
I tried playing this for a minute and got my ass whooped. I cant imagine anyone doing well..
Jon
Am I the only one that doesn't think this looks all that hard? I mean a lot of those patterns are very dodgeable and the amount of slowdown is actually too slow in many areas. I'm quite sure I've seen far worse in other modes/games.Special World wrote:http://www.youtube.com/watch?v=ZZeRl3NXsUQ
I can imagine somebody ELSE doing well. These games have the craziest difficulty curves, because there's always somebody out there who can do it.
This is the effect of watching a seasoned player play Ultra mode. He will make it look WAY easier than it actually is.casualcoder wrote:Am I the only one that doesn't think this looks all that hard? I mean a lot of those patterns are very dodgeable and the amount of slowdown is actually too slow in many areas. I'm quite sure I've seen far worse in other modes/games.Special World wrote:http://www.youtube.com/watch?v=ZZeRl3NXsUQ
I can imagine somebody ELSE doing well. These games have the craziest difficulty curves, because there's always somebody out there who can do it.
The game he's playing is a bit different from what you would experience. Through exhaustive practice and memorization you can control the game, giving you more manageable and predictable patterns to deal with. Ultra is no joke, but God is a little more approachable. Just go play for yourself a bit and you'll understand.casualcoder wrote:Am I the only one that doesn't think this looks all that hard? I mean a lot of those patterns are very dodgeable and the amount of slowdown is actually too slow in many areas. I'm quite sure I've seen far worse in other modes/games.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Yes, I totally agree. True pros always make it look easier. All I meant was I've seen games where control/memory/manipulation have less a role and rather pure dodging skills are more at play due to randomness. Deathsmiles MBL 999 comes to mind, and ddpdoj.Deca wrote:The game he's playing is a bit different from what you would experience. Through exhaustive practice and memorization you can control the game, giving you more manageable and predictable patterns to deal with. Ultra is no joke, but God is a little more approachable. Just go play for yourself a bit and you'll understand.casualcoder wrote:Am I the only one that doesn't think this looks all that hard? I mean a lot of those patterns are very dodgeable and the amount of slowdown is actually too slow in many areas. I'm quite sure I've seen far worse in other modes/games.
Wouldn't this apply to any shmup ever?casualcoder wrote:Bottom line is with a month or more of practice it seems to me that reasonably seasoned players should be able to get to the late part of the last level at the very least and the video shows that with proper planning and practice it can be made into a much easier experience.
Possibly. I don't know. How can I make that statement for all cases for all times? Actually I'm pretty sure there is a nearly impossible shmup (read: poorly programmed) that exists somewhere.Erppo wrote:Wouldn't this apply to any shmup ever?casualcoder wrote:Bottom line is with a month or more of practice it seems to me that reasonably seasoned players should be able to get to the late part of the last level at the very least and the video shows that with proper planning and practice it can be made into a much easier experience.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Nothing is impossible if you BELIEVEcasualcoder wrote:I'm thinking of a DDR mode that I saw once which was just a curtain of arrows coming down. I could be wrong but it really did look impossible.
“Fly to live and shoot ‘em all!” – Manabu Namiki
In every hard STG, pattern control/memorization/manipulation is very important and pure dodging skills/reactions very secondary. That includes stuff like DOJ of course.casualcoder wrote:All I meant was I've seen games where control/memory/manipulation have less a role and rather pure dodging skills are more at play due to randomness. Deathsmiles MBL 999 comes to mind, and ddpdoj.
moozooh wrote:I think that approach won't get you far in Garegga.
Deca wrote:Nothing is impossible if you BELIEVEcasualcoder wrote:I'm thinking of a DDR mode that I saw once which was just a curtain of arrows coming down. I could be wrong but it really did look impossible.
The way I think of it is, dodging skills can be improved, but an optimized route cannot. Once you find the best way to overcome a challenge, you need to be able to build your skills to the point where you can consistently execute that plan.Hagane wrote:In every hard STG, pattern control/memorization/manipulation is very important and pure dodging skills/reactions very secondary. That includes stuff like DOJ of course.casualcoder wrote:All I meant was I've seen games where control/memory/manipulation have less a role and rather pure dodging skills are more at play due to randomness. Deathsmiles MBL 999 comes to mind, and ddpdoj.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Yo... that...wow damn.n0rtygames wrote:*chuckle*
Have you been keeping up with STG Weekly?
http://www.youtube.com/watch?v=ZZeRl3NXsUQ
Not only has someone done well on it, they've counter stopped it.
JUST DO IT.
edit: I see special world has posted this. Now I just look like an idiot.. well, more than usual.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
One of the best skills you can have is learning how to learn.Squire Grooktook wrote:And also some people have just built their skills better, and will learn and master patterns more quickly. Not everyone is going to take the same amount of time to complete the same challenge.