Rajirugi (Radilgy) Impressions

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CIT
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Rajirugi (Radilgy) Impressions

Post by CIT »

This was released on 10/13 and today I found an arcade in Nagoya that has it. There was just one cab with the game but a lot of interest. About three or four people were always waiting to play and/or watching others. It might be because the style of the game is such an eye-catcher though, rather than the game being so popular.

I played about six or seven credits to give it a shot. Here's what I found:

Audiovisuals:

- Graphics are cell shaded polygons and kind of look like a Flash game, except for the whole perspective part. Characters are Anime-ish and there's a whole bunch of story/conversation that I soon decided to skip. :) Also reminded me a bit of PCE cute 'em ups and the Twinbee series. It's not that cute though. Actually the visual style looks more like something that was made at a graphic design school. It's definitely very unique and the most interesting design I've seen in a shooter since maybe Ikaruga or Guwange. Homura was right next to it, and really paled in comparison (visually speaking).

- The music is really excellent and abstract Micro-House. The cab was much louder than any of the other shooters, and rightly so. This is something you wouldn't mind listening to at home.

- The Interface resembles a cellphone. The battery life indicator represents your remaining lives, the antenna icon your score multiplier, etc.

- The game (what I've seen of it) it very well programmed, no slowdown, choppy framerate, whatever.

Gameplay:

- You can choose from three different ships (speeds) and three different weapons (homing laser, bubble, spread)

- Three buttons, shoot (hold for auto), sword (auto and can be used together with shot, but shot power will decrease to compensate), Absorb Net (Sort of like ESPRade)

- Don't shoot at all, and you'll produce a shield which absorbs bullets (from the front only) and converts them into capsules that fill up your absorb meter.

- You can power up several levels.

- The game feels a lot like a Compile game, specifically the Zanac games. There's always a shitload of tiny enemies onscreen and nobody (bosses are an exception) shoots in your direction, rather everybody just randomly pops a bunch of bullets into the air in the hopes that you'll run into them, so there's no bullet "patterns", just a huge chaotic sea of bullets...

- ...some of which can be shot (baseballs, basketballs, footballs, etc) or at least removed with the sword ("flower shaped bullets")

- There's also an insane amount of Bonus Items floating around, which are usually little icons of everyday stuff, like Umbrellas, Cellphones, Onigiri, Sneakers, etc...

Scoring:

- Hmm... good question. My main concern was surviving, but the way to score big is definitely to use the Absorber at the right moment to suck everything in and multiply your score, then protecting yourself with everything you've got and trying to get your absorb meter filled up again as soon as possible. I sure as hell haven't been able to work out any nice techniques yet though.

- Apparently whacking big enemies over the head repeatedly with the sword will make them drop better items/more points.

- Extras can be whacked repeatedly and "juggled" like the Twinbee bells, eventually they will change into something better.


So yeah, this is definitely a really interesting game I thought. The game mechanics aren't exactly very intuitive, but the on-screen crazyness is rather fun and has me wanting to come back for more.
I got to level 3 on one credit, but then the game suddenly got incredibly difficult. Well-timed Absorber use then becomes essential! I then game overed and played the first to levels again to get more of a feel for the gameplay.

I'm quite sure the game won't win many Western fans though. Cell shading isn't that popular outside of Japan and it's "cuteness" won't help either. Also, the lack of bullet patterns may feel somewhat too oldschool for many players. Personally, I'm rather impressed that Milestone tried to create something so unique, and would give it about an 8/10, based what little experience I've had with it.
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Post by D »

Great review, and so soon.
* :cry: wishes for Homura review*
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Post by CIT »

D wrote:* :cry: wishes for Homura review*
Actually, I gave Homura a good spin too. Haven't people already posted their impressions on it though?

