Nah, IIRC model 3 was sub-Dreamcast hardware in a lot of ways. It was used well though, and it came out at a time when what you got much worse hardware at home. Scud Race was jaw dropping though when I first saw it, but the big WTF experience for me was Daytona USA. I'd never seen a fully textured high res polygon world like that before.gabe wrote:I gathered that PlanetHarrier was commenting on graphics more than gameplay, and I agree 100%. Graphically speaking, Sega Model 3 racers were years ahead of anything you could get at home. Scud Race had Xbox 360 visuals in 1996, when the best looking 3D racer on the consoles was Ridge Racer for PSX. The graphical disconnect between home and arcade disappeared shortly after that.null1024 wrote:Well, Sega's arcade teams never really stopped being great, thank goodness. Things like Outrun 2, After Burner Climax, Virtua Fighter 4 and 5, and HOTD4 are proof of that [admittedly, all those games are fairly old by now, bar VF5]. They're just not nearly as prolific in the 1990s anymore, siiiiiiiigh.PlanetHarriers wrote:I remember going ashore in Osaka (Namba) about 15 years ago, checking out the arcades and being blown away by SCUD Race. The graphics were mind blowing. Every year there was something new, something amazing from Sega - Virtua Racing, Virtua fighter, Virtua Cop, Daytona, Virtua Fighter 2 - I couldn't wait to see what was to come next.
No way did I imagine it was all going to go down hill.
Imagine if you could go to the arcade now, and there'd be some majorly powerful massively parallel hardware doing realtime raytracing. That was what arcades felt like in the 80s and 90s

For demonstration, here are how far apart these technologies were...
Home (if you forked out for a full computer, and the Amiga was even exceptional in terms of what computers could deliver. If you had an IBM PC or Mac, you weren't pulling off this quality): http://www.youtube.com/watch?v=Kn32IgQGrOQ
Console: http://www.youtube.com/watch?v=sVSCFf6BjQ4
Arcade: http://www.youtube.com/watch?v=2vSZip5RC5c
(BTW, if you haven't played Stunt Car Racer, you owe it to yourself

Taking PD as an example, systems weren't up to doing a good home port of it until *two generations later*. I think even a Doom-era PC (or later?) would have a lot of trouble doing it-- tons of scaling and overdraw from overlapping all the sprites. That's another thing: You could design arcade hardware to do specific crazy stuff like that. Even the best home hardware was relatively general.
For me, the best arcade experience was Spy Hunter. Walking into the arcade and hearing that music? Holy shit.