What will gaming be like 10 years from now?

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popawell
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Post by popawell »

Seven Force wrote:My nostradamian predictions:

Ten years from now...

...only 28% of todays Duo-Rs will still function.

...a copy of Kizuna Encounter, Neo Geo, will be auctioned off at Sotheby's for $120000.

...Ikaruga will have been inducted into the collection of the Museum of Modern Art, New York.

...the Eproms on all Irem PCBs will have died.

...Xexex will still not have a home port.

...Cave will have stopped making arcade shooters after being bought by EA Games (Their final shooter will have been "Espgun no Barahimesama" in 2011)

...Treasure will have also been bought by EA games, and Maegawa and Co will work on developing "Madden '15".

...Uwe Boll will direct "Gradius Vs. R-Type", although the film will be about two basketball players who are actually agents for the CIA in search of the Arc of the Covenant.

...The last Dreamcast game will have been "Senpai-Kouhai: Bimyou na Kankei ~Daisukiss!~ Revolution Version 5.3 Genteiban" (dating sim) in 2008

...it will become commonplace for failed actors to mount a second career by licensing their faces out to game developers. Excpect to see Ben Affleck in "Halo: Clone Wars" and Vin Diesel in "Driv9r".

...The best selling games of 2015 in the US will be "Medal of Honor: Operation Enduring Freedom" and "Socom: Insurgency Strike".

...Nintendo's main source of income will be the licensing of "Mario", "Luigi" and "Yoshi" figures to makers of high-chairs, bibs and other early childhood accessories.


Hmm, that's all for now, I'll let you know if I see some more stuff in my crystal ball.
Woah, I don't think nintendo will give up their company mascot to some other company without a fight. And I would expect a Gradius Vs Starfox movie that would end up as a big hit :D
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sethsez
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Post by sethsez »

neorichieb1971 wrote:The industry will crash because graphics are TV quality.
We still have a long, long, LONG way for videogame graphics to approach lifelike. Professionally done CG for $200 million dollar movies still shows some obvious areas for improvement, nevermind real-time graphics on consumer grade hardware. The next generation looks nice, but it still doesn't look real by a longshot. It looks like exactly what it is... more advanced videogames. This argument was brought up when the PS2 came out as well, but I don't think anyone can look at a PS2 game these days and say "yes, I fully believe this looks indistinguishable from real life."
Basically, games will drop in price to $25-$35 at the most.
Wishful thinking with no basis in reality. Games already go to that price in a few months, but there's a reason for this: games don't have a long shelf life. Most sales are made at or near release, and in this window, gamers have actually been receptive to more expensive games in the case of Halo 2 and Half-Life 2. Besides, if games cost more to make, why would the prices be cut in half? On the slim chance that this happens, you can be sure to expect more in-game marketing than you ever thought was possible, believe me (hey, just like the movie industry again!).
You can see how the industry is going because Sony and Microsoft are having to lose money on each piece of hardware. Its only a matter of time before someone bites off more than they can chew. $400 + for PS3 is ridiculous, adding 2 games is even more ridiculous.
People paid similar amounts for the PS2 in droves. What will hurt it is a bad release period (why they're avoiding a holiday release for either 2005 or 2006 I'll never know), not the price.
Turrican wrote:Hmm, yes. But my post was not "unique games versus evil mainstream franchises". On the contrary, I recognize the qualities in Ridge Racer and Wipeout. 2097 is "art" like Ico, and overall a better game to boot.

My assumption was a little different. Before Playstation we did not have (I'm talking of big franchises, not just games):

Ridge Racer
Tekken
Wipeout
Resident Evil
Gran Turismo
Silent Hill
Armored Core
Metal Gear in his "Solid" incarnation

Not to mention Final Fantasy's popularity in the west.

In comparison to that, PS2 brought us less "staples" franchises: Onimusha/DMC, GTA in its successful form... And that's pretty much it. ZOE is a failed experiment, and Ico had the same market impact that Skullmonkeys probably had on Ps1. (or, better analogy, SotN: greatly praised by critic but very low sales).

