Zelda has also been active within the Princess role on many occasions in Zelda games, throwing swords, using her power to break sealed doors in crumbling castles, plotting against Ganondorf and ensuring Link gets the tools for the job (Ocarina's and other pendants.) She's always been instrumental as a secondary character whatever the guise, and when people consider the series they generally see Zelda as the lynchpin of the world, and Link a heroic but subservient entity beneath her.
minzoku wrote:
Skykid wrote: And where's Final Fight? You can take a dig at Mario and Zelda, but when it comes to Jessica's hostage plea, stripped to her bra and paraded in-front of her father, insinuating that she's been the victim of some sexual molestation or even rape, it doesn't even register.
I find it interesting that you* complain about her poor writing and research, complain about her campaign where she asks for money to do better research, then complain that she misses something in the course of her decision to buy a thousand games AND play them all AND make a video series a year later. Why are you not acting as a consultant if you're so concerned about improving the quality of her videos?
That's how criticism works isn't it?
I haven't complained because she's 'missed something,' more because she's missed everything, including a credible balanced argument.

She bought a thousand games and produced work that appears to have browsed wikipedia for a synopsis and a couple of gameplay videos on Youtube. The Bayonetta piece case-in-point: she's gleaned all of the surface elements to build a simple and ineffective argument about the game's general aesthetic, failing to note, as one woman did in the comments section, that Bayonetta is a character in charge of her sexuality and extremely empowered for your average female videogame protagonist. The leather, crotch shots and hair are provocative - a given - but there's no depth of investigation, it's all one-sided.

I'm yet to see evidence of Sarkeesian playing anything, tbh, further invalidating the need for kickstarter funds. I wouldn't be surprised if she kept the receipts or moved the games on second hand before embarking on this academic outing.
minzoku wrote:
Skykid wrote: Finally, the theme itself - damsels in distress - really feels like a moot point in 2013, and a moot point full stop, primarily because the argument ignores its simplicity as a plot device, and the fact the chivalrous behaviours - protecting the safety, honour and wellbeing of a female victim - is a component that has helped women's rights to be liberated to the point they're at today.
Simplicity was more of a valid excuse back in the Donkey Kong era where there just wasn't space for a billion cut scenes. Why should you bother chasing this giant gorilla up a partially-constructed building? To rescue Pauline. Okay. What's the excuse for Super Mario Bros. Wii? Instead of the SMB2 formula where you have Mario, Luigi, Toad, and Peach, why two Toads? "The Mushroom Kingdom is in danger!" is enough if you want to Keep It Simple, Stupid--why the regressive relegation of Peach to needing rescue?

I don't really understand how you think it's a moot point when it's clear that this kind of dismissive sexism is still occurring, and for really no reason except laziness and/or to satisfy some [possibly subconscious, but still lazy] male supremacist instinct.
minzoku wrote:I just remembered that Mario Party/Mario Golf handles this quite well--Peach and Daisy are both playable characters [even if they wear short shorts, but that's a secondary point]. It's not about switching out as much as it is PROVIDING OPTIONS. Of course it's not a "Mario" game without Mario, but if you say Mario games will no longer ever be allowed to have Peach and/or Daisy as playable characters even though Nintendo has demonstrated there's no reason they can't, THAT'S sexist.
That's ridiculous.
By this rationale there should be no games, media etc. that solely maintain male leads. That's sexist, and sounds like extreme feminism.

