Thanks! You know, I've been thinking about how I'd make my shmup stand out aside from being somewhat of an emulation of Gradius's best.n0rtygames wrote:Welcome back and good luck with your shmup!IndyGo wrote:Hey guys! Back after pretty long time, ain't it?
So I've been getting back to Game Maker again but this time decided to learn the basic the real way (by doing the SHMUP tutorial and using DnD.) Then I'll try to start all over with my whole project (by doing an engine of my own)
Anyway I hope I can still ask help from here still. Because I feel bad now for just impatiently jump into things. (-l~l-);
Don't feel bad about asking for help, people will give it. Projects like these are learning experiences. They can take you anywhere from 5 minutes, to 5 years - so having a break once in a while is absolutely fine.
The only thing I would say is if you're going to commit to doing it - set yourself periods where you do nothing but productive stuff and then take breaks at the end of those periods so you don't burn out. 75% work, 25% play while you start out..
You'll get there!
Some ideas I had:
- A traditional horizontal SHMUP game with branching paths leading to new stages ala Darius and/or Sexy Parodius
- A score-based time attack game.
- A pseudo-combination of a SHMUP and platformer where the character would get into a dog-fight while traversing into the actual stage which will be platformer-based. (I guess reminiscent of Starfox Assault and Kid Icarus Uprising).