I'm not against these successful brands, my complain is that there are not so many anymore. In other words, just like the NES was a revolution with Mario, Zelda & Metroid, the Snes simply followed the path. That's not to say I'm not happy with Super Metroid, but PS2, PSP and PS3 seem to just walk the path paved by PS1.

Again, you're right, nothing too scary about it (like no NES fan was "scared" by SNES), still, one might wonder when the next revolution will come.
Well, you're also leaving out the Xbox, which at least has Halo to its name. Silent Hill didn't really become a "franchise" until this generation, and I wouldn't call Armored Core a huge franchise (though it might be in Japan, which I'm not sure of).

This generation also saw the return of mascots in the way of Jak & Daxter, Ratchet & Clank and Sly Cooper. Microsoft tried their hand at this with Blinx, but that flopped so I won't count it.

Project Gotham Racing seems to have gained quite a following, and it's gone from a distant competitor to GT to being a selling point for the 360.

This generation also saw the creation of Xenosaga, which hasn't done too badly for itself. Super Monkey Ball also sold quite well.

Burnout went from "what's that?" to "you mean you haven't played a Burnout game yet?!" over the course of about a year.

Was Sony as good this gen as last in terms of franchise creation? Nope, but Microsoft managed to pull some of that slack (which is to be expected... the newcomer has more to prove, like Nintendo did and Sony did). Also, interestingly, western franchises really took off this gen, with Elder Scrolls going from an obscure PC RPG footnote to a reason to buy Microsoft systems, western mascots mostly doing well, the FPS continuing to climb in popularity, etc.

Of course, I'm not claiming that this generation was the huge boom that the previous one was. It was a generation mostly of refinement, much like the 16-bit generation was compared to the previous one. The next generation looks to be much the same, and it doesn't particularly bother me. The industry isn't going to come crashing down like some people predict just because the earth hasn't shaken like it did with the release of the Playstation or NES. Most industries (including entertainment ones) don't have complete reinventions and gigantic strides foward once a decade. The videogame industry has been the odd one out on that, not the other way around, and it looks like it's finally getting ready to settle down.

Assuming Nintendo's plan to cram their square peg into a round hole (innovation through awkwardness!) fails to have any impact, of course.
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mrMagenta
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Post by mrMagenta »

in 10 years.. it can't possibly be worse than it is now. Oh wait! (knocks on wood)

there's really no need to be all gloomy. and if the panic is creeping up, then by all means support indie developers who are selling shmups over the net. besides i don't think treasure will sell their souls.. or keita takahasi or eric chahi.. and kenta cho doesn't show any signs of stopping :P Oh wait! (knocks on wood)

point beeing; if you look beyond madden and the top 10, there still exists the wanda and colossuses, loco rocos, killer 7s. and heck, even in the top ten you'll find mgs4... snake has a moustache!
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Ganelon
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Post by Ganelon »

Armored Core is a pretty trivial franchise in the US really. All of their sales from AC1 to ACN (and all 6 games games in between) combined wouldn't even match MGS1. I really respect Agetec for supporting this niche community but mecha games in general do horribly in the US for some reason. That's the reason why ZOE failed here. Selling 200k is pretty much platinum for a mecha title.

Also, contrary to popular belief, SOTN also didn't have low sales in the US (as opposed to Europe, where it bombed). The last figures I saw, it sold 700k copies, which is why it's a GH title.

Anyway, 10 years from now, perhaps Duke Nukem Forever will finally be released.
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sethsez
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Post by sethsez »

Ganelon wrote:Anyway, 10 years from now, perhaps Duke Nukem Forever will finally be released.
No.

NO.

This game will never come out, and it will never be cancelled. It just wouldn't be the same if there wasn't Duke Nukem Forever to look foward to / make fun of. :cry:
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Turrican
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Post by Turrican »

Ganelon wrote:Also, contrary to popular belief, SOTN also didn't have low sales in the US (as opposed to Europe, where it bombed). The last figures I saw, it sold 700k copies, which is why it's a GH title.
It sold 400k copies iirc. Maybe the 700k represents sales of original + GH version.

