OUYA - $99 USD Game Console

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BPzeBanshee
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Re: OUYA - $99 USD Game Console

Post by BPzeBanshee »

No MD emulator? Boo! All them emulators are Nintendo only! :P

I suppose being Android there's probably a generic Android version around somewhere anyway.

And whatever happened to Minecraft being on the Ouya? It was one of their Kickstarter highlights, then some blahblah went back and forth, and now it's not even on the list?
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Re: OUYA - $99 USD Game Console

Post by PC Engine Fan X! »

It'll be possible to pick up an Ouya at the local Target stores on June, 4th 2013 along with being able to get one at Gamestop amongst other select American store retailers. The Ouyas that are slated for sale at the local Targets will be on a first-come, first-served basis, indeed.

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Re: OUYA - $99 USD Game Console

Post by Udderdude »

Some guys did some digging, and the results are NOT looking good for Ouya's backend.

http://forums.somethingawful.com/showth ... t414063460
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Re: OUYA - $99 USD Game Console

Post by null1024 »

Udderdude wrote:Some guys did some digging, and the results are NOT looking good for Ouya's backend.

http://forums.somethingawful.com/showth ... t414063460
From there, this jumped out at me:
The receipt decryption happens inside the application to help prevent hacking. By moving the decryption into each application there is no "one piece of code" a hacker can attack to break encryption for all applications. In the future, we will encourage developers to avoid using the decryptReceiptResponse method. They will need to move the method into their application, and perturb what it does slightly (changing for-loops to while-loops, and so forth) to help make things even more secure.
Currently, the ODK is under heavy development, so the helper method will assist in insulating you from our "under-the-hood" changes.
oh dear lord
that is fucking obscurity, not actual security

Seriously, that barely helps jack, and if the rest of what I read is true, the payment system is completely fucking hosed anyway.
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Re: OUYA - $99 USD Game Console

Post by trap15 »

I'm dying of shock and laughter right now.

Somebody call an ambulance.

Not for me, for everyone who thought this would work :lol:
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Re: OUYA - $99 USD Game Console

Post by MommysBestGames »

Hmm..luckily I got it early for development and it didn't require a credit card back then to start an account. Apparently I can add a credit card if I want but at this point I think it's a little early still and am going to wait. Okay *a lot* of things are a little early, but they still have 2 months till June 4th. They can fix a lot of things. Here's to hoping. I want this thing to be cool. It's not yet, but I think it could be.
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Re: OUYA - $99 USD Game Console

Post by Udderdude »

MommysBestGames wrote:they still have 2 months till June 4th.
The Ouya team prob. already looks like walking corpses from overwork, and it's come to light major parts of their back-end are in need of a complete revamp. You are asking for a miracle if you think they can fix all the problems the system has in 2 months.
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Friendly
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Re: OUYA - $99 USD Game Console

Post by Friendly »

XBMC is shaping up nicely. Even the alpha version is quite good already: https://www.youtube.com/watch?v=QB-H4j9hfLE#t=372s
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Re: OUYA - $99 USD Game Console

Post by Skykid »

Friendly wrote:XBMC is shaping up nicely. Even the alpha version is quite good already: https://www.youtube.com/watch?v=QB-H4j9hfLE#t=372s
I don't think that's going to save the device from sucking shit tbh. Sizing up to be the greatest kickstarter failure of all.

I'd just buy a nexus 7 and install the emus, more functionality to boot.
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Friendly
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Re: OUYA - $99 USD Game Console

Post by Friendly »

Nexus 7 costs twice as much and has no HDMI.
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Re: OUYA - $99 USD Game Console

Post by Udderdude »

Friendly wrote:XBMC is shaping up nicely. Even the alpha version is quite good already: https://www.youtube.com/watch?v=QB-H4j9hfLE#t=372s
That's. Not. Even. A. Game.
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Friendly
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Re: OUYA - $99 USD Game Console

Post by Friendly »

Are you somehow invested in this? Did you buy an Ouya? Why does it concern you what I'll be using mine for?
I have no problem if it ends up as a tiny video player with little energy consumption that can be controlled with a bluetooth remote. I said so last year when the kickstarter began.
So this 7-million dollar project isn't on the same level as one by a multi-billion-dollar corporation? Shocking! Ouya isn't even officially for sale yet. But hey, let's not give in to reason and instead assume right now that they can't and won't imporve it at all from here on out.

