
http://www.gorenfeld.net/lou/LouisG-FM-SFX-1.zip
If you mean VSTs for Mixcraft, there's always VOPM.. that emulates the ym2151 found in the X68000 and is also very close to the Genesis (or any FM plugin if you don't go all out with its features). For live music playing in a game, there's always Adplug-- it's a collection of routines that play pretty much every OPL2-based music format.BPzeBanshee wrote:I'd be interested, especially if it were able to do game music instruments as well (though that's me being optimistic, I so badly want a Batrider-style FM plugin for Mixcraft 5 and have no clue where to look).
I'm not that pro for making sound routines in games, but thanks for the VOPM suggestion, I'll have to check it out. Since I did my game music remixes of Knights of Legend and A Ray Of Hope I've been curious to see if there is any game-instrument-related guitars that are better fitting than what's in MX5.louisg wrote:If you mean VSTs for Mixcraft, there's always VOPM.. that emulates the ym2151 found in the X68000 and is also very close to the Genesis (or any FM plugin if you don't go all out with its features). For live music playing in a game, there's always Adplug-- it's a collection of routines that play pretty much every OPL2-based music format.BPzeBanshee wrote:I'd be interested, especially if it were able to do game music instruments as well (though that's me being optimistic, I so badly want a Batrider-style FM plugin for Mixcraft 5 and have no clue where to look).
I've been way too busy with various projects after work lately, but I could give it a shot if it's something I can do very quickly. Let me know what kind of sounds you need and I'll see if maybe I could do a couple.Rozyrg wrote:I know this is a pretty old thread; but please make more of these! I've been finding them very useful lately.
I'm actually doing some tonight! Sorry, it's a year late.. still need 'em?BPzeBanshee wrote:If you're still doing any of this stuff and have time, more explosion effects please! Badly needed here!
Oh, VOPM by Sam? Yeah, FM drums are tricky, and many Genesis games use samples for those. But here's what you do: Use the algorithm with a parallel FM pair (algorithm #4). One of these is going to produce noise (like a bad FM snare) and one is going to produce tone + click (the body of the snare). So set M1 and C1 to max, and turn C1's volume down just a bit (it will be softer than the tone+click pair). Then make sure C1 decays. Turn up the feedback all the way (FL on the left-most side of the screen). Make sure M2 is cranked up but decays almost instantly to nothing. And make sure C1 decays at the same speed as the noise pair. That should do it. You'll want to play with the noise pair a bit-- if you turn M1 down a little, it'll get softer/scrapier. It's all about mixing the two. Remember, the noise is surprisingly quietly mixed to be convincing. A lot of Genesis games also do a note slide.BPzeBanshee wrote:Hooray!
I had a go with your VST plugin too which is pretty excellent, have you got any recommended settings for MD-style instruments other than the presets in there? I had a bit of trouble trying to get any decent FM drum sounds from it without it sounding like an African village transmitting over AM.
I got dibs on the bonus sound effect. >_>louisg wrote:OK! I put some more up. It has 4 new explosion sounds, 3 washy gun sounds suitable for a shmup (retrigger it), and a few others.
http://extentofthejam.com/LouisG-FM-SFX-2.zip
Truth right here, FM drums on OPL2 are pretty easy.louisg wrote: BTW for the sound effect packs, I used RADTracker. IMO, doing good snares is actually easier on the SoundBlader's Yamaha OPL2 chip (multiple waveforms) than on the Genesis'.
I dunno, easy might be the wrong word. I never saw a PC DOS game that had good Adlib drums, including bassdrum which is really one of the simplest things to not screw up (people forget to do a pitch slide). It's easiER though since you can get more varied noise textures than off a Genesis, assuming you want to use 2 channels for drums. I guess on a Genesis, you could probably do the same if you use up an entire channel just for the noise.null1024 wrote:Truth right here, FM drums on OPL2 are pretty easy.
It's a shame making other instruments is a pain on the OPL2, bleh. Leads and the like get that AdLib twang to it.
also, I <3 RADTracker
Actually I was trying Digits which I believe you were promoting in some other thread (maybe I'm mistaken?). Last time I tried VOPM it was a damn pain to get anything to come out of it so I ragequit. Maybe I should give it another go knowing what you've said though.....louisg wrote: Oh, VOPM by Sam? Yeah, FM drums are tricky, and many Genesis games use samples for those. But here's what you do: Use the algorithm with a parallel FM pair (algorithm #4). One of these is going to produce noise (like a bad FM snare) and one is going to produce tone + click (the body of the snare). So set M1 and C1 to max, and turn C1's volume down just a bit (it will be softer than the tone+click pair). Then make sure C1 decays. Turn up the feedback all the way (FL on the left-most side of the screen). Make sure M2 is cranked up but decays almost instantly to nothing. And make sure C1 decays at the same speed as the noise pair. That should do it. You'll want to play with the noise pair a bit-- if you turn M1 down a little, it'll get softer/scrapier. It's all about mixing the two. Remember, the noise is surprisingly quietly mixed to be convincing. A lot of Genesis games also do a note slide.
BTW for the sound effect packs, I used RADTracker. IMO, doing good snares is actually easier on the SoundBlader's Yamaha OPL2 chip (multiple waveforms) than on the Genesis'.
Oh yeah! Digits is mine. It's not really FM, but it'll produce a lot of FMmy twangs. You can kiiiiinda do drums with it, but it's not great for that.BPzeBanshee wrote:Actually I was trying Digits which I believe you were promoting in some other thread (maybe I'm mistaken?). Last time I tried VOPM it was a damn pain to get anything to come out of it so I ragequit. Maybe I should give it another go knowing what you've said though.....
BPzeBanshee wrote:That VOPM guide does help a bit of understand how it works. I'm interested to try this OPL2 though: from what I looked up I guess the OPL2 is just the actual chip and I've gotta find some kind of VST plugin that emulates it to be able to try some proper FM drums with Mixcraft then?
BPzeBanshee wrote:How different is the Master System from the MD? I assume it uses some kind of similar variant of the chip?
Megadrive is YM2612, aka OPN2PSS-170 + PSS-270 = YM2143 (the chip from master system's fm expander + NES VRC7)
PSS 460-470 = YM3812 (opl2!) The 560 and 570 also probably have this chip, if I remember correctly the only difference in these models is the drum section, the 460-470's had FM drums, The 560-570 have PCM.
I'm assuming you mean the Japanese Master System since the US/Europe one just used a 3-voice beeper like the Game Gear.BPzeBanshee wrote:How different is the Master System from the MD? I assume it uses some kind of similar variant of the chip?