mesh control wrote:I am also going to try to get her to post.
That would be awesome, although under the circumstances she's probably not going to be particularly willing to engage with members of the videogame community.
I, for one, would really like to ask a few questions about the research and thinking that went into the construction of her argument for damsels in distress, because it's difficult to identify much integrity in it.
The components are ill thought-out: Why Zelda, of all examples to choose? She's always been a female character of strength and personality, unlike your average Princess floozy, and an exception to the rule.
Why criticise Miyamoto for seeing potential for a Starfox game in an unfinished product: it's all business at the end of the day, nothing sinister. Starfox Adventures is such shit it's best left forgotten anyhow, making it an obscure and worthless choice to illustrate sexism in gaming. The fact Krystal even survived the transition of IP is actually a positive.
And where's Final Fight? You can take a dig at Mario and Zelda, but when it comes to Jessica's hostage plea, stripped to her bra and paraded in-front of her father, insinuating that she's been the victim of some sexual molestation or even rape, it doesn't even register. And at the finale, she's all dressed to the nines, curvy like Jessica Rabbit, in the clutches of a wheelchair stricken gangster degenerate who has enough money to have any woman he wants, but instead decides to fight to the death for this particular blonde. What does that say about the way men objectify women?
Finally, when addressing Double Dragon, hitting home the point that the gut-punch appears in every iteration of the game (can't see how that's odd when they're ports of the original), she tars it as "Regressive Crap". To have your argument taken seriously, you really can't use personal anger to instruct your audience as to what their feelings should be on the subject. Simply presenting the facts is enough. The comment took me so by surprise I had to rewind to see if I'd heard it right: that's the sort of thing that you might expect to appear in a high school essay. Besides, why is the fact lost that Billy and Jimmy fight uphill and down dale getting the absolute shit kicked out of them by sweaty hulks, chicks with whips, and greasy bastards with machine guns, just to save her? Her gut punch is minor compared to the brutality they endure on her behalf.
Finally, the theme itself - damsels in distress - really feels like a moot point in 2013, and a moot point full stop, primarily because the argument ignores its simplicity as a plot device, and the fact the chivalrous behaviours - protecting the safety, honour and wellbeing of a female victim - is a component that has helped women's rights to be liberated to the point they're at today.
If you're going to really identify sexism in videogames, she got off to a bad start.