Iv been working on a PSP shmup game for about 6 weeks now (video comming as soon as i work out how to record off the dev kit...)
Iv had a look at how PSP games deal with shmup game specifics (aspect ratio, rotate, controls, hitbox size) and was wondering what preferance do you guys have on aspect ratio and tate.
So far the game has been devloped in 16:9 using the PSP's whole screen and not rotated (like jamestown) but this has certain design issues that can limit what is fun such as enemies being on the other side of the screen and taking ages for the players ship to travel there and kill them, or complex bullet patturns are hard to get playing nicely as you dont have as much verticle screen space to see the bullets comming.
Also anyother things you guys would like to see from a PSP shmup/what anoys you about current shmups on the platform.
I have realised bullet hell shooters dont really work due to the screen size
EDIT: i forgot to mention its verticle scrolling shooter!

Thanks
