Naw, really, every stage has something unique going for it. First stage is basic, but has destructable walls that spawn suicide bullets, giant orbs docked that jump out at you, and those arrays of little destructible cubes. Stage 2 is a battle ship raid with each arm of the ship having a different weapon system (ranging from homing rockets, pulsing energy spirals, rockets that rain from the sky, enemies with shields, and traditional bullet sprays). Stage 3 and 4 having destructable moons that pulse and increase in size periodically, enemies that leave flaming trails behind them that need to be cleared out, and flame throwers that sweep the stage in giant arcs. Later on levels include a high speed zone, a grave yard where every shot causes the walls to splinter to pieces, an asteroid field with drilling enemies, etc.Ganelon wrote:Although I normally do play games on default settings only (and haven't played Super Aleste on hard yet), I doubt my reference to Super Aleste being bland would be any different with more strategic bullets and power-ups.
Super Aleste has a lot of variety. And that's not even counting the massive variety in your own weapon system! Or the bosses.