Looks great. Fetishy character design and brilliant animation. I'll probably play it for three hours then forget about it like Masamura and Odin Sphere.
MX7 wrote:Looks great. Fetishy character design and brilliant animation. I'll probably play it for three hours then forget about it like Masamura and Odin Sphere.
That's been my relationship with Vanillaware as well. Quite enjoyable, but after a few hours I usually get a bit uninterested or simply stop playing. I'm hoping the emphasis on cooperative gameplay will change my opinion on this one. I'm quite excited about it, although admittedly I completely forgot about it until this thread.
BIL wrote:
"Small sack, LOTS OF CUM" - Nikola Tesla
Their game looks amazing, as usual. Yeah, I can't stand to play the other Vanillaware games much either. But I think this genre could work pretty well for them.
MX7 wrote:Looks great. Fetishy character design and brilliant animation. I'll probably play it for three hours then forget about it like Masamura and Odin Sphere.
That's been my relationship with Vanillaware as well. Quite enjoyable, but after a few hours I usually get a bit uninterested or simply stop playing. I'm hoping the emphasis on cooperative gameplay will change my opinion on this one. I'm quite excited about it, although admittedly I completely forgot about it until this thread.
Yup.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
My experiences are similar. Never got through Princess Crown before getting bored. Committed to Odin Sphere after tracking down a Korean Copy and lost interest after the repetition set in.
Muramasa seduced me however. So beautiful I had to get through it. I'd say that Vanillaware's games aren't as fleshed out as the aesthetic, but Muramasa was robust and deep enough to engage me for the duration. Awesome boss fights too.
Vanillaware guys are experts at delivering utterly beautiful, extremely dull games. Muramasa is probably their worst offender; zero challenge, platforming sections that serve no purpose, mash happy combat, recycling everywhere. This looks like it will be a consolized, watered down DnD. If only they could get decent game designer.
Zero challenge in Muramasa? I`d say it has quite a bit more of it than most Capcom beat`em`ups. Some portions of the game are a major pain in the ass on the highest difficulty level. Especially those extra challenges where you fight off waves of enemies one after another.
There`s a lot of rehashed stuff in Muramasa and it sure would`ve benefited from being at least twice as short, but overall I found it to be an engrossing experience; I collected all 108 swords and loved every second of it.
Jonathan Ingram wrote:I`d say it has quite a bit more of it than most Capcom beat`em`ups.
No, it doesn't. Even easier ones like The Punisher give more of a challenge than Muramasa.
All the filler (like the empty platforming sections where you can't fail), the half assed combat (mash and get 50+ hit combos), slow pacing and lack of variety doesn't help.
Grimgrimoire was the best lesbian RTS I've played in my life.
Odin Sphere's last bosses are awesome, they worth all that repetitiveness.
Muramasa was too easy but entertaining.
I have a couple of good reasons to be hyped about this game.
Vanillaware + Basiscape and hope for good gameplay is enough to make this a day 1 purchase to me... but they could entice me further by having it be cross-buy and cross-save PS3/Vita.
I'm interested in how the game will be structured. The big weakness of its inspirations, Tower of Doom and Shadow Over Mystara, was in sticking to the arcade format. There was no chance the three people you'd be playing with would be limiting their continues, so Capcom's games degenerated into challenge-less bashing until the end (or until you got bored). I'm thinking Vanillaware should...
* Break the game down into selectable stages and challenges.
* Have a strict life limit and not be afraid to wipe the party out.
* Let the players keep some experience and treasure when that happens.
... so people will be encouraged to practice and get better. If you get annihilated on a particular delve, dust yourself off and try it again with different tactics and maybe a different party composition.
RegalSin wrote:You can't even drive across the country Naked anymore
Ruldra wrote:You're hyped about the Amazon? She looks like something out of a Cho-Aniki game.
To be fair, if Amazons actually existed and were fierce warriors and all that they'd probably look more like that than the usual bikini model fantasy trope. No comment regarding the Sorceress.
Ruldra wrote:You're hyped about the Amazon? She looks like something out of a Cho-Aniki game.
To be fair, if Amazons actually existed and were fierce warriors and all that they'd probably look more like that than the usual bikini model fantasy trope. No comment regarding the Sorceress.
If sorceresseseses actually existed they would totally use magic to make their tits tumorous. Your theory is sound.
Mortificator wrote:The big weakness of its inspirations, Tower of Doom and Shadow Over Mystara, was in sticking to the arcade format. There was no chance the three people you'd be playing with would be limiting their continues, so Capcom's games degenerated into challenge-less bashing until the end (or until you got bored).
That's like saying that STGs are flawed because casuals credit feed them. You can't blame the game for that. That the player's fault for not getting how the game is meant to be played.
Jonathan Ingram wrote:I`d say it has quite a bit more of it than most Capcom beat`em`ups.
No, it doesn't. Even easier ones like The Punisher give more of a challenge than Muramasa.
All the filler (like the empty platforming sections where you can't fail), the half assed combat (mash and get 50+ hit combos), slow pacing and lack of variety doesn't help.
I found Muramasa's boss fights very challenging, but I seem to recall I played most of them low level or something.
Same with Odin Sphere. Played through the whole game low level. Made every single encounter and boss fight intense as fuck. Combine that with the story I very much enjoyed and you end up with one of my favorite action rpg's of all time.
I did find Muramasa somewhat disappointing, especially since I was expecting a bigger and better follow up to Odin Sphere.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Yup been waiting on this game for a while now, anything beat em up related gives me instant wood so this will get some serious playtime when an english version is released.
Still waiting on Code of Princess PAL version Nintendo make it happen! (stupid region lock ftl)
RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.
Where could I E-mail or mail to if I want to address my ideas and Opinions?