Super Mario Brothers, a series about two Italian plumbers, doesn't have the right to maintain its basic and inoffensive narrative without being labeled as dismissively sexist despite the same series having been expanded into an incredible number of highly successful spin-offs in which female characters are either protagonists or equals to the rest of the cast, and freely playable.
"Princess Peach has appeared in nearly all of the Mario spin-off titles. Since the first Mario Party, Peach has appeared in every single installment.
In the Mario Kart series (except Super Mario Kart and Mario Kart 64), she is in the medium category of characters with the fastest acceleration, the lowest top speed, and the best off-road ability to take the shortcuts on each course. Her special item in Mario Kart: Double Dash!! involves two hearts temporarily rotating around her kart, giving her whatever item they collide into. She shares her special with Princess Daisy, her best friend.
In the Mario Tennis and Mario Golf series, she is labeled as a "Technique" character and has one of the lightest hits. She is a captain in the games Mario Superstar Baseball, and Mario Super Sluggers and specializes in pitching. She is a playable character in Super Mario Strikers and its sequel, Mario Strikers Charged. Peach is fast, agile, and has good passing skills. Finally, she appears in the first Mario basketball game, Mario Hoops 3-on-3, for the Nintendo DS, and is a technical type (good at taking shots). She appears in the crossover sports game, Mario & Sonic at the Olympic Games, where she is a skill type character. She also appeared in Mario Sports Mix in 2011, where she is a playable character.
In the Super Smash Bros. series, Peach first appears in Super Smash Bros. Melee, the second game of the series. She has the unique ability to float for seconds, much as she can in Super Mario Bros. 2, an advantage which is balanced by the fact that she is one of the lighter fighters and in Super Smash Bros. Brawl her killing ability has been decreased since Super Smash Bros. Melee and making kills in Brawl can prove to be quite difficult. However, Peach's Float is one of the main elements of her game, as it allows her to combo players from above and dodge horizontal attacks. It serves as an amazing horizontal recovery. Her attacks include the Peach Bomber (where she leaps forward, twirls and rams her hip into her opponent which causes an explosion); her forward grab (a massive slap that kills players at higher percentages); her parasol; using Toad as a human shield; using golf clubs, tennis rackets, and frying pans as melee weapons; and pulling turnips from the ground. Her Final Smash in Brawl is unique in that it does not kill opponents outright. Instead, it puts them to sleep and spawns peaches across the battlefield that restore Peach's health. Additionally, in the Subpace Emissary story mode, Princess Peach is a very prominent character, being present throughout most of the storyline."
There are a lot of reasons not to pick on emerging games of the early 80's for their simplistic 'plot' devices, but there are also good reasons not to pick on selected games in 2013. We've already established that as gaming expanded into a broader demographic, so too did the diversity of sexes playing games: and the industries responded, offering a greater number of male/female options or just female protagonists. But why can't Mario Bros. be Mario Bros. and Perfect Dark be Perfect Dark? If videogaming was an overwhelmingly female interest hobby, don't you think the industry would place priority on females as central protagonists?

I find it impressive how narrow this view can go: citing New Super Mario Bros. on the Wii as an example of dismissive sexism in gaming because it features a male and female toad rather than a girly girl in a girly dress. I can't see a successful hypothesis being launched using that game as a basis, ever. It would be far more productive to assess videogaming media as a whole, how women are objectified and stereotyped within it, and whether or not it's really risen above directing games at a core male audience.

In short, the discussion might not be a moot point, but Mario is perfectly fine as it is.
minzoku wrote:A good line about this comes from an unrelated article, 5 Ways You're Accidentally Making Everyone Hate You:
Doesn't really apply to me, I intentionally try to get people to hate me well into double figures.
minzoku wrote:Kickstarter is totally transparent. No one is FORCED to give her money when she's already made goal--they've CHOSEN to back her out of spite. If there hadn't been this backlash of morons trying to silence her, she might have had a handful of people disinterestedly give money, she might not have made goal, and another project fails, who cares. As it is, the silencing backlash has proven to supporters that there IS a problem, and while she might not be the best medium for getting the overarching message across, she's actively trying not to be part of the problem, so why dismiss that? Maybe she's getting $160k-whatever-minus-KS-fees-and-taxes to be a target, but a target that nonetheless promotes an active discussion on the subject vs. a continued sweeping under the rug, and it shows other women [including men and intersex people who identify as women] that they aren't alone in feeling discriminated against.

She doesn't NEED it. People gave it to her ANYWAY. That's the beauty of Kickstarter--people can give money to a project they couldn't possibly care any less whether it gets finished, just to piss off some angry misogynist Internet trolls.
I pretty much agree with this. It is foolish to cite Kickstarter earnings as some kind of basis for expecting impressive and enlightening material in return: the content can only be as good as the author writing it, no matter how much funding there is. I do disagree with her initial asking price, however, which is far exceeds the quality of content produced. The game purchases also don't appear to have been effective in any way whatsoever, since I see no evidence of a disc leaving a box.
minzoku wrote:I just wanted to note that men go to war because the population hurts less when men die than when women do
Er... A factor, perhaps, but surely you don't consider that to be the sole factor?
minzoku wrote:Works for me! I have always HATED the white dress, and if that was a requirement for marriage, I guess I would never getting hitched. I don't even wear dresses to the office, and I absolutely DESPISE clothes that reveal any more than what my male counterparts are required to wear.

