Squire Grooktook wrote:Of course, it depends on the game. But it's especially bothersome in games that not only greatly enhance your fire power, but specialize in big beefy enemies that normally take a lot of punishment, since it allows you to roast them and "solve" stages in ways that the devs may never have intended to be possible.
It's obviously not unreasonable in games where there's a hard cap on firing rate that's easily achievable by normal tapping like Akuu Gallet, Cyvern or Giga Wing (which has an autofire button in its console port), so in those cases autofire is more of a convenience tool so that you don't hurt your finger unnecessarily, makes it more accessible for people with arthritis, etc. Really, it's equivalent to turning on C button autofire in a Cave game.
But then you've got games like Darius, Salamander, Blazing Star or Sine Mora where autofire makes a massive impact on damage impact to the point where it seriously changes the game and your damage output. I still wouldn't want to play without autofire though, because tapping one button constantly throughout the entire game, especially in a game where faster = stronger, gets really damn tiresome.
I think I remember reading some people who play Darius use autofire, but at a 'reasonable' tapping speed that's achievable normally, instead of as fast as possible so as to avoid completely breaking things.