Ok, so it's not low sales, since it was enough to warrant it a GH edition, but still it wasn't the hot product of the moment...
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superhitachi4
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Post by superhitachi4 »

10 years from now, I'll still be playing the same shit I am today. I'll just like it more.
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IlMrm
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Post by IlMrm »

Nothing's gonna be around anymore, since the end of the Mayan calender date is approaching. :(
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Post by neorichieb1971 »

10 years ago consoles were about games, not multimedia centers.

People are buying modcons on consoles that are collectively a waste of money for most people. DVD/HD, CD, Net capability, 4+ controller ports, HDMI. Most of that is a waste of money to the average consumer.

The hardware manufacturers are one bettering each other with absolutely no clue what the consumer really needs.

Blue ray could cripple PS3, HD-DVD could cripple XB360, so much is in the air right now and there isnt a game released yet.


I think Nintendo might actually be the most profitable company this nextgen, simply because they are aiming with profit in mind.
This industry has become 2 dimensional as it transcended into a 3D world.
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Turrican
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Post by Turrican »

sethsez wrote:Well, you're also leaving out the Xbox, which at least has Halo to its name.
That's right, I was focusing on Sony alone. But yes, Halo is pretty much the exception, little more.
sethsez wrote:Silent Hill didn't really become a "franchise" until this generation,
Hmm, I'm not sure what you mean by this. Maybe "It started to generate money" with PS2, but surely the sparkling ideas of the series were all included in the first one as well, and that makes 1999.
sethsez wrote:and I wouldn't call Armored Core a huge franchise (though it might be in Japan, which I'm not sure of).
You and Ganelon are right, I only included this one because it generated a terrible amount of sequels.

Thanks for reminding me of a bunch of successful franchises lately, among them most notably PGR and Burnout.
sethsez wrote:Also, interestingly, western franchises really took off this gen, with Elder Scrolls going from an obscure PC RPG footnote to a reason to buy Microsoft systems, western mascots mostly doing well, the FPS continuing to climb in popularity, etc.
This is quite true: Splinter Cell, Prince of Persia, GTA... I'm happy that they really took off, although the landmark of this taking off, if you look at it could still be seen as Wipeout / Tomb Raider launch, 1995/6.
sethsez wrote:Of course, I'm not claiming that this generation was the huge boom that the previous one was. It was a generation mostly of refinement, much like the 16-bit generation was compared to the previous one. The next generation looks to be much the same, and it doesn't particularly bother me. The industry isn't going to come crashing down like some people predict just because the earth hasn't shaken like it did with the release of the Playstation or NES.
That's exactly the point. Shouldn't it bother you, at least a little bit? If we agree that the current one was mostly refinement work, should we be happy to have another? I don't know... Perhaps I would have bought a "Snes 2" in 1996, but I'm overall happy that things got shaken a bit.

I share your vision, the industry is getting normalized and I don't think we'll get crash catastrophe again... Still, as a consumer, it cannot be denied that new ideas are getting sparse. To the point that I almost wish luck to Nintendo with its crazy awkward gimmicks.
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Post by dpful »

Judging by how long it's taken so far, 10 years from now they will have LCD glasses to play with in stereovision, and finally all those polygons will have a real purpose.
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FatCobra
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Post by FatCobra »

I'll just say this, if I ever do have kids and they think SNES graphics are crap, then I'll disown them, simple as that.
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sethsez
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Post by sethsez »