Ouya inspired lots of others to also produce Android based consoles, which will lead to many future Android games offering an option for physical controls.
That's a good thing.

And it's also a good thing that some entrepreneurs don't listen to all the naysaying, otherwise nobody would ever try anything new.
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Re: OUYA - $99 USD Game Console

Post by BryanM »

I think the Neo Geo X has the right general idea; it would be neat if the next generation of Nintendo systems had that kind of integration. Or at least a DS with TV out.

I mean, I know the Playstation 4 lets you pretend to be a dragon in your bathroom, but does the inverse (Vita output through PS4) work?
Skykid wrote:Sizing up to be the greatest kickstarter failure of all.
I disagree, because it did actually produce what they said they were going to produce down to the letter.

It's not their fault people can't infer "we want to make some donkey dog turds" when they out and out said that.
energy consumption
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Re: OUYA - $99 USD Game Console

Post by Skykid »

Friendly wrote:Nexus 7 costs twice as much and has no HDMI.

Yeah but more functionality. It's a personal preference (I need a tablet to improve portable work flow... and read manga on a larger screen. Emus are more than enough to keep me happy.)

I'm not knocking the entrepreneurial backbone of Ouya, I just can't see it being a very valuable object based on the information and forecasts. If it turns out to be a real killer app, I'll get one for sure, but there's a bleakness about all this.
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Drachenherz
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Re: OUYA - $99 USD Game Console

Post by Drachenherz »

Btw, has anybody of the backers here received shipping confirmation yet? I haven't yet...

Edit: From my registration-mail... hehe:

P.S. In case you were curious, you were Kickstarter backer number 55588 for OUYA. Thank you for believing.

Looking forward to my small, stylish xbmc-box which can play the occasional game and maybe will become my favourite emulator box on the big screen.

Let's wait how they fare till the official launch. Actually, I think it's an amazing feat that they kept their promise and started delivery of the backer ouyas in march. Hey, late march, and just a few ouyas yet, but they delivered.

:P
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trap15
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Re: OUYA - $99 USD Game Console

Post by trap15 »

7 million dollars is a fuckton of money for something this shitty.
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Re: OUYA - $99 USD Game Console

Post by Drachenherz »

lol trap15...
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Re: OUYA - $99 USD Game Console

Post by trap15 »

Oh, oops. 8.5 million :roll:

What the fuck, this is seriously the best they could do with all that money? :x
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Re: OUYA - $99 USD Game Console

Post by Udderdude »

They promised too much and now they're paying for it. Money can't make up for a lack of experience and talent.
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Friendly
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Re: OUYA - $99 USD Game Console

Post by Friendly »

shmuppyLove wrote:
Friendly wrote:On the bright side, that leaves us with a tiny, low energy consumption XBMC player with hdmi that can be controlled via bluetooth, for $99.
Raspberry Pi will do this for $35 8)
No, it won't, I looked it up. Raspberry Pi with its 700mhz CPU and 256 MB RAM is only strong enough for 720p video, whereas Ouya can play 1080p without stuttering. And for $35 USD, you only get the Raspberry Pi PCB. You'll also need a case, a power supply unit and an SD card (and a controller).
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Re: OUYA - $99 USD Game Console

Post by Friendly »

Video review (IGN): http://www.youtube.com/watch?v=Hb0An-pVnfo

BTW, looks like you could sell it for ~100% profit on ebay now:
Regular edition: http://www.ebay.com/itm/OUYA-Game-Conso ... 0443255024
Limited edition: http://www.ebay.com/itm/Ouya-Android-LE ... 1207568002
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Re: OUYA - $99 USD Game Console

Post by shmuppyLove »

Friendly wrote:
shmuppyLove wrote:
Friendly wrote:On the bright side, that leaves us with a tiny, low energy consumption XBMC player with hdmi that can be controlled via bluetooth, for $99.
Raspberry Pi will do this for $35 8)
No, it won't, I looked it up. Raspberry Pi with its 700mhz CPU and 256 MB RAM is only strong enough for 720p video, whereas Ouya can play 1080p without stuttering. And for $35 USD, you only get the Raspberry Pi PCB. You'll also need a case, a power supply unit and an SD card (and a controller).
I'll check with my co-worker, he's got one set up running XBMC and he's been raving about it.