Anyway, Homura in a nutshell: Super-fast gameplay and intuitive game mechanics. Comboing is great fun! Unfortunately the game looks like a "Simple 1500" title. Colors are mostly brownish, grayish, and the textures look like a first gen DC game (Maken X, for example). I've heard people say Rajirugi looks too dojin-ish, but no, IMO Homura looks like a Dojin game. I'm sure the Type X can do a lot cooler stuff that this! At least the intro has some decent drawings of Ninjas...
But anyway, if you can see past the graphics I think this game has some nice stuff to offer too. I definitely want to play this some more.
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Post by captain ahar »

great to hear it about rajiguri. i'm really hoping milestone will give us a port... on dreamcast, i don't want to screw around with my gamecube getting imports to work.
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Post by GaijinPunch »

I have a pretty long video of this from the AM Show. Just never got around to posting it. Maybe I will.
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Post by Super Laydock »

Hmm, based on the vids and pictures I found the game looking very underwhelming (almost sub-par even). I was (and to an extend stilll
am) not much intersted in it, but these impressions make the game sound somewhat interesting after all. Guess I'll wait and see for more impressions on this one. :)

captain ahar wrote:great to hear it about rajiguri. i'm really hoping milestone will give us a port... on dreamcast, i don't want to screw around with my gamecube getting imports to work.
You have heard of Freeloader for Gamecube, right!?
Works fantastic with almost all import games and is just as much hassle as using a DC with a DC-X.
Last edited by Super Laydock on Tue Oct 18, 2005 7:42 pm, edited 1 time in total.
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Post by highlandcattle »

Hey many thanks for those impressions
Looks like a winner hopes this will get a NGC port aswell.
It seems to me that Homura has passed by without anybody noticing in any case Skonec games have always looked very dojinish is their *style*, I kinda like it.

BTW You say that it looks like a compile game well milestone=compile at least in spirit and people. The popular licences went to another company.
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Post by captain ahar »

Super Laydock wrote: You have heard of Freeloader for Gamecube, right!?
Works fantastic with almost all import games and is just as much hassle as using a DC with a DC-X.
yeah, sp, i've heard of it. however, freeloader is another disc to buy and i already have a dc boot disc plus i'd have to buy another memory card to save on just for this one game. doesn't sound as easy does it?
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Post by M0nk3y »

Go on, one last official Dreamcast release. Please. Trizeal was good, but Rajirugi sounds like more of a 'bang' to go out with.

Even so, still got Drill to look forward to.

And can we agree on what to call the game? Rajirugi or Radilgy.
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Post by Dylan1CC »

Thank for the great review, Seven! :) Glad to hear the gameplay seems to have turned out well (I don't care if it looks doujin/like a flash game) And the fact it reminds you a bit of Twinbee has me very interested indeed. nods head
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Post by Kron »

Nice to hear its a good game (and they are still making excellent music), I look forward to playing it myself and hopefully not on the PS2.
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Post by Skyline »

M0nk3y wrote:Go on, one last official Dreamcast release. Please. Trizeal was good, but Rajirugi sounds like more of a 'bang' to go out with.
Only if Milestone remembers to implement hi-score saving! :P
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Post by highlandcattle »

captain ahar wrote: i'd have to buy another memory card to save on just for this one game. doesn't sound as easy does it?
This is one of the biggest misconceptions of the freeloader! you don't need another memorycard.
Sure Chaos field wipes out your entire memcard and Drill land doesn't save and a whole buch of games don't work properly with the freeloader.
But in essence you don't need a new mem card freeloader saves work just fine with any regionformat (of mem cards)
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Post by captain ahar »

okay then i'd only have to buy the freeloader. still unappealing.
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Post by BulletMagnet »

Hmm, good to hear that 'rugi seems to have turned out pretty well; I definitely hope it gets a home port SOMEplace, somewhere down the line. If nothing else, it seems to evidence that Milestone is determined to improve on Chaos Field, or at least do something different; hopefully this means that we'll be seeing more good stuff from them for awhile. Here's to hoping that I eventually get to play this myself...
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Post by CIT »

M0nk3y wrote:And can we agree on what to call the game? Rajirugi or Radilgy.
Well, the Katakana just says "Rajirugi" but on the website they use "Radilgy" which is sort of how a Japanese person would type it into a wordprocessor.

I suspect the title may be a Japanized contraction of the word "Radiology", since the cell phone reception is also what multiplies your score, but who knows.

Anyway, the "Chi No Rondo/Chi No Ronde" discussion was absurd enough so I'd rather not have another discussion on Japanese title. Just call it what you want, as long as people know what you're talking about it's all good. :D
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Post by highlandcattle »

Anybody else played it?
Any further opinions movies /shots???
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