Turrican wrote:
sethsez wrote:Silent Hill didn't really become a "franchise" until this generation,
Hmm, I'm not sure what you mean by this. Maybe "It started to generate money" with PS2, but surely the sparkling ideas of the series were all included in the first one as well, and that makes 1999.
Well, the first game was kind of a one-off. It was only established as a full, continuing franchise this gen. I guess it depends on how you look at it though.
sethsez wrote:Also, interestingly, western franchises really took off this gen, with Elder Scrolls going from an obscure PC RPG footnote to a reason to buy Microsoft systems, western mascots mostly doing well, the FPS continuing to climb in popularity, etc.
This is quite true: Splinter Cell, Prince of Persia, GTA... I'm happy that they really took off, although the landmark of this taking off, if you look at it could still be seen as Wipeout / Tomb Raider launch, 1995/6.
Yeah, I'm talking more about how things fully came into their own. The PSOne had a nice balance, but this gen things had a pretty major shift.
sethsez wrote:Of course, I'm not claiming that this generation was the huge boom that the previous one was. It was a generation mostly of refinement, much like the 16-bit generation was compared to the previous one. The next generation looks to be much the same, and it doesn't particularly bother me. The industry isn't going to come crashing down like some people predict just because the earth hasn't shaken like it did with the release of the Playstation or NES.
That's exactly the point. Shouldn't it bother you, at least a little bit? If we agree that the current one was mostly refinement work, should we be happy to have another? I don't know... Perhaps I would have bought a "Snes 2" in 1996, but I'm overall happy that things got shaken a bit.

I share your vision, the industry is getting normalized and I don't think we'll get crash catastrophe again... Still, as a consumer, it cannot be denied that new ideas are getting sparse. To the point that I almost wish luck to Nintendo with its crazy awkward gimmicks.
It doesn't bother me because innovation is still happening, albiet not with wild abandon like it did back when the PSOne came out. There's something to be said for refinement as well. There might not be anything innovative about Ridge Racer VI, but it will probably be a better game due to an application of all the experienced gained since then.

It's like movies. There was a period where just about every new film invented its own genre and brought huge new things to the medium. Then, things slowed down for a while. Then there was another boom, then another period of refinement. This repeats itself, but periods between booms gets longer and longer. It's pretty normal, and as long as this period of refinement results in more games like Resident Evil 4, Half-Life 2 and Katamari Damacy, I'm happy. :)
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Post by iatneH »

FatCobra wrote:I'll just say this, if I ever do have kids and they think SNES graphics are crap, then I'll disown them, simple as that.
I don't know what I'll do... They will be started early, that's for sure, and I'll probably always have them exposed to my arcade stuff.. then if they ever show enough interest in "retro" stuff when they're old enough, then I will unlock my forbidden vault, hitting them with 30+ years of video game history all at once!
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Post by MadSteelDarkness »

IlMrm wrote:Nothing's gonna be around anymore, since the end of the Mayan calender date is approaching. :(
I can't wait!... :twisted:

But seriously, I'm sure there will be games ten years from now that I'll be digging on a bunch.

And I'll still be playing Galaga. Just like I was 20+ years ago.
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Post by Zweihander »

I predict that shmups will make a full comeback in the US, and ironically die out all over again, in the next 10 years.
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Post by D »

Retro is going to be huge.

Which means that the next gen games will suck even more since sales will drop for them.

It can't get any prettier than GT4 for PS2 so any system after that is useless to me. minor detail like sun glare don't excite me.

Perhaps even the DC is powerfull enough.
Take a look at Ferrari F355 for DC, what if development had proceeded?what would have been possible until today?

I used to hate retro (80's retro), back in the nineties, Now I like the nineties retro games.

I just want PCB's now, pure games the way they were meant.
Close to arcade ports are welcome too. As long as at least their framerate is intact!!!!!!!!!!!!!!!!!!!!!!!!

So many retro games that are unreleased those companies that are releasing 20+ games on one cd are cutting their own wrist.

They should do packs with 3,4 or 5 games with one genre like capcom generations
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FatCobra
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Post by FatCobra »

What will emulation be like from now?

Will we be able to emulate GC, PS2, and Xbox games almost perfectly?

Ten years from now, Saturn emulation will be perfected and it'll be alot easier to download Raid your Wallet Silvergun then to fork over $1000 for a copy.
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Post by PaCrappa »

Oh man. Radiant Silvergun can be downloaded for free and played on your ten dollar Saturn. Now. If playing downloaded games is so important.

Pa
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Post by Vexorg »

I agree. If you wan't arcade prefect, there's only one way to really get it, and that would be the big black box sitting in the corner of my den. I waited for years for the Raiden Fighters games to be emulated in MAME. Now they're there, but the sound is still crummy. It doesn't matter because as of yesterday, I have a Raiden Fighters 2 PCB in my cabinet (well, SPI board and RF2 cart, but that's beside the point) and a Raiden Fighters 1 on the way.