It also supports CEC, which I really doubt Ouya will.
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Re: OUYA - $99 USD Game Console

Post by BPzeBanshee »

Pretty sure one of the Pi's selling points was an optimised system that actually could run 1080p videos fine, but with putting any random OS with it? Probably not likely.
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Re: OUYA - $99 USD Game Console

Post by null1024 »

BPzeBanshee wrote:Pretty sure one of the Pi's selling points was an optimised system that actually could run 1080p videos fine, but with putting any random OS with it? Probably not likely.
It's got hardware support for decoding 1080p H.264 video, but you'd still need drivers for that if you were gonna drop your own OS instead of one of the prebaked images.

Hell, I'm thinking of getting a Pi now for media. Just stick the thing by my TV and plug in a 1TB external HDD. The lack of a case is a big sticking point though.
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Re: OUYA - $99 USD Game Console

Post by Friendly »

This article on how to run XBMC on Raspberry Pi specifically says 720p: http://lifehacker.com/5929913/build-a-x ... spberry-pi

As one reader commented: "It's not an XBMC like most people are used to. You can't play most video files smoothly and the UI stutters a LOT."
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Re: OUYA - $99 USD Game Console

Post by BPzeBanshee »

I guess XBMC doesn't have the drivers to decode 1080p with hardware then. Shame.
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Re: OUYA - $99 USD Game Console

Post by ZellSF »

Who actually uses that high quality though? I imagine if you have raw blu-ray rips that stress the raspberry pi... you're probably the sort of person who has bought something much more expensive to play it with already.
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Re: OUYA - $99 USD Game Console

Post by MommysBestGames »

Here's what I've been able to sort out so far:

Re: reports that the apps could spam your credit card and force purchases without confirmation (such as on SomethingAwful)
From everything I've seen this is false. When the purchase request goes through, a confirmation screen is shown by the OS. I've talked to others about it, I've seen it myself on the dev kit, and I've seen others purchase on video.
The bad news is, there's a few glitches in purchase process currently that are bad, but fixable by launch.
1. Occasionally (based on if a game with a certain debug flag set), when the confirm screen comes up to purchase, it may not properly display the cost of the game. I've never seen it, but in the Verge review video at 5'40" you can see it happening to them. The text is red, but sometimes the box background is red as well (so it's red-on-red and they can't read the price). Again, never seen it, but this clearly sucks.
2. The default is 'purchase' instead of 'cancel' when you bring up the confirm screen. You could easily, accidentally hit this and buy something when you didn't mean to. We've complained on the forums recently about this, hoping it's fixed soon.

Re: Input lag is terrible
I've been playing a lot of games on the store and this one is weird. Some games have terrible lag and some do not. I don't have a time measurement yet on the built-in lag from the wireless controllers, but seeing that some games are very responsive, it seems like it's possible to get good times.
The biggest culprit that I've seen acknowledged by lots of devs now is that it's the Unity plug-in for controllers causing lag. You don't have to use Unity but a lot of games do. And I can confirm that for the several Unity based games I've tried, they all had some nasty lag. Like "press the stick right quickly take your hands off the controller then watch your character move" sort of lag.
Good news: Unity dev team has been present on the ouya forums recently and have already issued a patch that supposedly fixes the terrible lag. I don't use Unity (we're using Java), thus can't confirm yet the Unity fix. It will effect a lot of games--but it seems like the fix is there. It just has to be brought back in by devs. Going forward though, they should better off.

That's what I've seen currently, but I'll be keeping an eye on things as (such as the store and controller responsiveness).
Full disclosure--we're making a game for this thing and it sucks that the console is fairly poopy right now. I've pushed on the ouya team on the forums because I'd very much like it to be cool and fun. They have been fairly responsive so at least they're reading things. We'll see how that turns out at launch though.
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Re: OUYA - $99 USD Game Console

Post by Ghegs »

MommysBestGames wrote:I'd very much like it to be cool and fun.
This has pretty much been my stance since it was announced, and it still holds. For $99 I was willing to take the risk, if it fails...well, at least they tried doing something interesting.

Good to hear from somebody who actually has some first-hand experience with the device, I'm still waiting for mine to arrive. Hopefully they get things sorted out, it's great to hear the input lag issue might not be hopeless after all. And good luck with your game, is it a port of one of your existing ones or a completely new thing?
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Re: OUYA - $99 USD Game Console

Post by Specineff »

Is it too early to call it Flop Of The Year? (I hope so)
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