Now, I recall actually PREFERRING dresses as a child, so part of my current revulsion may be from certain undesirable behaviours [read: groping and generally being treated as someone else's property], but I also recall an unrelated love of gender-inspecific entertainment. I was a "grunge-y" tomboy in middle through high school, and where male and female characters weren't treated equally in games, I did end up preferring the males [and, of those, the more generic than the stereotypical buff power fantasy ones], so whether that colours my argument above is up to you. However, I know a number of transgendered women [m-to-f] and crossdressers, who all seem to contradict the notion of genes telling you who you are, particularly in light of a transgendered half of identical twins. You might argue that a few people do not negate the rule, but certainly you can't excuse "THIS IS THE RULE" as the reason why "Men are only allowed to X, and women are only allowed to Y, and this is why our media has to enforce that divide." Women aren't asking for complete gender-swaps, just for the opportunity to be accepted as more than just biological assets. I mean, would YOU feel comfortable if your junk was used as the measure of your workplace value?

[If yes, then I hate you]
No, of course not. I want to be valued in the workplace for my ability to perform in a role, not what I look like. In my experience, sexism in the workplace is far from being stamped out, but that's an entirely separate discussion.

Regarding your feeling about white dresses (or dresses generally) I don't consider that abnormal in any way. One of my best friends growing up was a tomboy through and through, and has never really changed. But experiences do shape how we are and how we perceive things. Although I disagree that gender socialisation is the core reason for children being attracted to masculine and feminine objects, I do agree that social conditioning is utterly pervasive, from media to religion, to social stereotyping, racism, education and goals of productivity. And then there are negative experiences, especially in youth, that will change us irrevocably in adulthood. Your feelings on wedding dresses are an exception to the rule, for reasons you probably know better than anyone.
Last edited by Skykid on Wed Apr 10, 2013 4:06 am, edited 1 time in total.
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Re: Tropes vs Women in video games

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Sheik is a man
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Re: Tropes vs Women in video games

Post by Squire Grooktook »

I think the thing is, Zelda is still probably the second most useful person in the series after Link. Literally everyone else is basically useless.

I mean, the Goron's are a race of big strong men, but they need a 10 year old kid to come in and fight a dragon and secure their food supply for them.

By the time we get to Majora's Mask, Link is saving freaking gods along with the world and granting peace to lost souls with the song of healing.

Zelda might not be the one saving the world, but I think she takes a far more active roll in it then any other character male or female, discounting the player character himself.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Tropes vs Women in video games

Post by louisg »

I'm actually enjoying this discussion.

As an aside, we're talking about whether money-minded enormous game companies are progressive or not. We should keep perspective-- independent authors have much more leeway. Larger companies are there to do one thing: Sell. This is of course going to influence what kind of protagonists they choose. We're talking about an industry which keeps cranking out bro-soldier games, after all!
Skykid wrote:
minzoku wrote: I just remembered that Mario Party/Mario Golf handles this quite well--Peach and Daisy are both playable characters [even if they wear short shorts, but that's a secondary point]. It's not about switching out as much as it is PROVIDING OPTIONS. Of course it's not a "Mario" game without Mario, but if you say Mario games will no longer ever be allowed to have Peach and/or Daisy as playable characters even though Nintendo has demonstrated there's no reason they can't, THAT'S sexist.
That's ridiculous.
By this rationale there should be no games, media etc. that solely maintain male leads. That's sexist, and sounds like extreme feminism.
Having only the Toadette and not one of the other major female characters popped out at me as being a weird choice for a game that's known to have such a broad appeal. Frankly, even *I* was disappointed, since I get sick of just playing as Mario or Luigi all the damn time! But you also can't use it to make the claim that it's any kind of pattern, either, considering Nintendo has had playable female characters going way back. This was only a design choice.

But I wish the industry would just stop falling back onto muscle-dude heroes in general. The older I get, the sillier it seems.
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Re: Tropes vs Women in video games

Post by BryanM »

Oh I remember a thing: besides the sexi Hawkeye in pretzel-spine poses in porno outfits to show off his man titties and ass, there really is another layer common to that art style:

The women are often blushing, with pouty lips..... overall, it isn't just simply "hey, this is a ridiculously attractive specimen", it's a woman running around displaying the characteristics of being in the middle of actively having sex. The male analogue would be if the men were running around with erections.

