Hi Guys,
I have a blast city cabinet that i going to use as a vertical shooter. The monitor that i have i want be able to rotate the video to 90 degrees. I have attempted to flip the yoke signals (red/blue, green/yellow), but unfortunately it just did a 180 and mirrored. Is this monitor even possible to do a 90 degrees video signal? Please share any helpful info. BTW I'll be using a XBOX360/PS2 as my system setup, maybe a PC soon once i build it. Here's my info:
Makvision Inc. (Wei-Ya)
Model= M2929D4G-TS
Size= 27"
Help needed!! Please
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brokenhalo
- Posts: 1406
- Joined: Wed Mar 26, 2008 4:11 am
- Location: philly suburbs
Re: Help needed!! Please
you have to physically turn the whole monitor 90 degrees. the blast should be very similar to my new astro city. you remove the monitor hood, loosen the 4 nuts that are holding the monitor frame to the cabinet frame, lift the assembly out a few inches, rotate the monitor 90 degrees, set it back on the bolts, tighten the nuts and you're done with that part. then on the hood, you remove the monitor bezel and rotate that 90 degrees so that that now covers the monitor properly.
best bit of advice i can give you is to lay the cabinet flat on it's back to make the switch, as that monitor is a heavy beast. that way it's just lift straight up, twist, straight down on the lift. way less chance of damaging anything.
best bit of advice i can give you is to lay the cabinet flat on it's back to make the switch, as that monitor is a heavy beast. that way it's just lift straight up, twist, straight down on the lift. way less chance of damaging anything.
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- Posts: 4
- Joined: Tue Apr 02, 2013 12:03 pm
Re: Help needed!! Please
Thanks brokenhalo, i did that already. My question though is once i physically flip the monitor, how do i rotate the video image to match my vertical screen?brokenhalo wrote:you have to physically turn the whole monitor 90 degrees. the blast should be very similar to my new astro city. you remove the monitor hood, loosen the 4 nuts that are holding the monitor frame to the cabinet frame, lift the assembly out a few inches, rotate the monitor 90 degrees, set it back on the bolts, tighten the nuts and you're done with that part. then on the hood, you remove the monitor bezel and rotate that 90 degrees so that that now covers the monitor properly.
best bit of advice i can give you is to lay the cabinet flat on it's back to make the switch, as that monitor is a heavy beast. that way it's just lift straight up, twist, straight down on the lift. way less chance of damaging anything.
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: Help needed!! Please
You'll have to do this in the game settings.
Not all games will have this option, however.
Not all games will have this option, however.
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- Posts: 4
- Joined: Tue Apr 02, 2013 12:03 pm
Re: Help needed!! Please
Thanks shumppyLove, i guess it makes sense since the board of a game is setup that way that's how it will display.shmuppyLove wrote:You'll have to do this in the game settings.
Not all games will have this option, however.
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- Posts: 9272
- Joined: Wed Jan 26, 2005 10:32 pm
Re: Help needed!! Please
Some of the older Jamma based PCBs like Tecmo's Super Pinball Action (circa 1991) only displays 180 degrees screen orientation format (which is upside down on a typical candy cab which accomodates the screen to rotate at 90 degrees) -- plus there's no dipswitch setting to flip the screen properly either. Hmmm...
Konami's A-Jax PCB (released in Japan & worldwide back in 1987), is a standard Jamma PCB setup, has flexible options to accomodate both traditional upright cabs & those slick cocktail-table styled cabs as well. The game screen can be set to auto-rotate at both 90 degrees & 180 degrees on a cocktail-table cab for players 1 & 2 taking his or her turn respectively, whilst on an upright cab, the screen'll be properly rotated at 90 degress but can switch turns for both players alternating if it needed be (if playing a two player session).
PC Engine Fan X! ^_~
Konami's A-Jax PCB (released in Japan & worldwide back in 1987), is a standard Jamma PCB setup, has flexible options to accomodate both traditional upright cabs & those slick cocktail-table styled cabs as well. The game screen can be set to auto-rotate at both 90 degrees & 180 degrees on a cocktail-table cab for players 1 & 2 taking his or her turn respectively, whilst on an upright cab, the screen'll be properly rotated at 90 degress but can switch turns for both players alternating if it needed be (if playing a two player session).
PC Engine Fan X! ^_~
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- Posts: 4
- Joined: Tue Apr 02, 2013 12:03 pm
Re: Help needed!! Please
Good stuffPC Engine Fan X! wrote:Some of the older Jamma based PCBs like Tecmo's Super Pinball Action (circa 1991) only displays 180 degrees screen orientation format (which is upside down on a typical candy cab which accomodates the screen to rotate at 90 degrees) -- plus there's no dipswitch setting to flip the screen properly either. Hmmm...
Konami's A-Jax PCB (released in Japan & worldwide back in 1987), is a standard Jamma PCB setup, has flexible options to accomodate both traditional upright cabs & those slick cocktail-table styled cabs as well. The game screen can be set to auto-rotate at both 90 degrees & 180 degrees on a cocktail-table cab for players 1 & 2 taking his or her turn respectively, whilst on an upright cab, the screen'll be properly rotated at 90 degress but can switch turns for both players alternating if it needed be (if playing a two player session).
PC Engine Fan X! ^_~
