Arcade Game Studio

A place for people with an interest in developing new shmups.
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Ghegs
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Arcade Game Studio

Post by Ghegs »

Thought this might be of interest to some. http://www.arcadegamestudio.com
Arcade Game Studio™ is a program for making games with the style and gameplay of the 80's arcade games. Includes genres such as Run'n'Gun, vertical and horizontal Shooters or Platform games, so you will be able to make similar games to Pac-Man, Commando, 1942, Ghosts 'n' Goblins or Gauntlet, all with your own sprite sheets, pixel art, sound effects and music, and of course, with no coding at all.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

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BPzeBanshee
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Re: Arcade Game Studio

Post by BPzeBanshee »

Interesting indeed!

Had a skimread over the details but it looks like the actual engine behaviour is selected by what kind of 'game' you're going to make. Lack of conventional audio support is a little disturbing though if I read it correctly (WAVs only, compress with whatever but still use file extension and somehow its still meant to work across all computers? Hrmm).
mystran
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Location: Helsinki, FI

Re: Arcade Game Studio

Post by mystran »

BPzeBanshee wrote:(WAVs only, compress with whatever but still use file extension and somehow its still meant to work across all computers? Hrmm).
Contrary to popular belief, WAV format actually supports compression (with pretty much any codec, like AVI files). While there's plenty of software that will only load (often a subset of) "normal" uncompressed WAV files (some are really strict, others less so), the format itself is quite flexible (some would say "huge mess" if you actually try to support it "properly") and you can even add custom info chunks without breaking any reasonable loader (and some unofficial extension chunks are actually pretty widely supported), but the compression stuff is a standard feature (even if not very popular.. Wikipedia has some compressed files on the WAV page, if you want some live specimen).

Now, while you can write standard WAV files with arbitrary codecs (using the extensible format and GUID identifiers) you would obviously need to have said codec to decompress it.. so probably safest to stick with MP3 or some other such common codec. ;)

For more details about the technical details of WAV, see eg. http://www-mmsp.ece.mcgill.ca/documents ... /WAVE.html (has links/copies of the actual specs too).

edit: oh, sorry, forgot to say that "standard system API" (this is MS format, so that API would be on Windows) will generally handle the "standard stuff" for you ;)
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