---

I'm still more bothered by World of Warcraft's applying human sexual dimorphism to its demihuman races. COWS DO NOT HAVE BOOBS YOU FURRY SICKOS.

The sad thing is the female cows and trolls actually used to look sensible in the dark ages of that game.

Guild Wars 2 doesn't have that problem at least; the catgirls do not have boobs. I mean, the proportions on humans and stuff are still ludicrously inhuman and sexualized (at least it's equality, as the males look like they're having orgasms too), but no cat tits.

That's progress.
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Re: Tropes vs Women in video games

Post by BareKnuckleRoo »

BryanM wrote:I'm still more bothered by World of Warcraft's applying human sexual dimorphism to its demihuman races. COWS DO NOT HAVE BOOBS YOU FURRY SICKOS.
Reminded me of this:

http://www.giantitp.com/comics/oots0676.html

reptile with boobs, lol
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Re: Tropes vs Women in video games

Post by Edmond Dantes »

BryanM wrote:I'm still more bothered by World of Warcraft's applying human sexual dimorphism to its demihuman races. COWS DO NOT HAVE BOOBS YOU FURRY SICKOS.
There was never a Warcraft after Warcraft II Battle.net Edition. Sad. It seemed like it would've been an awesome series.
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Re: Tropes vs Women in video games

Post by Squire Grooktook »

Edmond Dantes wrote:
BryanM wrote:I'm still more bothered by World of Warcraft's applying human sexual dimorphism to its demihuman races. COWS DO NOT HAVE BOOBS YOU FURRY SICKOS.
There was never a Warcraft after Warcraft II Battle.net Edition. Sad. It seemed like it would've been an awesome series.
I thought Warcraft 3 was pretty good.

But yeah, WoW doesn't exist. Neither in gameplay nor lore.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Tropes vs Women in video games

Post by Ed Oscuro »

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Re: Tropes vs Women in video games

Post by Edmond Dantes »

Truthfully, I never played Warcraft III. When I heard the direction the story took (the Orcs are suddenly good guys and all their evil before was because they were being manipulated? WTF?) I just thought it was ass-tarded.
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Re: Tropes vs Women in video games

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Edmond Dantes wrote:Truthfully, I never played Warcraft III. When I heard the direction the story took (the Orcs are suddenly good guys and all their evil before was because they were being manipulated? WTF?) I just thought it was ass-tarded.
"We were evil before but we were actually good manipulated by greater evil"

How modern Blizzard thinks plot and character development works. Now they're doing it with the Zerg which is hilarious.

But from a gameplay perspective, WC3 is solid iirc. I never played the campaign so I can't comment on that.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Tropes vs Women in video games

Post by Udderdude »

Competitive Warcraft 3 had problems with the game's random elements, mainly item drops for the hero units could drastically change a matchup.

Anyway, I'm getting pretty tired of a gaggle of overly PC nannies showing up and yelling "Objectification!" every time they see a bit of skin.

This recently happened on another forum, and it really pissed me off. This guy posts some concept art of a scantily clad character and they act like he's lower than dirt. It's really disgusting to see this kind of PC shaming in action.

Don't like it? It offends you? Fine, whatever. But don't fucking try shaming the guy into the ground, it just makes you look like a censorship/morality police.

http://forums.tigsource.com/index.php?topic=30870.0
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Re: Tropes vs Women in video games

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Udderdude wrote: Anyway, I'm getting pretty tired of a gaggle of overly PC nannies showing up and yelling "Objectification!" every time they see a bit of skin.
Yeah, there's an odd puritanism to some articles that I've read, and I wonder if that form of pop-feminism is more prevalent in geek circles where people might be more sexually repressed. And I've definitely known people IRL who literally see everything as an opportunity to be outraged, which gets old pretty fast-- you've gotta pick your battles. I also think in these circles that, just like a lot of guys don't understand women well, a lot of women seem to be totally failing at understanding guys too. This is probably true of humanity as a whole, but there's a lot of super-uptightness in geek scenes that you don't usually have as much of elsewhere :)

Anyway, that's what I get from it.

EDIT: FTR, that design linked above probably would make me not want to play that game just because it *is* juvenile. But, it's not immoral or something.
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Re: Tropes vs Women in video games

Post by Udderdude »

Yeah, it's pretty schlocky, but objectifying? The chick could slice you into ribbons and has some super cybernetic enhancement shit going on.