I tell myself that I'm getting revenge for all the quarters I dropped into these infernal contraptions over the years, but I'm pretty sure the cost of my modest arcade collection probably far exceeds any amount I would have ever spent on arcade games anyway.
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Zweihander
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Post by Zweihander »

PaCrappa wrote:Oh man. Radiant Silvergun can be downloaded for free and played on your ten dollar Saturn. Now. If playing downloaded games is so important.

Pa
Elaborate. :?

Modded Saturn's (as far as I know) can only go as far as disabling the region lockout. As for modding it to play pirated games... that would cost MUCH more than $10... if you wanted to do it right. And I don't know where you live, but I haven't seen a used Saturn for under $35.
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PaCrappa
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Post by PaCrappa »

Well there are many places to find Sega Saturns. They could easily be free on the right day. I have several mod boards left that I got for $3 apiece.

Boom. $3 Saturn. Bargain basement baby!

Pa
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Post by Valgar »

IlMrm wrote:Nothing's gonna be around anymore, since the end of the Mayan calender date is approaching. :(
The end of the Mayan calendar is just the end of the long count, it is a cycle. It does not interperate the Apocolypse. That is probably what Hollywood wants you to think, bastards.
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Post by Neon »

SSF runs silvergun near perfect. Only thing screwed up seems to be the music. Once the sound gets perfected it'll be dandy.

People are still set in the idea that it's impossible to emulate the Saturn. SSF is near perfect with all the games I've tried. Had trouble running a few disc images but those I probably ripped poorly. The originals I have at home ran fine.

Same with Dreamcast, chankast is near perfect with most shit. I ran Border Down and Capcom vs. SNK 2 with minimal glitches. Just a shame it doesn't support legit games since Dreamcast downloads are time-consuming.
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Post by Vexorg »

I have used some of the Saturn emulators, but when I go back and look now, it looks like there's nobody actively working on Saturn emulation anymore. The most recently any of them have been updates was last July. I seem to recall at the time I was able to get Soukyugurentai to work with some graphics glitches at about half the normal speed. I also recall that the stuff was incredibly convoluted to set up and get working. I've got a much faster PC now so I might have to give it another shot...
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Post by Ganelon »

Neon wrote: Same with Dreamcast, chankast is near perfect with most shit. I ran Border Down and Capcom vs. SNK 2 with minimal glitches. Just a shame it doesn't support legit games since Dreamcast downloads are time-consuming.
I think you need to experiment with some more DC games. Chankast doesn't run about half the DC library and always manages to mess up the graphics in some way, even in Capcom games with the fix. It's a capable emulator but doesn't even approach visual accuracy.
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Post by Icecap Veiwin »

FatCobra wrote:Ten years from now, I'll probably care less about whatever's out on the market.

Hell, I've already begun to stop caring about today's games!
I'm pretty much in the same situation as FatCobra. There are a few sequels I care about though, mostly sequels to fighters, platformers, shmups etc. though. New fighters in general are good too.
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Post by Samudra »

Neon wrote:Same with Dreamcast, chankast is near perfect with most shit. I ran Border Down and Capcom vs. SNK 2 with minimal glitches. Just a shame it doesn't support legit games since Dreamcast downloads are time-consuming.
You can not read GD-roms using normal cd/dvd players, so that is not a possibility which an emulator can create.
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Post by Icecap Veiwin »

Actually reading the topic, superhitachi4's statement is probably the truest thing I've ever heard.

Same thing with me on that one.
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Post by Zweihander »

PaCrappa wrote:Well there are many places to find Sega Saturns. They could easily be free on the right day. I have several mod boards left that I got for $3 apiece.

Boom. $3 Saturn. Bargain basement baby!

Pa
The thing is, not everyone knows how to properly mod a Saturn, nor do most people have access to cheap mod chips. Hell, if i had any clue how to mod a Saturn, i'd have done so, and downloaded Radiant, a LONG time ago....
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