I probably wouldn't care if it was in a game, to be honest. Call me immature if you want, but skin never bothered me. :p
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Re: Tropes vs Women in video games

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Udderdude wrote:Yeah, it's pretty schlocky, but objectifying? The chick could slice you into ribbons and has some super cybernetic enhancement shit going on.

I probably wouldn't care if it was in a game, to be honest. Call me immature if you want, but skin never bothered me. :p
Well, it's just the kind of thing where, as one poster pointed out, it does make it hard to take seriously. It's what I keep saying about Ghost in the Shell: The TV show has all this brilliant plotting, it's supposed to be a dark and gritty future, and yet the heroine is slinking around in stripper gear at all times. TBQH it makes it a bit hard for me to recommend to non-anime fans who might otherwise appreciate it. Producers need to figure out if they're aiming at an older audience who'll appreciate subtlety, or an adolescent audience with raging hormones.

And the same goes for muscle dudes, too. I pretty much died of laughter trying to play Gears of War.
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Re: Tropes vs Women in video games

Post by BryanM »

There's something perverse when your game is less popular than some mod or map for it. In retrospect, WC3 would have been better if you just controlled the hero directly with Diablo controls.

Its legacy is all the third person fixed camera battle arena games use RTS controls for inexplicable, vestigial reasons.
Squire Grooktook wrote:Now they're doing it with the Zerg which is hilarious.
The eugenics were just him trying to help everyone! Don't you see?! Kerrigan IS jesus!!

I think of it as the Chris Metzenazation of Blizzard, where the founders all leave/get lazy and just let him do whatever he wants. (I guess this started in the WC2 days, when they put his art into the manual.) You should never give a madman what he wants.

Working there is like working at a cult now; you know every single guy's drinking the koolaid.
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Re: Tropes vs Women in video games

Post by evil_ash_xero »

One stupid chick is turning way too many gamers into punk ass bitches. I think I'll shed a tear.
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Re: Tropes vs Women in video games

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evil_ash_xero wrote:One stupid chick is turning way too many gamers into punk ass bitches. I think I'll shed a tear.
To be frank, I think it's high time at least *some* of this stuff was addressed, unless we want video games to go the way of comic books (ever-aging demographic, industry too afraid to do anything but crank out the exact same crap every year, a confusion of R-rated material with actual maturity, and writing which you can only consider deep if you've never been exposed to good movies or literature). I'd like to see more realistically proportioned characters of both genders, and less compulsive "man, that's like fucked up and stuff!" would've-been-shocking-in-1990 style violence, which is so played-out it's not even funny. That's not to say that things can't be exaggerated, and things can't be violent, but some subtlety and moderation would be nice. Contrast is good. Variety is good.
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Re: Tropes vs Women in video games

Post by BryanM »

louisg wrote:would've-been-shocking-in-1990 style violence, which is so played-out it's not even funny.
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Re: Tropes vs Women in video games

Post by Udderdude »

Don't get blood in your eye, there.
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Re: Tropes vs Women in video games

Post by Randorama »

I recently was asked to grade a Master thesis on violence and women in videogames, who referred to this video. I did not fail the thesis (it was very well written, and I am a very nice guy), but I did lecture the student and supervisor for making claims similar to those in the video, on a smaller sample of videogames. Among other things, the student tried to claim that Ulala from Space Channel 5 is a damsel in distress.


I think that xgunnBlaze sums it up nicely:

xgunnBlaze wrote: http://www.youtube.com/watch?v=p6gLmcS3-NI
http://www.youtube.com/watch?v=LpFk5F-S_hI
Anita Sarkeesian is not a feminist or a coherent logical thinker of any type; she is a paranoid conspiracy theorist who finds some sort of "objectification" or attack on women in anything she can find, even where the same argument can be made for men using her "logic." Notice that in her "Damsel in Distress" video, she asks developers to make a game with a strong female lead, but in her dissertation, she claimed that strong female characters are only trying to act like males, and she also claims that being strong is only a positive male trait. On top of this, with all of her paranoid babbling, she offers no conclusion to her imaginary problems. What the fuck does she want? Money? It seems so, because she made a ton of money off of her kickstarter and shut the youtube video about it down when she had enough.

I would add that she would need to study more, say: at a Ph.D. level, before having a firmer basis on which to make claims of any sort. The key point is that, the way the argument business works these days, an irrational controversy is much better than a rational debate. Controversies generate traffic on the intarweb (and money); papers and replies to papers on academic journals (and points for a tenure-track). Rational debates...don't generate any of this. I understand that she make 156k USD with this non-sense, which is not bad money for one video.

Anyway, I find her video pathetic, to be honest. The simple fact that she generalizes from Nintendo to the whole market, now and ever, strikes me as a move that only a spinster would do, not someone who genuinely would like to say something intelligent and helpful for a cause.

Which cause, by the way? The very important cause of having fictional characters being closer to the expectations of rich people who can eat every day, even of some of them usually earn less because they are of the wrong sex (pardon, "gender"). Now, this certainly will improve the situation for women globally, wouldn't it?

Besides, as someone who is an extreme male (reference to Baron-Cohen's the "extreme male brain" theory), I couldn't care less about humans in games. Give me planes and spaceships, thanks.

And a sprinkle of eugenics for good measure!
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Blackbird
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Re: Tropes vs Women in video games

Post by Blackbird »

It's been over a month and she hasn't continued the series as promised.

She must be enjoying that fat stack of Kickstarter cash too much to follow through on her promises. Perhaps she is taking a long vacation about now.
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Squire Grooktook
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Re: Tropes vs Women in video games

Post by Squire Grooktook »

louisg wrote:
Udderdude wrote:Yeah, it's pretty schlocky, but objectifying? The chick could slice you into ribbons and has some super cybernetic enhancement shit going on.

I probably wouldn't care if it was in a game, to be honest. Call me immature if you want, but skin never bothered me. :p
Well, it's just the kind of thing where, as one poster pointed out, it does make it hard to take seriously. It's what I keep saying about Ghost in the Shell: The TV show has all this brilliant plotting, it's supposed to be a dark and gritty future, and yet the heroine is slinking around in stripper gear at all times. TBQH it makes it a bit hard for me to recommend to non-anime fans who might otherwise appreciate it. Producers need to figure out if they're aiming at an older audience who'll appreciate subtlety, or an adolescent audience with raging hormones.

And the same goes for muscle dudes, too. I pretty much died of laughter trying to play Gears of War.

This is pretty much my stance on "fanservice" "sexuality in games" or whatever you wanna call it.

If an artist wants to draw his characters sexy or whatever, alright, there's nothing inherently wrong with that. Just make sure those character designs fit the work, are tasteful, and the art is actually good whether it's sexy or not.

If we're talking about a work in which all the characters are magical flaming warriors who can breathe in space and punch planets in half while hamming it up in the dialogue department and calling their attacks, then I'm sorry but a few skimpy costumes aren't going to break my suspension of disbelief, or make me take it less seriously then I already am. They don't have to be there, but it's up to the artist and what he's going for.

If, on the other hand, the work is more down to earth, realistic, character driven, etc. Then you might want to rethink drawing and dressing your characters as masturbatory fantasies.
BryanM wrote: Its legacy is all the third person fixed camera battle arena games use RTS controls for inexplicable, vestigial reasons.
Oh how I loathe this with every inch of my being. That and hitscan.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Tropes vs Women in video games

Post by BryanM »

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MOSQUITO FIGHTER
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Re: Tropes vs Women in video games

Post by MOSQUITO FIGHTER »

This thread reminds me that I need to start using Kickstarter to supplement my income. Hey everybody I need a lot of money to buy some video games and make a crappy youtube video.
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Re: Tropes vs Women in video games

Post by Udderdude »

Getting tired of pointing this out, but she didn't get a huge influx of Kickstarter donations until after 4chan idiots raided her Youtube channel with rape and death threats, and her original funding goal was $7k or so.

She did NOT ask for $150k right from the start.
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Blackbird
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Re: Tropes vs Women in video games

Post by Blackbird »

4chan, always fulfulling the stereotypes =/...

Regardless of what her initial intentions were, this still doesn't change the fact that she has gotten 150k to produce a series and she's still producing at the amateur level. She needs to either step up and produce a well-researched documentary or give the money to someone that actually cares.
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Re: Tropes vs Women in video games

Post by evil_ash_xero »

No one cares.

Except undersexed gamers who want to show off how "sensitive" they are.

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